Fix Fort Lonestar and Monster Tank Madness

This commit is contained in:
reaperrr
2015-06-21 13:36:28 +02:00
parent f9fc60a3be
commit 450749f388
2 changed files with 2 additions and 11 deletions

View File

@@ -627,7 +627,6 @@ Rules:
RenderSprites:
Image: SNIPER
SPY:
Inherits: ^Infantry
Buildable:
Queue: Infantry
BuildPaletteOrder: 60

View File

@@ -2207,7 +2207,6 @@ Rules:
MuzzleSequence: muzzle
AttackTurreted:
WithMuzzleFlash:
WithFacingSpriteBody:
WithTurret:
AutoTarget:
Explodes:
@@ -2223,19 +2222,16 @@ Rules:
Selectable:
Bounds: 44,38,0,-4
-EjectOnDeath:
AutoSelectionSize:
RenderSprites:
Image: 4TNK
5TNK.Husk:
Inherits: ^Husk
Tooltip:
Name: Husk (Super Tank)
WithFacingSpriteBody:
ThrowsParticle@turret:
Anim: turret
Health:
HP: 2000
AutoSelectionSize:
RenderSprites:
Image: 4TNK
DOME.NoInfiltrate:
@@ -2254,18 +2250,14 @@ Rules:
Inherits: 3TNK
Buildable:
Prerequisites: ~disabled
WithFacingSpriteBody:
-EjectOnDeath:
AutoSelectionSize:
RenderSprites:
Image: 3TNK
BADTRUK:
Inherits: TRUK
Buildable:
Prerequisites: ~disabled
WithFacingSpriteBody:
-EjectOnDeath:
AutoSelectionSize:
RenderSprites:
Image: TRUK
SS:
@@ -2369,10 +2361,10 @@ VoxelSequences:
Weapons:
FireballLauncher:
Projectile:
High: True
Blockable: false
TurretGun:
Projectile:
High: True
Blockable: false
SuperTankPrimary:
ROF: 70
Range: 4c768