Remove editor-specific resource rendering.
Mods must manually move their *ResourceRenderer definitions from World onto BaseWorld to restore resource rendering in the editor.
This commit is contained in:
@@ -118,6 +118,8 @@
|
||||
ValuePerUnit: 25
|
||||
AllowedTerrainTypes: SpiceSand
|
||||
AllowUnderActors: true
|
||||
D2kResourceRenderer:
|
||||
RenderTypes: Spice
|
||||
|
||||
World:
|
||||
Inherits: ^BaseWorld
|
||||
@@ -144,8 +146,6 @@ World:
|
||||
WarheadDebugOverlay:
|
||||
BuildableTerrainLayer:
|
||||
ResourceLayer:
|
||||
D2kResourceRenderer:
|
||||
RenderTypes: Spice
|
||||
ResourceClaimLayer:
|
||||
CustomTerrainDebugOverlay:
|
||||
SmudgeLayer@Rock:
|
||||
@@ -242,7 +242,7 @@ EditorWorld:
|
||||
Inherits: ^BaseWorld
|
||||
EditorActorLayer:
|
||||
EditorCursorLayer:
|
||||
D2kEditorResourceLayer:
|
||||
EditorResourceLayer:
|
||||
EditorSelectionLayer:
|
||||
LoadWidgetAtGameStart:
|
||||
EditorActionManager:
|
||||
|
||||
Reference in New Issue
Block a user