Remove junk ProximityCaptor values
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@@ -899,8 +899,6 @@ Rules:
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Tooltip:
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Name: Bomb
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Description: Bomb (Hotkey B)
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ProximityCaptor:
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Types: Mine
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SelfHealing:
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Step: -1
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Ticks: 1
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@@ -485,8 +485,6 @@
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Palette: effect
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WithWallSpriteBody:
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AutoTargetIgnore:
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ProximityCaptor:
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Types: Wall
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Sellable:
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SellSounds: cashturn.aud
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Guardable:
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@@ -502,8 +500,6 @@
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Tooltip:
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Name: Civilian Building
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GenericVisibility: None
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ProximityCaptor:
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Types: CivilianBuilding
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FrozenUnderFog:
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StartsRevealed: true
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@@ -552,8 +548,6 @@
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Name: Field
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-Targetable:
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-Demolishable:
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ProximityCaptor:
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Types: CivilianField
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EditorTilesetFilter:
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ExcludeTilesets: INTERIOR
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@@ -570,8 +564,6 @@
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AppearsOnRadar:
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RadarColorFromTerrain:
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Terrain: Tree
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ProximityCaptor:
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Types: Tree
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Health:
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HP: 500
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Armor:
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@@ -600,8 +592,6 @@
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AllowedTerrain: Clear, Rough, Road, Ore, Gems, Beach
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Burns:
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Damage: 2
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ProximityCaptor:
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Types: Husk
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Capturable:
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Type: husk
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AllowAllies: true
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@@ -647,8 +637,6 @@
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CustomBounds: 96,48
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Health:
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HP: 1000
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ProximityCaptor:
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Types: Bridge
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Armor:
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Type: Concrete
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AutoTargetIgnore:
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@@ -667,8 +655,6 @@
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AppearsOnRadar:
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RadarColorFromTerrain:
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Terrain: Tree
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ProximityCaptor:
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Types: Tree
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HiddenUnderShroud:
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ScriptTriggers:
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EditorTilesetFilter:
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