Fix Fort Lonestar and Monster Tank Madness
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@@ -627,7 +627,6 @@ Rules:
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RenderSprites:
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Image: SNIPER
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SPY:
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Inherits: ^Infantry
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Buildable:
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Queue: Infantry
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BuildPaletteOrder: 60
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@@ -2207,7 +2207,6 @@ Rules:
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MuzzleSequence: muzzle
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AttackTurreted:
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WithMuzzleFlash:
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WithFacingSpriteBody:
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WithTurret:
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AutoTarget:
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Explodes:
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@@ -2223,19 +2222,16 @@ Rules:
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Selectable:
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Bounds: 44,38,0,-4
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-EjectOnDeath:
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AutoSelectionSize:
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RenderSprites:
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Image: 4TNK
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5TNK.Husk:
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Inherits: ^Husk
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Tooltip:
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Name: Husk (Super Tank)
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WithFacingSpriteBody:
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ThrowsParticle@turret:
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Anim: turret
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Health:
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HP: 2000
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AutoSelectionSize:
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RenderSprites:
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Image: 4TNK
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DOME.NoInfiltrate:
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@@ -2254,18 +2250,14 @@ Rules:
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Inherits: 3TNK
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Buildable:
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Prerequisites: ~disabled
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WithFacingSpriteBody:
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-EjectOnDeath:
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AutoSelectionSize:
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RenderSprites:
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Image: 3TNK
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BADTRUK:
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Inherits: TRUK
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Buildable:
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Prerequisites: ~disabled
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WithFacingSpriteBody:
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-EjectOnDeath:
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AutoSelectionSize:
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RenderSprites:
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Image: TRUK
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SS:
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@@ -2369,10 +2361,10 @@ VoxelSequences:
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Weapons:
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FireballLauncher:
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Projectile:
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High: True
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Blockable: false
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TurretGun:
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Projectile:
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High: True
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Blockable: false
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SuperTankPrimary:
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ROF: 70
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Range: 4c768
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