bib is removed from smudge on building death
This commit is contained in:
@@ -10,7 +10,7 @@ using OpenRa.Game;
|
||||
|
||||
namespace OpenRa.Game.Traits
|
||||
{
|
||||
class RenderBuilding : RenderSimple
|
||||
class RenderBuilding : RenderSimple, INotifyRemoved
|
||||
{
|
||||
const int SmallBibStart = 1;
|
||||
const int LargeBibStart = 5;
|
||||
@@ -19,7 +19,11 @@ namespace OpenRa.Game.Traits
|
||||
: base(self)
|
||||
{
|
||||
anim.PlayThen("make", () => anim.PlayRepeating("idle"));
|
||||
DoBib(self, false);
|
||||
}
|
||||
|
||||
void DoBib(Actor self, bool isRemove)
|
||||
{
|
||||
// at this point, we already know where we are, so we can safely place the bib in the smudge
|
||||
var buildingInfo = (UnitInfo.BuildingInfo)self.unitInfo;
|
||||
if (buildingInfo.Bib)
|
||||
@@ -31,7 +35,13 @@ namespace OpenRa.Game.Traits
|
||||
for (int i = 0; i < 2 * size; i++)
|
||||
{
|
||||
var p = self.Location + new int2(i % size, i / size + bibOffset);
|
||||
Game.map.MapTiles[p.X, p.Y].smudge = (byte)(i + startIndex);
|
||||
if (isRemove)
|
||||
{
|
||||
if (Game.map.MapTiles[p.X, p.Y].smudge == (byte)(i + startIndex))
|
||||
Game.map.MapTiles[p.X, p.Y].smudge = 0;
|
||||
}
|
||||
else
|
||||
Game.map.MapTiles[p.X, p.Y].smudge = (byte)(i + startIndex);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -40,5 +50,7 @@ namespace OpenRa.Game.Traits
|
||||
{
|
||||
yield return Pair.New(anim.Image, 24f * (float2)self.Location);
|
||||
}
|
||||
|
||||
public void Removed(Actor self) { DoBib(self, true); }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -10,4 +10,5 @@ namespace OpenRa.Game.Traits
|
||||
interface ITick { void Tick(Actor self); }
|
||||
interface IRender { IEnumerable<Pair<Sprite, float2>> Render(Actor self); }
|
||||
interface IOrder { Order Order(Actor self, int2 xy, bool lmb, Actor underCursor); }
|
||||
interface INotifyRemoved { void Removed(Actor self); }
|
||||
}
|
||||
|
||||
@@ -1,7 +1,8 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Windows.Forms;
|
||||
using OpenRa.Game.Graphics;
|
||||
using OpenRa.Game.Graphics;
|
||||
using OpenRa.Game.Traits;
|
||||
|
||||
namespace OpenRa.Game
|
||||
{
|
||||
@@ -21,8 +22,13 @@ namespace OpenRa.Game
|
||||
|
||||
public void AddFrameEndTask( Action<World> a ) { frameEndActions.Add( a ); }
|
||||
|
||||
public event Action<Actor> ActorAdded = _ => { };
|
||||
public event Action<Actor> ActorRemoved = a => { a.Health = 0; }; /* make sure everyone sees it as dead */
|
||||
public event Action<Actor> ActorAdded = _ => { };
|
||||
public event Action<Actor> ActorRemoved = a =>
|
||||
{
|
||||
a.Health = 0; /* make sure everyone sees it as dead */
|
||||
foreach (var nr in a.traits.WithInterface<INotifyRemoved>())
|
||||
nr.Removed(a);
|
||||
};
|
||||
|
||||
public void ResetTimer()
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user