Remove editor-specific resource rendering.

Mods must manually move their *ResourceRenderer definitions from
World onto BaseWorld to restore resource rendering in the editor.
This commit is contained in:
Paul Chote
2020-07-26 18:14:49 +01:00
committed by teinarss
parent e7af295b5e
commit 46cf56d6ff
9 changed files with 103 additions and 269 deletions

View File

@@ -118,6 +118,8 @@
ValuePerUnit: 25
AllowedTerrainTypes: SpiceSand
AllowUnderActors: true
D2kResourceRenderer:
RenderTypes: Spice
World:
Inherits: ^BaseWorld
@@ -144,8 +146,6 @@ World:
WarheadDebugOverlay:
BuildableTerrainLayer:
ResourceLayer:
D2kResourceRenderer:
RenderTypes: Spice
ResourceClaimLayer:
CustomTerrainDebugOverlay:
SmudgeLayer@Rock:
@@ -242,7 +242,7 @@ EditorWorld:
Inherits: ^BaseWorld
EditorActorLayer:
EditorCursorLayer:
D2kEditorResourceLayer:
EditorResourceLayer:
EditorSelectionLayer:
LoadWidgetAtGameStart:
EditorActionManager: