Add dynamic ChronoVortexRenderable.
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67
OpenRA.Mods.Cnc/Graphics/ChronoVortexRenderable.cs
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67
OpenRA.Mods.Cnc/Graphics/ChronoVortexRenderable.cs
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using OpenRA.Graphics;
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using OpenRA.Mods.Cnc.Traits;
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using OpenRA.Primitives;
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namespace OpenRA.Mods.Cnc.Graphics
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{
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public class ChronoVortexRenderable : IRenderable, IFinalizedRenderable
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{
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public static readonly IEnumerable<IRenderable> None = Array.Empty<IRenderable>();
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readonly ChronoVortexRenderer renderer;
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public WPos Pos { get; }
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readonly int frame;
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public ChronoVortexRenderable(ChronoVortexRenderer renderer, WPos pos, int frame)
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{
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if (frame < 0 || frame >= 48)
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throw new ArgumentException("frame must be in the range 0-47", nameof(frame));
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this.renderer = renderer;
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Pos = pos;
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this.frame = frame;
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}
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public int ZOffset => 0;
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public bool IsDecoration => false;
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public IRenderable WithZOffset(int newOffset) => this;
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public IRenderable OffsetBy(in WVec offset) => this;
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public IRenderable AsDecoration() => this;
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public IFinalizedRenderable PrepareRender(WorldRenderer wr) { return this; }
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public void Render(WorldRenderer wr)
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{
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renderer.DrawVortex(wr.Screen3DPxPosition(Pos), frame);
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}
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public void RenderDebugGeometry(WorldRenderer wr)
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{
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var pos = wr.Screen3DPxPosition(Pos);
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var tl = wr.Viewport.WorldToViewPx(pos);
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var br = wr.Viewport.WorldToViewPx(pos + new float3(64, 64, 0));
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Game.Renderer.RgbaColorRenderer.DrawRect(tl, br, 1, Color.Red);
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}
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public Rectangle ScreenBounds(WorldRenderer wr)
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{
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var pos = wr.Screen3DPxPosition(Pos);
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var tl = wr.Viewport.WorldToViewPx(pos);
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var br = wr.Viewport.WorldToViewPx(pos + new float3(64, 64, 0));
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return new Rectangle(tl.X, tl.Y, br.X - tl.X, br.Y - tl.Y);
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}
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}
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}
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