Remove editor-specific resource rendering.

Mods must manually move their *ResourceRenderer definitions from
World onto BaseWorld to restore resource rendering in the editor.
This commit is contained in:
Paul Chote
2020-07-26 18:14:49 +01:00
committed by teinarss
parent e7af295b5e
commit 46cf56d6ff
9 changed files with 103 additions and 269 deletions

View File

@@ -171,7 +171,7 @@ namespace OpenRA.Mods.D2k.Traits
if (clear == ClearSides.None)
{
var sprites = Variants[content.Variant];
var frame = density > ResourceLayer.GetMaxResourceDensity(cell) / 2 ? 1 : 0;
var frame = density > renderType.Info.MaxDensity / 2 ? 1 : 0;
UpdateSpriteLayers(cell, renderType.Variants.First().Value, sprites[frame], renderType.Palette);
}