Add atreides03a
This commit is contained in:
@@ -90,6 +90,8 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Dune 2000 Lua scripts", "Du
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mods\d2k\maps\atreides-01b\atreides01b.lua = mods\d2k\maps\atreides-01b\atreides01b.lua
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mods\d2k\maps\atreides-02a\atreides02a.lua = mods\d2k\maps\atreides-02a\atreides02a.lua
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mods\d2k\maps\atreides-02b\atreides02b.lua = mods\d2k\maps\atreides-02b\atreides02b.lua
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mods\d2k\maps\atreides-03a\atreides03a.lua = mods\d2k\maps\atreides-03a\atreides03a.lua
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mods\d2k\maps\atreides-03a\atreides03a-AI.lua = mods\d2k\maps\atreides-03a\atreides03a-AI.lua
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EndProjectSection
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EndProject
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Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "System Lua scripts", "System Lua scripts", "{A4D6AEA4-8009-4256-903B-8D227E50452B}"
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163
mods/d2k/maps/atreides-03a/atreides03a-AI.lua
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163
mods/d2k/maps/atreides-03a/atreides03a-AI.lua
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@@ -0,0 +1,163 @@
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IdlingUnits = { }
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AttackGroupSize =
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{
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Easy = 6,
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Normal = 8,
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Hard = 10
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}
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AttackDelays =
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{
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Easy = { DateTime.Seconds(4), DateTime.Seconds(9) },
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Normal = { DateTime.Seconds(2), DateTime.Seconds(7) },
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Hard = { DateTime.Seconds(1), DateTime.Seconds(5) }
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}
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OrdosInfantryTypes = { "light_inf", "light_inf", "light_inf", "trooper", "trooper" }
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OrdosVehicleTypes = { "raider", "raider", "quad" }
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AttackOnGoing = false
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HoldProduction = false
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HarvesterKilled = true
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IdleHunt = function(unit) if not unit.IsDead then Trigger.OnIdle(unit, unit.Hunt) end end
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SetupAttackGroup = function()
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local units = { }
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for i = 0, AttackGroupSize[Map.Difficulty], 1 do
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if #IdlingUnits == 0 then
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return units
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end
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local number = Utils.RandomInteger(1, #IdlingUnits + 1)
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if IdlingUnits[number] and not IdlingUnits[number].IsDead then
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units[i] = IdlingUnits[number]
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table.remove(IdlingUnits, number)
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end
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end
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return units
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end
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SendAttack = function()
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if Attacking then
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return
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end
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Attacking = true
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HoldProduction = true
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local units = SetupAttackGroup()
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Utils.Do(units, function(unit)
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IdleHunt(unit)
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end)
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Trigger.OnAllRemovedFromWorld(units, function()
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Attacking = false
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HoldProduction = false
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end)
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end
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ProtectHarvester = function(unit)
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DefendActor(unit)
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Trigger.OnKilled(unit, function() HarvesterKilled = true end)
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end
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DefendActor = function(unit)
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Trigger.OnDamaged(unit, function(self, attacker)
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if AttackOnGoing then
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return
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end
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AttackOnGoing = true
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local Guards = SetupAttackGroup()
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if #Guards <= 0 then
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AttackOnGoing = false
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return
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end
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Utils.Do(Guards, function(unit)
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if not self.IsDead then
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unit.AttackMove(self.Location)
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end
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IdleHunt(unit)
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end)
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Trigger.OnAllRemovedFromWorld(Guards, function() AttackOnGoing = false end)
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end)
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end
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InitAIUnits = function()
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IdlingUnits = Reinforcements.Reinforce(ordos, InitialOrdosReinforcements, OrdosPaths[2])
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IdlingUnits[#IdlingUnits + 1] = OTrooper1
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IdlingUnits[#IdlingUnits + 1] = OTrooper2
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IdlingUnits[#IdlingUnits + 1] = ORaider
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Utils.Do(OrdosBase, function(actor)
