Color picker panel; sliders don't work yet
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77
OpenRA.Game/Widgets/ShpImageWidget.cs
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77
OpenRA.Game/Widgets/ShpImageWidget.cs
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#region Copyright & License Information
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/*
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* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
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* This file is part of OpenRA.
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*
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* OpenRA is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* OpenRA is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
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*/
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#endregion
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using System;
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using OpenRA.Graphics;
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namespace OpenRA.Widgets
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{
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public class ShpImageWidget : Widget
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{
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public string Image = "";
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public int Frame = 0;
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public string Palette = "chrome";
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public Func<string> GetImage;
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public Func<int> GetFrame;
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public Func<string> GetPalette;
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public ShpImageWidget()
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: base()
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{
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GetImage = () => { return Image; };
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GetFrame = () => { return Frame; };
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GetPalette = () => { return Palette; };
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}
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protected ShpImageWidget(ShpImageWidget other)
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: base(other)
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{
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Image = other.Image;
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Frame = other.Frame;
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Palette = other.Palette;
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GetImage = other.GetImage;
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GetFrame = other.GetFrame;
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GetPalette = other.GetPalette;
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}
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public override Widget Clone() { return new ShpImageWidget(this); }
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Sprite sprite = null;
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string cachedImage = null;
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int cachedFrame= -1;
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public override void DrawInner(World world)
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{
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var image = GetImage();
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var frame = GetFrame();
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var palette = GetPalette();
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if (image != cachedImage || frame != cachedFrame)
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{
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sprite = SpriteSheetBuilder.LoadAllSprites(image)[frame];
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cachedImage = image;
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cachedFrame = frame;
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}
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Game.chrome.renderer.WorldSpriteRenderer.DrawSprite(sprite,RenderOrigin, palette);
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}
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}
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}
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