Added a condition so that the dish animation of the outpost won't be active if the structure is server damaged
This commit is contained in:
@@ -526,6 +526,10 @@ outpost:
|
||||
WithIdleOverlay@DISH:
|
||||
Sequence: idle-dish
|
||||
PauseOnLowPower: true
|
||||
RequiresCondition: !severe-damaged
|
||||
GrantConditionOnDamageState@STOPDISH:
|
||||
Condition: severe-damaged
|
||||
ValidDamageState: Medium, Heavy, Critical
|
||||
Power:
|
||||
Amount: -125
|
||||
ProvidesPrerequisite@buildingname:
|
||||
|
||||
@@ -1592,6 +1592,13 @@ heavy.mercenary:
|
||||
Tick: 200
|
||||
BlendMode: Additive
|
||||
ZOffset: 1024
|
||||
damaged-production-welding: DATA.R8
|
||||
Frames: 4968, 4970, 4972, 4973, 4974, 4975, 4976
|
||||
Length: 7
|
||||
Offset: -48,80
|
||||
Tick: 200
|
||||
BlendMode: Additive
|
||||
ZOffset: 1024
|
||||
bib: BLOXBASE.R8
|
||||
Frames: 611, 612, 613, 631, 632, 633
|
||||
Length: 6
|
||||
|
||||
Reference in New Issue
Block a user