Add DamageTypes to Capture Sabotage
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reaperrr
parent
baac3f3ee9
commit
4578ea09ba
@@ -84,7 +84,7 @@ namespace OpenRA.Mods.Common.Activities
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if (100 * (long)health.HP > captures.Info.SabotageThreshold * (long)health.MaxHP)
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{
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var damage = (int)((long)health.MaxHP * captures.Info.SabotageHPRemoval / 100);
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actor.InflictDamage(self, new Damage(damage));
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actor.InflictDamage(self, new Damage(damage, captures.Info.SabotageDamageTypes));
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if (captures.Info.ConsumedByCapture)
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self.Dispose();
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@@ -32,6 +32,9 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Sabotage damage expressed as a percentage of maximum target health.")]
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public readonly int SabotageHPRemoval = 50;
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[Desc("Damage types that applied with the sabotage damage.")]
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public readonly BitSet<DamageType> SabotageDamageTypes = default(BitSet<DamageType>);
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[Desc("Delay (in ticks) that to wait next to the target before initiating the capture.")]
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public readonly int CaptureDelay = 0;
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