Move TextRenderable into Mods.RA.
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@@ -199,7 +199,6 @@
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<Compile Include="Traits\BodyOrientation.cs" />
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<Compile Include="Graphics\VoxelAnimation.cs" />
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<Compile Include="Graphics\VoxelRenderable.cs" />
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<Compile Include="Graphics\TextRenderable.cs" />
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<Compile Include="Widgets\ViewportControllerWidget.cs" />
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<Compile Include="Traits\Player\FrozenActorLayer.cs" />
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<Compile Include="Graphics\Theater.cs" />
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@@ -13,6 +13,7 @@ using System.Collections.Generic;
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using System.Drawing;
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using OpenRA.Effects;
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using OpenRA.Graphics;
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using OpenRA.Mods.RA.Graphics;
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namespace OpenRA.Mods.RA.Effects
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{
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@@ -10,8 +10,9 @@
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using System;
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using System.Drawing;
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using OpenRA.Graphics;
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namespace OpenRA.Graphics
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namespace OpenRA.Mods.RA.Graphics
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{
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public struct TextRenderable : IRenderable
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{
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@@ -524,6 +524,7 @@
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<Compile Include="Render\RenderSprites.cs" />
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<Compile Include="Graphics\BeamRenderable.cs" />
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<Compile Include="Graphics\ContrailRenderable.cs" />
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<Compile Include="Graphics\TextRenderable.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\OpenRA.Game\OpenRA.Game.csproj">
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@@ -11,6 +11,7 @@
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using System.Collections.Generic;
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using System.Drawing;
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using OpenRA.Graphics;
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using OpenRA.Mods.RA.Graphics;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Render
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