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DefendActor(actor)
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Trigger.OnDamaged(actor, function(building)
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if building.Health < building.MaxHealth * 3/4 then
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building.StartBuildingRepairs()
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end
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end)
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end)
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end
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ProduceInfantry = function()
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if OBarracks.IsDead then
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return
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end
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if HoldProduction then
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Trigger.AfterDelay(DateTime.Minutes(1), ProduceInfantry)
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return
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end
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local delay = Utils.RandomInteger(AttackDelays[Map.Difficulty][1], AttackDelays[Map.Difficulty][2] + 1)
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local toBuild = { Utils.Random(OrdosInfantryTypes) }
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ordos.Build(toBuild, function(unit)
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IdlingUnits[#IdlingUnits + 1] = unit[1]
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Trigger.AfterDelay(delay, ProduceInfantry)
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if #IdlingUnits >= (AttackGroupSize[Map.Difficulty] * 2.5) then
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SendAttack()
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end
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end)
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end
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ProduceVehicles = function()
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if OLightFactory.IsDead then
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return
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end
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if HoldProduction then
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Trigger.AfterDelay(DateTime.Minutes(1), ProduceVehicles)
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return
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end
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local delay = Utils.RandomInteger(AttackDelays[Map.Difficulty][1], AttackDelays[Map.Difficulty][2] + 1)
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local toBuild = { Utils.Random(OrdosVehicleTypes) }
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ordos.Build(toBuild, function(unit)
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IdlingUnits[#IdlingUnits + 1] = unit[1]
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Trigger.AfterDelay(delay, ProduceVehicles)
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if #IdlingUnits >= (AttackGroupSize[Map.Difficulty] * 2.5) then
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SendAttack()
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end
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end)
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end
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ActivateAI = function()
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Trigger.AfterDelay(0, InitAIUnits)
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OConyard.Produce(AtreidesUpgrades[1])
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OConyard.Produce(AtreidesUpgrades[2])
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-- Finish the upgrades first before trying to build something
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Trigger.AfterDelay(DateTime.Seconds(14), function()
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ProduceInfantry()
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ProduceVehicles()
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end)
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end
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170
mods/d2k/maps/atreides-03a/atreides03a.lua
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170
mods/d2k/maps/atreides-03a/atreides03a.lua
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@@ -0,0 +1,170 @@
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OrdosBase = { OBarracks, OWindTrap1, OWindTrap2, OWindTrap3, OWindTrap4, OLightFactory, OOutpost, OConyard, ORefinery, OSilo1, OSilo2, OSilo3, OSilo4 }
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OrdosReinforcements =
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{
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Easy =
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{
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{ "light_inf", "raider", "trooper" },
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{ "light_inf", "raider", "quad" },
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{ "light_inf", "light_inf", "trooper", "raider", "raider", "quad" }
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},
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Normal =
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{
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{ "light_inf", "raider", "trooper" },
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{ "light_inf", "raider", "raider" },
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{ "light_inf", "light_inf", "trooper", "raider", "raider", "quad" },
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{ "light_inf", "light_inf", "trooper", "trooper" },
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{ "light_inf", "light_inf", "light_inf", "light_inf" },
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{ "light_inf", "raider", "quad", "quad" }
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},
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Hard =
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{
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{ "raider", "raider", "quad" },
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{ "light_inf", "raider", "raider" },
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{ "trooper", "trooper", "light_inf", "raider" },
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{ "light_inf", "light_inf", "light_inf", "raider", "raider" },
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{ "light_inf", "light_inf", "trooper", "trooper" },
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{ "raider", "raider", "quad", "quad", "quad", "raider" },
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{ "light_inf", "light_inf", "light_inf", "raider", "raider" },
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{ "light_inf", "raider", "light_inf", "trooper", "trooper", "quad" },
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{ "raider", "raider", "quad", "quad", "quad", "raider" }
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}
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}
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OrdosAttackDelay =
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{
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Easy = DateTime.Minutes(5),
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Normal = DateTime.Minutes(2) + DateTime.Seconds(40),
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Hard = DateTime.Minutes(1) + DateTime.Seconds(20)
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}
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OrdosAttackWaves =
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{
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Easy = 3,
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Normal = 6,
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Hard = 9
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}
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ToHarvest =
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{
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Easy = 5000,
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Normal = 6000,
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Hard = 7000
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}
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InitialOrdosReinforcements = { "light_inf", "light_inf", "quad", "quad", "raider", "raider", "trooper", "trooper" }
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OrdosPaths =
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{
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{ OrdosEntry1.Location, OrdosRally1.Location },
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{ OrdosEntry2.Location, OrdosRally2.Location }
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}
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AtreidesReinforcements = { "quad", "quad", "trike", "trike" }
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AtreidesPath = { AtreidesEntry.Location, AtreidesRally.Location }
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AtreidesBaseBuildings = { "barracks", "light_factory" }
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AtreidesUpgrades = { "upgrade.barracks", "upgrade.light" }
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wave = 0
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SendOrdos = function()
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Trigger.AfterDelay(OrdosAttackDelay[Map.Difficulty], function()
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if player.IsObjectiveCompleted(KillOrdos) then
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return
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end
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wave = wave + 1
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if wave > OrdosAttackWaves[Map.Difficulty] then
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return
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end
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local units = Reinforcements.ReinforceWithTransport(ordos, "carryall.reinforce", OrdosReinforcements[Map.Difficulty][wave], OrdosPaths[1], { OrdosPaths[1][1] })[2]
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Utils.Do(units, IdleHunt)
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SendOrdos()
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end)
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end
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MessageCheck = function(index)
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return #player.GetActorsByType(AtreidesBaseBuildings[index]) > 0 and not player.HasPrerequisites({ AtreidesUpgrades[index] })
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end
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Tick = function()
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if player.HasNoRequiredUnits() then
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ordos.MarkCompletedObjective(KillAtreides)
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end
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if ordos.HasNoRequiredUnits() and not player.IsObjectiveCompleted(KillOrdos) then
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Media.DisplayMessage("The Ordos have been annihilated!", "Mentat")
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player.MarkCompletedObjective(KillOrdos)
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end
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if DateTime.GameTime % DateTime.Seconds(30) and HarvesterKilled then
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local units = ordos.GetActorsByType("harvester")
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if #units > 0 then
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HarvesterKilled = false
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ProtectHarvester(units[1])
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end
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end
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if player.Resources > ToHarvest[Map.Difficulty] - 1 then
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player.MarkCompletedObjective(GatherSpice)
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end
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if DateTime.GameTime % DateTime.Seconds(32) == 0 and (MessageCheck(1) or MessageCheck(2)) then
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Media.DisplayMessage("Upgrade barracks and light factory to produce more advanced units.", "Mentat")
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end
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UserInterface.SetMissionText("Harvested resources: " .. player.Resources .. "/" .. ToHarvest[Map.Difficulty], player.Color)
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end
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WorldLoaded = function()
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ordos = Player.GetPlayer("Ordos")
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player = Player.GetPlayer("Atreides")
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InitObjectives()
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Camera.Position = AConyard.CenterPosition
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Trigger.OnAllKilled(OrdosBase, function()
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Utils.Do(ordos.GetGroundAttackers(), IdleHunt)
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end)
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SendOrdos()
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ActivateAI()
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Trigger.AfterDelay(DateTime.Minutes(2) + DateTime.Seconds(30), function()
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Reinforcements.ReinforceWithTransport(player, "carryall.reinforce", AtreidesReinforcements, AtreidesPath, { AtreidesPath[1] })
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end)
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end
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InitObjectives = function()
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Trigger.OnObjectiveAdded(player, function(p, id)
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Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
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end)
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KillAtreides = ordos.AddPrimaryObjective("Kill all Atreides units.")
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GatherSpice = player.AddPrimaryObjective("Harvest " .. tostring(ToHarvest[Map.Difficulty]) .. " Solaris worth of Spice.")
