Remove editor-specific resource rendering.
Mods must manually move their *ResourceRenderer definitions from World onto BaseWorld to restore resource rendering in the editor.
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@@ -237,6 +237,8 @@
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CliffBackImpassabilityLayer:
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SubterraneanActorLayer:
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JumpjetActorLayer:
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ResourceRenderer:
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RenderTypes: Tiberium, BlueTiberium, Veins
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World:
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Inherits: ^BaseWorld
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@@ -277,8 +279,6 @@ World:
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SmokeType: largesmoke
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Sequence: largecraters
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ResourceLayer:
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ResourceRenderer:
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RenderTypes: Tiberium, BlueTiberium, Veins
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BridgeLayer:
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CustomTerrainDebugOverlay:
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ResourceClaimLayer:
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