Move TextRenderable into Mods.RA.
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61
OpenRA.Mods.RA/Graphics/TextRenderable.cs
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61
OpenRA.Mods.RA/Graphics/TextRenderable.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Drawing;
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using OpenRA.Graphics;
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namespace OpenRA.Mods.RA.Graphics
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{
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public struct TextRenderable : IRenderable
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{
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readonly SpriteFont font;
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readonly WPos pos;
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readonly int zOffset;
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readonly Color color;
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readonly string text;
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public TextRenderable(SpriteFont font, WPos pos, int zOffset, Color color, string text)
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{
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this.font = font;
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this.pos = pos;
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this.zOffset = zOffset;
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this.color = color;
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this.text = text;
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}
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public WPos Pos { get { return pos; } }
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public float Scale { get { return 1f; } }
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public PaletteReference Palette { get { return null; } }
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public int ZOffset { get { return zOffset; } }
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public bool IsDecoration { get { return true; } }
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public IRenderable WithScale(float newScale) { return new TextRenderable(font, pos, zOffset, color, text); }
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public IRenderable WithPalette(PaletteReference newPalette) { return new TextRenderable(font, pos, zOffset, color, text); }
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public IRenderable WithZOffset(int newOffset) { return new TextRenderable(font, pos, zOffset, color, text); }
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public IRenderable OffsetBy(WVec vec) { return new TextRenderable(font, pos + vec, zOffset, color, text); }
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public IRenderable AsDecoration() { return this; }
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public void BeforeRender(WorldRenderer wr) {}
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public void Render(WorldRenderer wr)
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{
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var screenPos = wr.Viewport.Zoom*(wr.ScreenPosition(pos) - wr.Viewport.TopLeft.ToFloat2()) - 0.5f*font.Measure(text).ToFloat2();
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var screenPxPos = new float2((float)Math.Round(screenPos.X), (float)Math.Round(screenPos.Y));
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font.DrawTextWithContrast(text, screenPxPos, color, Color.Black, 1);
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}
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public void RenderDebugGeometry(WorldRenderer wr)
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{
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var size = font.Measure(text).ToFloat2();
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var offset = wr.ScreenPxPosition(pos) - 0.5f*size;
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Game.Renderer.WorldLineRenderer.DrawRect(offset, offset + size, Color.Red);
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}
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}
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}
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