Script to package a game build into a zip
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#!/bin/bash
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# Where is the game we are trying to load?
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GAME_PATH="/Users/paul/src/OpenRA/"
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# Find where we are and what we want to run
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APP_PATH=`echo $0 | awk '{split($0,patharr,"/"); idx=1; while(patharr[idx+3] != "") { if (patharr[idx] != "/") {printf("%s/", patharr[idx]); idx++ }} }'`
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EXE_PATH="$APP_PATH/Contents/MacOS/"
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# Where is the game we are trying to load?
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GAME_PATH="$EXE_PATH../Resources/"
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# Override paths within mono to avoid string-hacking the executable
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export LD_LIBRARY_PATH="$EXE_PATH/lib"
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export MONO_PATH="$EXE_PATH/lib"
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35
packaging/osx/package-game.sh
Executable file
35
packaging/osx/package-game.sh
Executable file
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#!/bin/sh
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# OpenRA Packaging script for osx
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# Packages game files into the launcher app
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# previously created by the package-launcher script
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PWD=`pwd`
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PACKAGING_PATH="$PWD/osxbuild"
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LAUNCHER_PATH="$PACKAGING_PATH/launcher/OpenRA.app"
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SOURCE_PATH="$PWD/."
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FILES="OpenRA.Game.exe OpenRA.Gl.dll OpenRA.FileFormats.dll FreeSans.ttf FreeSansBold.ttf titles.ttf shaders maps mods/ra mods/cnc"
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EXCLUDE="*.mdb ./mods/cnc/packages/*.mix ./mods/ra/packages/*.mix ./mods/cnc/packages/*.MIX ./mods/ra/packages/*.MIX"
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# Copy source files into packaging dir
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PAYLOAD="$PACKAGING_PATH/payload"
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mkdir -p $PAYLOAD
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mkdir -p "$PAYLOAD/mods"
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for i in $FILES; do
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cp -RX "$i" "$PAYLOAD/$i"
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done
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# Delete unwanted files
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cd $PAYLOAD
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for i in $EXCLUDE; do
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find . -path "$i" -delete
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done
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cd $PACKAGING_PATH
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# Move everything into the app bundle
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cp -r "$LAUNCHER_PATH" .
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cp -r "$PAYLOAD/" "OpenRA.app/Contents/Resources/"
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rm -rf $PAYLOAD
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zip OpenRA -r -9 OpenRA.app
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echo "Done!"
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@@ -11,7 +11,7 @@
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# A list of the binaries that we want to be able to run
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DEPS_LOCAL="OpenRA.Game.exe OpenRA.Gl.dll OpenRA.FileFormats.dll"
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PACKAGING_DIR="osxbuild"
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PACKAGING_DIR="osxbuild/launcher"
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SYSTEM_MONO="/Library/Frameworks/Mono.framework/Versions/2.6.3"
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# dylibs referred to by dlls in the gac; won't show up to otool
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