update CHANGELOG
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10
CHANGELOG
10
CHANGELOG
@@ -1,8 +1,11 @@
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NEW:
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Engine:
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General performance improvements
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Both Mods:
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Fixed minimap export breaking subsequent actions in the editor
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Added owner chooser for new actors in the editor
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Added actor info panel in the editor (doubleclick)
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Added a Setup Default Players menu item to map editor
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Both Mods:
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Server lobbies upon creation use the previously played map
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Added support for a Game.ConnectTo argument which allows clients to direct connect to a server when game is launched
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Helicopters now bob slightly in flight
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@@ -11,6 +14,9 @@ NEW:
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Bots now maintain a level of aggro on enemy units
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Made SpawnMPUnits' initial unit configurable
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Added a dropdown list in the map editor for setting an actor's owner upon placement
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Replaced the server browser with a new and awesome one
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Fixed a bug where infantry squish sounds weren't positioned
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Fixed a bug where actor priority wasn't correct for doubleclick
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Red Alert:
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Fixed a crash which occurred when playing an online game with Hard AI
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@@ -22,6 +28,8 @@ NEW:
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Added a Show Shellmap setting
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Changed team color picker to match C&C's
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Fixed a bug where infantry could not pass over anti-tank mines, and vice versa
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Fixed a bug where the shellmap would reload unnecessarily when disconnecting from a lobby that hasn't started
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Added AutoTarget capability to submarines, but they are set to HoldFire stance by default
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New Map: Bombardment Islands (Sprog)
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New Map: Engagement (Nukem)
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New Map: Man to Man (Nukem)
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