Remove editor-specific resource rendering.
Mods must manually move their *ResourceRenderer definitions from World onto BaseWorld to restore resource rendering in the editor.
This commit is contained in:
@@ -11,7 +11,6 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Traits;
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@@ -19,25 +18,27 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Required for the map editor to work. Attach this to the world actor.")]
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public class EditorResourceLayerInfo : TraitInfo, Requires<ResourceTypeInfo>
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public class EditorResourceLayerInfo : TraitInfo, IResourceLayerInfo, Requires<ResourceTypeInfo>
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{
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public override object Create(ActorInitializer init) { return new EditorResourceLayer(init.Self); }
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}
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public class EditorResourceLayer : IWorldLoaded, IRenderOverlay, INotifyActorDisposing
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public class EditorResourceLayer : IResourceLayer, IWorldLoaded, INotifyActorDisposing
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{
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protected readonly Map Map;
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protected readonly TileSet Tileset;
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protected readonly Dictionary<int, ResourceType> Resources;
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protected readonly CellLayer<EditorCellContents> Tiles;
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protected readonly HashSet<CPos> Dirty = new HashSet<CPos>();
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readonly Dictionary<PaletteReference, TerrainSpriteLayer> spriteLayers = new Dictionary<PaletteReference, TerrainSpriteLayer>();
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protected readonly CellLayer<ResourceLayerContents> Tiles;
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public int NetWorth { get; protected set; }
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bool disposed;
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public event Action<CPos, ResourceType> CellChanged;
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ResourceLayerContents IResourceLayer.GetResource(CPos cell) { return Tiles[cell]; }
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bool IResourceLayer.IsVisible(CPos cell) { return Map.Contains(cell); }
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public EditorResourceLayer(Actor self)
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{
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if (self.World.Type != WorldType.Editor)
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@@ -46,7 +47,7 @@ namespace OpenRA.Mods.Common.Traits
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Map = self.World.Map;
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Tileset = self.World.Map.Rules.TileSet;
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Tiles = new CellLayer<EditorCellContents>(Map);
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Tiles = new CellLayer<ResourceLayerContents>(Map);
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Resources = self.TraitsImplementing<ResourceType>()
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.ToDictionary(r => r.Info.ResourceType, r => r);
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@@ -60,75 +61,80 @@ namespace OpenRA.Mods.Common.Traits
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foreach (var cell in Map.AllCells)
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UpdateCell(cell);
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// Build the sprite layer dictionary for rendering resources
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// All resources that have the same palette must also share a sheet and blend mode
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foreach (var r in Resources)
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{
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var res = r;
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var layer = spriteLayers.GetOrAdd(r.Value.Palette, pal =>
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{
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var first = res.Value.Variants.First().Value.GetSprite(0);
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return new TerrainSpriteLayer(w, wr, first.Sheet, first.BlendMode, pal, false);
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});
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// Validate that sprites are compatible with this layer
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var sheet = layer.Sheet;
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var sprites = res.Value.Variants.Values.SelectMany(v => Exts.MakeArray(v.Length, x => v.GetSprite(x)));
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if (sprites.Any(s => s.Sheet != sheet))
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throw new InvalidDataException("Resource sprites span multiple sheets. Try loading their sequences earlier.");
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var blendMode = layer.BlendMode;
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if (sprites.Any(s => s.BlendMode != blendMode))
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throw new InvalidDataException("Resource sprites specify different blend modes. "
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+ "Try using different palettes for resource types that use different blend modes.");
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}
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}
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public void UpdateCell(CPos cell)
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{
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var uv = cell.ToMPos(Map);
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if (!Map.Resources.Contains(uv))
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return;
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var tile = Map.Resources[uv];
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var t = Tiles[cell];
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if (t.Density > 0)
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NetWorth -= (t.Density + 1) * t.Type.Info.ValuePerUnit;
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var t = Tiles[uv];
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ResourceType type;
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var newTile = ResourceLayerContents.Empty;
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var newTerrain = byte.MaxValue;
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if (Resources.TryGetValue(tile.Type, out type))
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{
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Tiles[uv] = new EditorCellContents
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newTile = new ResourceLayerContents
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{
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Type = type,
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Variant = ChooseRandomVariant(type),
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Density = CalculateCellDensity(type, cell)
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};
