Remove editor-specific resource rendering.
Mods must manually move their *ResourceRenderer definitions from World onto BaseWorld to restore resource rendering in the editor.
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@@ -159,6 +159,8 @@
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ValuePerUnit: 60
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AllowedTerrainTypes: Clear,Road
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AllowUnderActors: true
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ResourceRenderer:
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RenderTypes: Tiberium, BlueTiberium
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World:
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Inherits: ^BaseWorld
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@@ -182,8 +184,6 @@ World:
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Type: Crater
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Sequence: craters
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ResourceLayer:
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ResourceRenderer:
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RenderTypes: Tiberium, BlueTiberium
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ResourceClaimLayer:
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WarheadDebugOverlay:
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CustomTerrainDebugOverlay:
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