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KillOrdos = player.AddSecondaryObjective("Eliminate all Ordos units and reinforcements\nin the area.")
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Trigger.OnObjectiveCompleted(player, function(p, id)
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Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
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end)
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Trigger.OnObjectiveFailed(player, function(p, id)
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Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
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end)
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Trigger.OnPlayerLost(player, function()
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Trigger.AfterDelay(DateTime.Seconds(1), function()
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Media.PlaySpeechNotification(player, "Lose")
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end)
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end)
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Trigger.OnPlayerWon(player, function()
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Trigger.AfterDelay(DateTime.Seconds(1), function()
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Media.PlaySpeechNotification(player, "Win")
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end)
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end)
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end
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BIN
mods/d2k/maps/atreides-03a/map.bin
Normal file
BIN
mods/d2k/maps/atreides-03a/map.bin
Normal file
Binary file not shown.
BIN
mods/d2k/maps/atreides-03a/map.png
Normal file
BIN
mods/d2k/maps/atreides-03a/map.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 192 KiB |
211
mods/d2k/maps/atreides-03a/map.yaml
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211
mods/d2k/maps/atreides-03a/map.yaml
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@@ -0,0 +1,211 @@
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MapFormat: 8
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RequiresMod: d2k
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Title: Atreides 03a
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Description: Bring the Atreides forces up to combat strength - quickly. Guard against surprise attacks and ensure Spice production.\n\nThe Ordos forces are light but numerous. To combat the Ordos, you have been granted license to produce Quads, which have a greater anti-vehicle capability than Trikes. Upgrade your Light Factories to allow production of these units.\n\nMeet any agression with overwhelming force.\n\nGood luck.\n
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Author: Westwood Studios
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Tileset: ARRAKIS
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MapSize: 68,68
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Bounds: 2,2,64,64
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Visibility: MissionSelector
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Type: Campaign
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Videos:
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Options:
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Crates: False
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Creeps: True
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Fog: True
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Shroud: True
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AllyBuildRadius: False
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FragileAlliances: False
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StartingCash: 3000
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TechLevel: Low
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ConfigurableStartingUnits: False
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Difficulties: Easy, Normal, Hard
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ShortGame: False
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Players:
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PlayerReference@Neutral:
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Name: Neutral
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OwnsWorld: True
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NonCombatant: True
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PlayerReference@Creeps:
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Name: Creeps
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NonCombatant: True
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Enemies: Atreides, Ordos
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PlayerReference@Atreides:
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Name: Atreides
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Playable: True
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LockFaction: True
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Faction: atreides
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LockColor: True
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Color: 9191FF
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Enemies: Ordos, Creeps
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PlayerReference@Ordos:
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Name: Ordos
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LockFaction: True
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||||
Faction: ordos
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LockColor: True
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||||
Color: B3EAA5
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||||
Enemies: Atreides, Creeps