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Map.CustomTerrain[uv] = Tileset.GetTerrainIndex(type.Info.TerrainType);
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}
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else
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{
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Tiles[uv] = EditorCellContents.Empty;
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Map.CustomTerrain[uv] = byte.MaxValue;
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newTerrain = Tileset.GetTerrainIndex(type.Info.TerrainType);
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}
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// Ingame resource rendering is a giant hack (#6395),
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// so we must also touch all the neighbouring tiles
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Dirty.Add(cell);
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// Nothing has changed
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if (newTile.Type == t.Type && newTile.Density == t.Density)
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return;
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UpdateNetWorth(t.Type, t.Density, newTile.Type, newTile.Density);
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Tiles[uv] = newTile;
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Map.CustomTerrain[uv] = newTerrain;
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if (CellChanged != null)
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CellChanged(cell, type);
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// Neighbouring cell density depends on this cell
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foreach (var d in CVec.Directions)
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Dirty.Add(cell + d);
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{
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var neighbouringCell = cell + d;
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if (!Tiles.Contains(neighbouringCell))
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continue;
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var neighbouringTile = Tiles[neighbouringCell];
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var density = CalculateCellDensity(neighbouringTile.Type, neighbouringCell);
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if (neighbouringTile.Density == density)
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continue;
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UpdateNetWorth(neighbouringTile.Type, neighbouringTile.Density, neighbouringTile.Type, density);
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neighbouringTile.Density = density;
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Tiles[neighbouringCell] = neighbouringTile;
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if (CellChanged != null)
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CellChanged(neighbouringCell, type);
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}
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}
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protected virtual string ChooseRandomVariant(ResourceType t)
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void UpdateNetWorth(ResourceType oldType, int oldDensity, ResourceType newType, int newDensity)
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{
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return t.Variants.Keys.Random(Game.CosmeticRandom);
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// Density + 1 as workaround for fixing ResourceLayer.Harvest as it would be very disruptive to balancing
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if (oldType != null && oldDensity > 0)
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NetWorth -= (oldDensity + 1) * oldType.Info.ValuePerUnit;
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if (newType != null && newDensity > 0)
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NetWorth += (newDensity + 1) * newType.Info.ValuePerUnit;
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}
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public int ResourceDensityAt(CPos c)
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public int CalculateCellDensity(ResourceType type, CPos c)
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{
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var resources = Map.Resources;
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if (type == null || resources[c].Type != type.Info.ResourceType)
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return 0;
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// Set density based on the number of neighboring resources
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var adjacent = 0;
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var type = Tiles[c].Type;
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var resources = Map.Resources;
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for (var u = -1; u < 2; u++)
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{
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for (var v = -1; v < 2; v++)
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@@ -142,83 +148,14 @@ namespace OpenRA.Mods.Common.Traits
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return Math.Max(int2.Lerp(0, type.Info.MaxDensity, adjacent, 9), 1);
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}
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public virtual EditorCellContents UpdateDirtyTile(CPos c)
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{
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var t = Tiles[c];
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var type = t.Type;
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// Empty tile
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if (type == null)
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{
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t.Sequence = null;
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return t;
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}
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// Density + 1 as workaround for fixing ResourceLayer.Harvest as it would be very disruptive to balancing
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if (t.Density > 0)
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NetWorth -= (t.Density + 1) * type.Info.ValuePerUnit;
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// Set density based on the number of neighboring resources
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t.Density = ResourceDensityAt(c);
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NetWorth += (t.Density + 1) * type.Info.ValuePerUnit;
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t.Sequence = type.Variants[t.Variant];
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t.Frame = int2.Lerp(0, t.Sequence.Length - 1, t.Density, type.Info.MaxDensity);
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return t;
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}
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void IRenderOverlay.Render(WorldRenderer wr)
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{
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if (wr.World.Type != WorldType.Editor)
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return;
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foreach (var c in Dirty)
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{
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if (Tiles.Contains(c))
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{
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var resource = UpdateDirtyTile(c);
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Tiles[c] = resource;
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foreach (var kv in spriteLayers)
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{
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// resource.Type is meaningless (and may be null) if resource.Sequence is null
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if (resource.Sequence != null && resource.Type.Palette == kv.Key)
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kv.Value.Update(c, resource.Sequence, resource.Frame);
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else
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kv.Value.Clear(c);
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}
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}
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}
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Dirty.Clear();
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foreach (var l in spriteLayers.Values)
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l.Draw(wr.Viewport);
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}
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void INotifyActorDisposing.Disposing(Actor self)
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{
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if (disposed)
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return;
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foreach (var kv in spriteLayers.Values)
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kv.Dispose();
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Map.Resources.CellEntryChanged -= UpdateCell;
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disposed = true;
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}
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}
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public struct EditorCellContents
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{
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public static readonly EditorCellContents Empty = default(EditorCellContents);
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public ResourceType Type;
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public int Density;
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public string Variant;
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public ISpriteSequence Sequence;
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public int Frame;
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}
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}
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@@ -16,20 +16,36 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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public struct ResourceLayerContents
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{
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public static readonly ResourceLayerContents Empty = default(ResourceLayerContents);
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public ResourceType Type;
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public int Density;
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}
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public interface IResourceLayerInfo : ITraitInfoInterface { }
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[RequireExplicitImplementation]
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public interface IResourceLayer
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{
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event Action<CPos, ResourceType> CellChanged;
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ResourceLayerContents GetResource(CPos cell);
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bool IsVisible(CPos cell);
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}
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[Desc("Attach this to the world actor.", "Order of the layers defines the Z sorting.")]
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public class ResourceLayerInfo : TraitInfo, Requires<ResourceTypeInfo>, Requires<BuildingInfluenceInfo>
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public class ResourceLayerInfo : TraitInfo, IResourceLayerInfo, Requires<ResourceTypeInfo>, Requires<BuildingInfluenceInfo>
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{
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public override object Create(ActorInitializer init) { return new ResourceLayer(init.Self); }
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}
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public class ResourceLayer : IWorldLoaded
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public class ResourceLayer : IResourceLayer, IWorldLoaded
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{
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static readonly CellContents EmptyCell = default(CellContents);
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readonly World world;
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readonly BuildingInfluence buildingInfluence;
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protected readonly CellLayer<CellContents> Content;
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protected readonly CellLayer<ResourceLayerContents> Content;
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public bool IsResourceLayerEmpty { get { return resCells < 1; } }
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@@ -42,7 +58,7 @@ namespace OpenRA.Mods.Common.Traits
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world = self.World;
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buildingInfluence = self.Trait<BuildingInfluence>();
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Content = new CellLayer<CellContents>(world.Map);
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Content = new CellLayer<ResourceLayerContents>(world.Map);
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}
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int GetAdjacentCellsWith(ResourceType t, CPos cell)
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@@ -85,7 +101,7 @@ namespace OpenRA.Mods.Common.Traits
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// Adjacent includes the current cell, so is always >= 1
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var adjacent = GetAdjacentCellsWith(type, cell);
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var density = int2.Lerp(0, type.Info.MaxDensity, adjacent, 9);
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var temp = GetResource(cell);
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var temp = Content[cell];
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temp.Density = Math.Max(density, 1);
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Content[cell] = temp;
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@@ -120,12 +136,12 @@ namespace OpenRA.Mods.Common.Traits
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|| (currentResourceType == null && AllowResourceAt(newResourceType, cell));
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}
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CellContents CreateResourceCell(ResourceType t, CPos cell)
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ResourceLayerContents CreateResourceCell(ResourceType t, CPos cell)
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{
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world.Map.CustomTerrain[cell] = world.Map.Rules.TileSet.GetTerrainIndex(t.Info.TerrainType);
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++resCells;
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return new CellContents
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return new ResourceLayerContents
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{
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Type = t
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};
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@@ -161,7 +177,7 @@ namespace OpenRA.Mods.Common.Traits
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if (--c.Density < 0)
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{
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Content[cell] = EmptyCell;
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Content[cell] = ResourceLayerContents.Empty;
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world.Map.CustomTerrain[cell] = byte.MaxValue;
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--resCells;
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}
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@@ -184,30 +200,18 @@ namespace OpenRA.Mods.Common.Traits
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--resCells;
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// Clear cell
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Content[cell] = EmptyCell;
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Content[cell] = ResourceLayerContents.Empty;
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world.Map.CustomTerrain[cell] = byte.MaxValue;
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if (CellChanged != null)
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CellChanged(cell, c.Type);
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}
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public CellContents GetResource(CPos cell) { return Content[cell]; }
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public ResourceType GetResourceType(CPos cell) { return Content[cell].Type; }
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public int GetResourceDensity(CPos cell) { return Content[cell].Density; }
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public int GetMaxResourceDensity(CPos cell)
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{
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if (Content[cell].Type == null)
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return 0;
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return Content[cell].Type.Info.MaxDensity;
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}
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public struct CellContents
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{
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public static readonly CellContents Empty = default(CellContents);
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public ResourceType Type;
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public int Density;
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}
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ResourceLayerContents IResourceLayer.GetResource(CPos cell) { return Content[cell]; }
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bool IResourceLayer.IsVisible(CPos cell) { return !world.FogObscures(cell); }
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}
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}
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@@ -18,7 +18,7 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Visualizes the state of the `ResourceLayer`.", " Attach this to the world actor.")]
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public class ResourceRendererInfo : TraitInfo, Requires<ResourceLayerInfo>
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public class ResourceRendererInfo : TraitInfo, Requires<IResourceLayerInfo>
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{
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[FieldLoader.Require]
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[Desc("Only render these ResourceType names.")]
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@@ -29,7 +29,7 @@ namespace OpenRA.Mods.Common.Traits
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public class ResourceRenderer : IWorldLoaded, IRenderOverlay, ITickRender, INotifyActorDisposing
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{
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protected readonly ResourceLayer ResourceLayer;
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protected readonly IResourceLayer ResourceLayer;
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protected readonly CellLayer<RendererCellContents> RenderContent;
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protected readonly ResourceRendererInfo Info;
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@@ -41,7 +41,7 @@ namespace OpenRA.Mods.Common.Traits
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{
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Info = info;
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ResourceLayer = self.Trait<ResourceLayer>();
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ResourceLayer = self.Trait<IResourceLayer>();
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ResourceLayer.CellChanged += AddDirtyCell;
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RenderContent = new CellLayer<RendererCellContents>(self.World.Map);
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@@ -84,7 +84,7 @@ namespace OpenRA.Mods.Common.Traits
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// because the shroud may not be enabled.
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foreach (var cell in w.Map.AllCells)
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{
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var type = ResourceLayer.GetResourceType(cell);
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var type = ResourceLayer.GetResource(cell).Type;
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if (type != null && Info.RenderTypes.Contains(type.Info.Type))
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{
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var resourceContent = ResourceLayer.GetResource(cell);
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@@ -117,7 +117,7 @@ namespace OpenRA.Mods.Common.Traits
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{
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foreach (var cell in dirty)
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{
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if (self.World.FogObscures(cell))
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if (!ResourceLayer.IsVisible(cell))
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continue;
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var resourceContent = ResourceLayer.GetResource(cell);
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@@ -1,107 +0,0 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Linq;
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using OpenRA.Mods.Common.Traits;
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namespace OpenRA.Mods.D2k.Traits
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{
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using ClearSides = D2kResourceRenderer.ClearSides;
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[Desc("Used to render spice with round borders.")]
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public class D2kEditorResourceLayerInfo : EditorResourceLayerInfo
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{
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public override object Create(ActorInitializer init) { return new D2kEditorResourceLayer(init.Self); }
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}
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public class D2kEditorResourceLayer : EditorResourceLayer
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{
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public D2kEditorResourceLayer(Actor self)
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: base(self) { }
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public override EditorCellContents UpdateDirtyTile(CPos c)
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{
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var t = Tiles[c];
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// Empty tile
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if (t.Type == null)
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{
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t.Sequence = null;
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return t;
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}
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NetWorth -= t.Density * t.Type.Info.ValuePerUnit;
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t.Density = ResourceDensityAt(c);
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NetWorth += t.Density * t.Type.Info.ValuePerUnit;
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int index;
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var clear = FindClearSides(t.Type, c);
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if (clear == ClearSides.None)
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{
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var sprites = D2kResourceRenderer.Variants[t.Variant];
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var frame = t.Density > t.Type.Info.MaxDensity / 2 ? 1 : 0;
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t.Sequence = t.Type.Variants.First().Value;
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t.Frame = sprites[frame];
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}
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else if (D2kResourceRenderer.SpriteMap.TryGetValue(clear, out index))
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{
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t.Sequence = t.Type.Variants.First().Value;
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t.Frame = index;
|
||||
}
|
||||
else
|
||||
t.Sequence = null;
|
||||
|
||||
return t;
|
||||
}
|
||||
|
||||
protected override string ChooseRandomVariant(ResourceType t)
|
||||
{
|
||||
return D2kResourceRenderer.Variants.Keys.Random(Game.CosmeticRandom);
|
||||
}
|
||||
|
||||
bool CellContains(CPos c, ResourceType t)
|
||||
{
|
||||
return Tiles.Contains(c) && Tiles[c].Type == t;
|
||||
}
|
||||
|
||||
ClearSides FindClearSides(ResourceType t, CPos p)
|
||||
{
|
||||
var ret = ClearSides.None;
|
||||
if (!CellContains(p + new CVec(0, -1), t))
|
||||
ret |= ClearSides.Top | ClearSides.TopLeft | ClearSides.TopRight;
|
||||
|
||||
if (!CellContains(p + new CVec(-1, 0), t))
|
||||
ret |= ClearSides.Left | ClearSides.TopLeft | ClearSides.BottomLeft;
|
||||
|
||||
if (!CellContains(p + new CVec(1, 0), t))
|
||||
ret |= ClearSides.Right | ClearSides.TopRight | ClearSides.BottomRight;
|
||||
|
||||
if (!CellContains(p + new CVec(0, 1), t))
|
||||
ret |= ClearSides.Bottom | ClearSides.BottomLeft | ClearSides.BottomRight;
|
||||
|
||||
if (!CellContains(p + new CVec(-1, -1), t))
|
||||
ret |= ClearSides.TopLeft;
|
||||
|
||||
if (!CellContains(p + new CVec(1, -1), t))
|
||||
ret |= ClearSides.TopRight;
|
||||
|
||||
if (!CellContains(p + new CVec(-1, 1), t))
|
||||
ret |= ClearSides.BottomLeft;
|
||||
|
||||
if (!CellContains(p + new CVec(1, 1), t))
|
||||
ret |= ClearSides.BottomRight;
|
||||
|
||||
return ret;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -171,7 +171,7 @@ namespace OpenRA.Mods.D2k.Traits
|
||||
if (clear == ClearSides.None)
|
||||
{
|
||||
var sprites = Variants[content.Variant];
|
||||
var frame = density > ResourceLayer.GetMaxResourceDensity(cell) / 2 ? 1 : 0;
|
||||
var frame = density > renderType.Info.MaxDensity / 2 ? 1 : 0;
|
||||
|
||||
UpdateSpriteLayers(cell, renderType.Variants.First().Value, sprites[frame], renderType.Palette);
|
||||
}
|
||||
|
||||
@@ -159,6 +159,8 @@
|
||||
ValuePerUnit: 60
|
||||
AllowedTerrainTypes: Clear,Road
|
||||
AllowUnderActors: true
|
||||
ResourceRenderer:
|
||||
RenderTypes: Tiberium, BlueTiberium
|
||||
|
||||
World:
|
||||
Inherits: ^BaseWorld
|
||||
@@ -182,8 +184,6 @@ World:
|
||||
Type: Crater
|
||||
Sequence: craters
|
||||
ResourceLayer:
|
||||
ResourceRenderer:
|
||||
RenderTypes: Tiberium, BlueTiberium
|
||||
ResourceClaimLayer:
|
||||
WarheadDebugOverlay:
|
||||
CustomTerrainDebugOverlay:
|
||||
|
||||
@@ -118,6 +118,8 @@
|
||||
ValuePerUnit: 25
|
||||
AllowedTerrainTypes: SpiceSand
|
||||
AllowUnderActors: true
|
||||
D2kResourceRenderer:
|
||||
RenderTypes: Spice
|
||||
|
||||
World:
|
||||
Inherits: ^BaseWorld
|
||||
@@ -144,8 +146,6 @@ World:
|
||||
WarheadDebugOverlay:
|
||||
BuildableTerrainLayer:
|
||||
ResourceLayer:
|
||||
D2kResourceRenderer:
|
||||
RenderTypes: Spice
|
||||
ResourceClaimLayer:
|
||||
CustomTerrainDebugOverlay:
|
||||
SmudgeLayer@Rock:
|
||||
@@ -242,7 +242,7 @@ EditorWorld:
|
||||
Inherits: ^BaseWorld
|
||||
EditorActorLayer:
|
||||
EditorCursorLayer:
|
||||
D2kEditorResourceLayer:
|
||||
EditorResourceLayer:
|
||||
EditorSelectionLayer:
|
||||
LoadWidgetAtGameStart:
|
||||
EditorActionManager:
|
||||
|
||||
@@ -170,6 +170,8 @@
|
||||
ValuePerUnit: 50
|
||||
AllowedTerrainTypes: Clear,Road
|
||||
AllowUnderActors: true
|
||||
ResourceRenderer:
|
||||
RenderTypes: Ore, Gems
|
||||
|
||||
World:
|
||||
Inherits: ^BaseWorld
|
||||
@@ -203,8 +205,6 @@ World:
|
||||
Type: Crater
|
||||
Sequence: craters
|
||||
ResourceLayer:
|
||||
ResourceRenderer:
|
||||
RenderTypes: Ore, Gems
|
||||
ResourceClaimLayer:
|
||||
WarheadDebugOverlay:
|
||||
SpawnMapActors:
|
||||
|
||||
@@ -237,6 +237,8 @@
|
||||
CliffBackImpassabilityLayer:
|
||||
SubterraneanActorLayer:
|
||||
JumpjetActorLayer:
|
||||
ResourceRenderer:
|
||||
RenderTypes: Tiberium, BlueTiberium, Veins
|
||||
|
||||
World:
|
||||
Inherits: ^BaseWorld
|
||||
@@ -277,8 +279,6 @@ World:
|
||||
SmokeType: largesmoke
|
||||
Sequence: largecraters
|
||||
ResourceLayer:
|
||||
ResourceRenderer:
|
||||
RenderTypes: Tiberium, BlueTiberium, Veins
|
||||
BridgeLayer:
|
||||
CustomTerrainDebugOverlay:
|
||||
ResourceClaimLayer:
|
||||
|
||||
Reference in New Issue
Block a user