Add DamageTypes to Capture Sabotage
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reaperrr
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@@ -32,6 +32,9 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Sabotage damage expressed as a percentage of maximum target health.")]
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public readonly int SabotageHPRemoval = 50;
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[Desc("Damage types that applied with the sabotage damage.")]
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public readonly BitSet<DamageType> SabotageDamageTypes = default(BitSet<DamageType>);
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[Desc("Delay (in ticks) that to wait next to the target before initiating the capture.")]
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public readonly int CaptureDelay = 0;
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