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||||
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||||
Actors:
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Actor0: light_inf
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Location: 14,10
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||||
Owner: Atreides
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||||
Actor1: trike
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||||
Location: 10,12
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||||
Owner: Atreides
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||||
Actor2: quad
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||||
Location: 18,12
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||||
Owner: Atreides
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||||
Actor5: trike
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||||
Location: 18,16
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||||
Owner: Atreides
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||||
Actor8: quad
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||||
Location: 11,17
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||||
Owner: Atreides
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||||
Actor10: light_inf
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||||
Location: 15,18
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||||
Owner: Atreides
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||||
Actor23: wormspawner
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||||
Location: 24,49
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||||
Owner: Creeps
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||||
AConyard: construction_yard
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||||
Location: 13,13
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||||
Owner: Atreides
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||||
OTrooper1: trooper
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||||
Location: 41,27
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||||
Owner: Ordos
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||||
OTrooper2: trooper
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||||
Location: 36,28
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||||
Owner: Ordos
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||||
ORaider: raider
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||||
Location: 39,28
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||||
Owner: Ordos
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||||
OBarracks: barracks
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Location: 56,15
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||||
Owner: Ordos
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||||
OWindTrap1: wind_trap
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||||
Location: 62,16
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||||
Owner: Ordos
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||||
OWindTrap2: wind_trap
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||||
Location: 64,16
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||||
Owner: Ordos
|
||||
OWindTrap3: wind_trap
|
||||
Location: 64,19
|
||||
Owner: Ordos
|
||||
OWindTrap4: wind_trap
|
||||
Location: 60,17
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||||
Owner: Ordos
|
||||
OLightFactory: light_factory
|
||||
Location: 51,18
|
||||
Owner: Ordos
|
||||
OOutpost: outpost
|
||||
Location: 54,20
|
||||
Owner: Ordos
|
||||
OConyard: construction_yard
|
||||
Location: 60,21
|
||||
Owner: Ordos
|
||||
ORefinery: refinery
|
||||
Location: 57,23
|
||||
Owner: Ordos
|
||||
OSilo1: silo
|
||||
Location: 62,25
|
||||
Owner: Ordos
|
||||
OSilo2: silo
|
||||
Location: 63,25
|
||||
Owner: Ordos
|
||||
OSilo3: silo
|
||||
Location: 62,26
|
||||
Owner: Ordos
|
||||
OSilo4: silo
|
||||
Location: 63,26
|
||||
Owner: Ordos
|
||||
AtreidesEntry: waypoint
|
||||
Owner: Neutral
|
||||
Location: 12,2
|
||||
AtreidesRally: waypoint
|
||||
Owner: Neutral
|
||||
Location: 15,9
|
||||
OrdosEntry1: waypoint
|
||||
Owner: Neutral
|
||||
Location: 2,6
|
||||
OrdosEntry2: waypoint
|
||||
Owner: Neutral
|
||||
Location: 65,30
|
||||
OrdosRally1: waypoint
|
||||
Owner: Neutral
|
||||
Location: 6,6
|
||||
OrdosRally2: waypoint
|
||||
Owner: Neutral
|
||||
Location: 39,30
|
||||
|
||||
Smudges:
|
||||
|
||||
Rules:
|
||||
Player:
|
||||
-ConquestVictoryConditions:
|
||||
MissionObjectives:
|
||||
EarlyGameOver: true
|
||||
World:
|
||||
-CrateSpawner:
|
||||
-SpawnMPUnits:
|
||||
-MPStartLocations:
|
||||
LuaScript:
|
||||
Scripts: atreides03a.lua, atreides03a-AI.lua
|
||||
ObjectivesPanel:
|
||||
PanelName: MISSION_OBJECTIVES
|
||||
WormManager:
|
||||
Minimum: 1
|
||||
Maximum: 1
|
||||
carryall.reinforce:
|
||||
Cargo:
|
||||
MaxWeight: 10
|
||||
concreteb:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
heavy_factory:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
medium_gun_turret:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
outpost:
|
||||
Buildable:
|
||||
Prerequisites: barracks
|
||||
quad:
|
||||
Buildable:
|
||||
Prerequisites: upgrade.light
|
||||
trooper:
|
||||
Buildable:
|
||||
Prerequisites: upgrade.barracks
|
||||
upgrade.conyard:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
upgrade.heavy:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
Sequences:
|
||||
|
||||
VoxelSequences:
|
||||
|
||||
Weapons:
|
||||
|
||||
Voices:
|
||||
|
||||
Music:
|
||||
|
||||
Notifications:
|
||||
|
||||
Translations:
|
||||
@@ -3,3 +3,4 @@ Atreides Campaign:
|
||||
./mods/d2k/maps/atreides-01b
|
||||
./mods/d2k/maps/atreides-02a
|
||||
./mods/d2k/maps/atreides-02b
|
||||
./mods/d2k/maps/atreides-03a
|
||||
|
||||
Reference in New Issue
Block a user