Remove editor-specific resource rendering.

Mods must manually move their *ResourceRenderer definitions from
World onto BaseWorld to restore resource rendering in the editor.
This commit is contained in:
Paul Chote
2020-07-26 18:14:49 +01:00
committed by teinarss
parent e7af295b5e
commit 46cf56d6ff
9 changed files with 103 additions and 269 deletions

View File

@@ -159,6 +159,8 @@
ValuePerUnit: 60
AllowedTerrainTypes: Clear,Road
AllowUnderActors: true
ResourceRenderer:
RenderTypes: Tiberium, BlueTiberium
World:
Inherits: ^BaseWorld
@@ -182,8 +184,6 @@ World:
Type: Crater
Sequence: craters
ResourceLayer:
ResourceRenderer:
RenderTypes: Tiberium, BlueTiberium
ResourceClaimLayer:
WarheadDebugOverlay:
CustomTerrainDebugOverlay:

View File

@@ -118,6 +118,8 @@
ValuePerUnit: 25
AllowedTerrainTypes: SpiceSand
AllowUnderActors: true
D2kResourceRenderer:
RenderTypes: Spice
World:
Inherits: ^BaseWorld
@@ -144,8 +146,6 @@ World:
WarheadDebugOverlay:
BuildableTerrainLayer:
ResourceLayer:
D2kResourceRenderer:
RenderTypes: Spice
ResourceClaimLayer:
CustomTerrainDebugOverlay:
SmudgeLayer@Rock:
@@ -242,7 +242,7 @@ EditorWorld:
Inherits: ^BaseWorld
EditorActorLayer:
EditorCursorLayer:
D2kEditorResourceLayer:
EditorResourceLayer:
EditorSelectionLayer:
LoadWidgetAtGameStart:
EditorActionManager:

View File

@@ -170,6 +170,8 @@
ValuePerUnit: 50
AllowedTerrainTypes: Clear,Road
AllowUnderActors: true
ResourceRenderer:
RenderTypes: Ore, Gems
World:
Inherits: ^BaseWorld
@@ -203,8 +205,6 @@ World:
Type: Crater
Sequence: craters
ResourceLayer:
ResourceRenderer:
RenderTypes: Ore, Gems
ResourceClaimLayer:
WarheadDebugOverlay:
SpawnMapActors:

View File

@@ -237,6 +237,8 @@
CliffBackImpassabilityLayer:
SubterraneanActorLayer:
JumpjetActorLayer:
ResourceRenderer:
RenderTypes: Tiberium, BlueTiberium, Veins
World:
Inherits: ^BaseWorld
@@ -277,8 +279,6 @@ World:
SmokeType: largesmoke
Sequence: largecraters
ResourceLayer:
ResourceRenderer:
RenderTypes: Tiberium, BlueTiberium, Veins
BridgeLayer:
CustomTerrainDebugOverlay:
ResourceClaimLayer: