Remove editor-specific resource rendering.

Mods must manually move their *ResourceRenderer definitions from
World onto BaseWorld to restore resource rendering in the editor.
This commit is contained in:
Paul Chote
2020-07-26 18:14:49 +01:00
committed by teinarss
parent e7af295b5e
commit 46cf56d6ff
9 changed files with 103 additions and 269 deletions

View File

@@ -237,6 +237,8 @@
CliffBackImpassabilityLayer:
SubterraneanActorLayer:
JumpjetActorLayer:
ResourceRenderer:
RenderTypes: Tiberium, BlueTiberium, Veins
World:
Inherits: ^BaseWorld
@@ -277,8 +279,6 @@ World:
SmokeType: largesmoke
Sequence: largecraters
ResourceLayer:
ResourceRenderer:
RenderTypes: Tiberium, BlueTiberium, Veins
BridgeLayer:
CustomTerrainDebugOverlay:
ResourceClaimLayer: