Move TextRenderable into Mods.RA.

This commit is contained in:
Paul Chote
2014-07-22 16:27:03 +12:00
parent 1cb6026c38
commit 4589e93180
5 changed files with 5 additions and 2 deletions

View File

@@ -199,7 +199,6 @@
<Compile Include="Traits\BodyOrientation.cs" />
<Compile Include="Graphics\VoxelAnimation.cs" />
<Compile Include="Graphics\VoxelRenderable.cs" />
<Compile Include="Graphics\TextRenderable.cs" />
<Compile Include="Widgets\ViewportControllerWidget.cs" />
<Compile Include="Traits\Player\FrozenActorLayer.cs" />
<Compile Include="Graphics\Theater.cs" />

View File

@@ -13,6 +13,7 @@ using System.Collections.Generic;
using System.Drawing;
using OpenRA.Effects;
using OpenRA.Graphics;
using OpenRA.Mods.RA.Graphics;
namespace OpenRA.Mods.RA.Effects
{

View File

@@ -10,8 +10,9 @@
using System;
using System.Drawing;
using OpenRA.Graphics;
namespace OpenRA.Graphics
namespace OpenRA.Mods.RA.Graphics
{
public struct TextRenderable : IRenderable
{

View File

@@ -524,6 +524,7 @@
<Compile Include="Render\RenderSprites.cs" />
<Compile Include="Graphics\BeamRenderable.cs" />
<Compile Include="Graphics\ContrailRenderable.cs" />
<Compile Include="Graphics\TextRenderable.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\OpenRA.Game\OpenRA.Game.csproj">

View File

@@ -11,6 +11,7 @@
using System.Collections.Generic;
using System.Drawing;
using OpenRA.Graphics;
using OpenRA.Mods.RA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Render