Remove editor-specific resource rendering.
Mods must manually move their *ResourceRenderer definitions from World onto BaseWorld to restore resource rendering in the editor.
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@@ -171,7 +171,7 @@ namespace OpenRA.Mods.D2k.Traits
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if (clear == ClearSides.None)
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{
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var sprites = Variants[content.Variant];
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var frame = density > ResourceLayer.GetMaxResourceDensity(cell) / 2 ? 1 : 0;
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var frame = density > renderType.Info.MaxDensity / 2 ? 1 : 0;
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UpdateSpriteLayers(cell, renderType.Variants.First().Value, sprites[frame], renderType.Palette);
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}
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