better cursor handling
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@@ -15,8 +15,9 @@ namespace OpenRa.Game
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public readonly Actor TargetActor;
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public readonly int2 TargetLocation;
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public readonly string TargetString;
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public readonly Cursor Cursor;
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private Order(Player player, string orderString, Actor subject, Actor targetActor, int2 targetLocation, string targetString)
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Order(Player player, string orderString, Actor subject, Actor targetActor, int2 targetLocation, string targetString, Cursor cursor)
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{
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this.Player = player;
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this.OrderString = orderString;
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@@ -24,6 +25,7 @@ namespace OpenRa.Game
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this.TargetActor = targetActor;
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this.TargetLocation = targetLocation;
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this.TargetString = targetString;
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this.Cursor = cursor;
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}
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public byte[] Serialize()
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@@ -72,7 +74,7 @@ namespace OpenRa.Game
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var targetString = null as string;
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if (r.ReadBoolean())
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targetString = r.ReadString();
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return new Order(player, order, subject, targetActor, targetLocation, targetString);
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return new Order(player, order, subject, targetActor, targetLocation, targetString, null);
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}
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default:
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throw new NotImplementedException();
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@@ -87,27 +89,27 @@ namespace OpenRa.Game
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public static Order Attack(Actor subject, Actor target)
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{
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return new Order(subject.Owner, "Attack", subject, target, int2.Zero, null);
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return new Order(subject.Owner, "Attack", subject, target, int2.Zero, null, Cursor.Attack);
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}
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public static Order Move(Actor subject, int2 target)
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{
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return new Order(subject.Owner, "Move", subject, null, target, null);
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return new Order(subject.Owner, "Move", subject, null, target, null, Cursor.Move);
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}
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public static Order DeployMcv(Actor subject)
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{
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return new Order(subject.Owner, "DeployMcv", subject, null, int2.Zero, null);
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return new Order(subject.Owner, "DeployMcv", subject, null, int2.Zero, null, Cursor.Deploy);
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}
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public static Order PlaceBuilding(Player subject, int2 target, string buildingName)
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{
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return new Order(subject, "PlaceBuilding", null, null, target, buildingName);
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return new Order(subject, "PlaceBuilding", null, null, target, buildingName, Cursor.Default);
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}
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public static Order BuildUnit(Player subject, string unitName)
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{
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return new Order(subject, "BuildUnit", null, null, int2.Zero, unitName);
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return new Order(subject, "BuildUnit", null, null, int2.Zero, unitName, Cursor.Default);
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}
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}
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}
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