Remove junk ProximityCaptor values

This commit is contained in:
abcdefg30
2015-12-05 01:56:32 +01:00
parent e5bafe835f
commit 466279e23b
2 changed files with 0 additions and 16 deletions

View File

@@ -899,8 +899,6 @@ Rules:
Tooltip:
Name: Bomb
Description: Bomb (Hotkey B)
ProximityCaptor:
Types: Mine
SelfHealing:
Step: -1
Ticks: 1

View File

@@ -485,8 +485,6 @@
Palette: effect
WithWallSpriteBody:
AutoTargetIgnore:
ProximityCaptor:
Types: Wall
Sellable:
SellSounds: cashturn.aud
Guardable:
@@ -502,8 +500,6 @@
Tooltip:
Name: Civilian Building
GenericVisibility: None
ProximityCaptor:
Types: CivilianBuilding
FrozenUnderFog:
StartsRevealed: true
@@ -552,8 +548,6 @@
Name: Field
-Targetable:
-Demolishable:
ProximityCaptor:
Types: CivilianField
EditorTilesetFilter:
ExcludeTilesets: INTERIOR
@@ -570,8 +564,6 @@
AppearsOnRadar:
RadarColorFromTerrain:
Terrain: Tree
ProximityCaptor:
Types: Tree
Health:
HP: 500
Armor:
@@ -600,8 +592,6 @@
AllowedTerrain: Clear, Rough, Road, Ore, Gems, Beach
Burns:
Damage: 2
ProximityCaptor:
Types: Husk
Capturable:
Type: husk
AllowAllies: true
@@ -647,8 +637,6 @@
CustomBounds: 96,48
Health:
HP: 1000
ProximityCaptor:
Types: Bridge
Armor:
Type: Concrete
AutoTargetIgnore:
@@ -667,8 +655,6 @@
AppearsOnRadar:
RadarColorFromTerrain:
Terrain: Tree
ProximityCaptor:
Types: Tree
HiddenUnderShroud:
ScriptTriggers:
EditorTilesetFilter: