allow building repair always

This commit is contained in:
Chris Forbes
2011-11-24 15:23:08 +13:00
parent 6040b55d17
commit 45c41b6696
6 changed files with 2 additions and 22 deletions

View File

@@ -118,12 +118,10 @@ namespace OpenRA.Mods.Cnc.Widgets.Logic
sellIcon.GetImageName = () => world.OrderGenerator is SellOrderGenerator ? "sell-active" : "sell";
var repairButton = sidebarRoot.GetWidget<ToggleButtonWidget>("REPAIR_BUTTON");
repairButton.IsDisabled = () => !RepairOrderGenerator.PlayerIsAllowedToRepair( world );
repairButton.OnClick = () => world.ToggleInputMode<RepairOrderGenerator>();
repairButton.IsToggled = () => world.OrderGenerator is RepairOrderGenerator;
var repairIcon = repairButton.GetWidget<ImageWidget>("ICON");
repairIcon.GetImageName = () => repairButton.IsDisabled() ? "repair-disabled" :
world.OrderGenerator is RepairOrderGenerator ? "repair-active" : "repair";
repairIcon.GetImageName = () => world.OrderGenerator is RepairOrderGenerator ? "repair-active" : "repair";
var playerResources = world.LocalPlayer.PlayerActor.Trait<PlayerResources>();
sidebarRoot.GetWidget<LabelWidget>("CASH_DISPLAY").GetText = () =>