Remove editor-specific resource rendering.

Mods must manually move their *ResourceRenderer definitions from
World onto BaseWorld to restore resource rendering in the editor.
This commit is contained in:
Paul Chote
2020-07-26 18:14:49 +01:00
committed by teinarss
parent e7af295b5e
commit 46cf56d6ff
9 changed files with 103 additions and 269 deletions

View File

@@ -159,6 +159,8 @@
ValuePerUnit: 60
AllowedTerrainTypes: Clear,Road
AllowUnderActors: true
ResourceRenderer:
RenderTypes: Tiberium, BlueTiberium
World:
Inherits: ^BaseWorld
@@ -182,8 +184,6 @@ World:
Type: Crater
Sequence: craters
ResourceLayer:
ResourceRenderer:
RenderTypes: Tiberium, BlueTiberium
ResourceClaimLayer:
WarheadDebugOverlay:
CustomTerrainDebugOverlay: