allow building repair always
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@@ -118,12 +118,10 @@ namespace OpenRA.Mods.Cnc.Widgets.Logic
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sellIcon.GetImageName = () => world.OrderGenerator is SellOrderGenerator ? "sell-active" : "sell";
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var repairButton = sidebarRoot.GetWidget<ToggleButtonWidget>("REPAIR_BUTTON");
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repairButton.IsDisabled = () => !RepairOrderGenerator.PlayerIsAllowedToRepair( world );
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repairButton.OnClick = () => world.ToggleInputMode<RepairOrderGenerator>();
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repairButton.IsToggled = () => world.OrderGenerator is RepairOrderGenerator;
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var repairIcon = repairButton.GetWidget<ImageWidget>("ICON");
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repairIcon.GetImageName = () => repairButton.IsDisabled() ? "repair-disabled" :
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world.OrderGenerator is RepairOrderGenerator ? "repair-active" : "repair";
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repairIcon.GetImageName = () => world.OrderGenerator is RepairOrderGenerator ? "repair-active" : "repair";
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var playerResources = world.LocalPlayer.PlayerActor.Trait<PlayerResources>();
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sidebarRoot.GetWidget<LabelWidget>("CASH_DISPLAY").GetText = () =>
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@@ -95,7 +95,4 @@ namespace OpenRA.Mods.RA.Buildings
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--remainingTicks;
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}
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}
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public class AllowsBuildingRepairInfo : TraitInfo<AllowsBuildingRepair> { }
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public class AllowsBuildingRepair { }
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}
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@@ -42,18 +42,7 @@ namespace OpenRA.Mods.RA.Orders
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}
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}
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public void Tick(World world)
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{
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if (!PlayerIsAllowedToRepair(world))
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world.CancelInputMode();
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}
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public static bool PlayerIsAllowedToRepair(World world)
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{
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return world.ActorsWithTrait<AllowsBuildingRepair>()
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.Any(a => a.Actor.Owner == world.LocalPlayer);
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}
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public void Tick(World world) { }
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public void RenderAfterWorld(WorldRenderer wr, World world) { }
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public void RenderBeforeWorld(WorldRenderer wr, World world) { }
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@@ -41,10 +41,8 @@ namespace OpenRA.Mods.RA.Widgets.Logic
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var repair = moneybin.GetWidget<OrderButtonWidget>("REPAIR");
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if (repair != null)
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{
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repair.Enabled = () => { return RepairOrderGenerator.PlayerIsAllowedToRepair( world ); };
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repair.Pressed = () => world.OrderGenerator is RepairOrderGenerator;
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repair.OnMouseDown = mi => world.ToggleInputMode<RepairOrderGenerator>();
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repair.GetLongDesc = () => { return repair.Enabled() ? repair.LongDesc : repair.LongDesc + "\n\nRequires: Construction Yard"; };
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}
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}
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}
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@@ -16,7 +16,6 @@ FACT:
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RevealsShroud:
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Range: 5
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Bib:
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AllowsBuildingRepair:
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Production:
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Produces: Building,Defense
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Transforms:
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@@ -626,7 +626,6 @@ FACT:
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CustomSellValue:
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Value: 2500
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BaseBuilding:
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AllowsBuildingRepair:
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Transforms:
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IntoActor: mcv
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Offset:1,1
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