Add Harkonnen 4
This commit is contained in:
committed by
reaperrr
parent
3507ad2f87
commit
46d0157c2e
@@ -124,6 +124,8 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Dune 2000 Lua scripts", "Du
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mods\d2k\maps\harkonnen-03a\harkonnen03a.lua = mods\d2k\maps\harkonnen-03a\harkonnen03a.lua
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mods\d2k\maps\harkonnen-03a\harkonnen03a.lua = mods\d2k\maps\harkonnen-03a\harkonnen03a.lua
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mods\d2k\maps\harkonnen-03b\harkonnen03b-AI.lua = mods\d2k\maps\harkonnen-03b\harkonnen03b-AI.lua
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mods\d2k\maps\harkonnen-03b\harkonnen03b-AI.lua = mods\d2k\maps\harkonnen-03b\harkonnen03b-AI.lua
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mods\d2k\maps\harkonnen-03b\harkonnen03b.lua = mods\d2k\maps\harkonnen-03b\harkonnen03b.lua
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mods\d2k\maps\harkonnen-03b\harkonnen03b.lua = mods\d2k\maps\harkonnen-03b\harkonnen03b.lua
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mods\d2k\maps\harkonnen-04\harkonnen04-AI.lua = mods\d2k\maps\harkonnen-04\harkonnen04-AI.lua
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mods\d2k\maps\harkonnen-04\harkonnen04.lua = mods\d2k\maps\harkonnen-04\harkonnen04.lua
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mods\d2k\maps\ordos-01a\ordos01a.lua = mods\d2k\maps\ordos-01a\ordos01a.lua
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mods\d2k\maps\ordos-01a\ordos01a.lua = mods\d2k\maps\ordos-01a\ordos01a.lua
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mods\d2k\maps\ordos-01b\ordos01b.lua = mods\d2k\maps\ordos-01b\ordos01b.lua
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mods\d2k\maps\ordos-01b\ordos01b.lua = mods\d2k\maps\ordos-01b\ordos01b.lua
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mods\d2k\maps\ordos-02a\ordos02a.lua = mods\d2k\maps\ordos-02a\ordos02a.lua
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mods\d2k\maps\ordos-02a\ordos02a.lua = mods\d2k\maps\ordos-02a\ordos02a.lua
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185
mods/d2k/maps/harkonnen-04/harkonnen04-AI.lua
Normal file
185
mods/d2k/maps/harkonnen-04/harkonnen04-AI.lua
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@@ -0,0 +1,185 @@
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IdlingUnits = { }
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AttackGroupSize =
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{
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easy = 6,
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normal = 8,
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hard = 10
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}
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AttackDelays =
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{
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easy = { DateTime.Seconds(4), DateTime.Seconds(7) },
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normal = { DateTime.Seconds(2), DateTime.Seconds(5) },
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hard = { DateTime.Seconds(1), DateTime.Seconds(3) }
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}
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AtreidesInfantryTypes = { "light_inf", "light_inf", "trooper", "trooper", "trooper" }
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AtreidesVehicleTypes = { "trike", "trike", "quad" }
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AtreidesTankType = { "combat_tank_a" }
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HarvesterKilled = true
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IdleHunt = function(unit) if not unit.IsDead then Trigger.OnIdle(unit, unit.Hunt) end end
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SetupAttackGroup = function()
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local units = { }
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for i = 0, AttackGroupSize[Difficulty] do
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if #IdlingUnits == 0 then
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return units
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end
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local number = Utils.RandomInteger(1, #IdlingUnits + 1)
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if IdlingUnits[number] and not IdlingUnits[number].IsDead then
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units[i] = IdlingUnits[number]
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table.remove(IdlingUnits, number)
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end
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end
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return units
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end
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SendAttack = function()
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if Attacking then
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return
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end
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Attacking = true
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HoldProduction = true
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local units = SetupAttackGroup()
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Utils.Do(units, IdleHunt)
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Trigger.OnAllRemovedFromWorld(units, function()
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Attacking = false
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HoldProduction = false
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end)
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end
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ProtectHarvester = function(unit)
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DefendActor(unit)
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Trigger.OnKilled(unit, function() HarvesterKilled = true end)
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end
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DefendActor = function(unit)
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Trigger.OnDamaged(unit, function(self, attacker)
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if Defending then
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return
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end
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Defending = true
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-- Don't try to attack spiceblooms
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if attacker and attacker.Type == "spicebloom" then
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return
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end
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local Guards = SetupAttackGroup()
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if #Guards <= 0 then
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Defending = false
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return
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end
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Utils.Do(Guards, function(unit)
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if not self.IsDead then
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unit.AttackMove(self.Location)
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end
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IdleHunt(unit)
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end)
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Trigger.OnAllRemovedFromWorld(Guards, function() Defending = false end)
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end)
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end
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InitAIUnits = function()
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IdlingUnits = Reinforcements.Reinforce(atreides, InitialAtreidesReinforcements[1], AtreidesPaths[2]), Reinforcements.Reinforce(atreides, InitialAtreidesReinforcements[2], AtreidesPaths[3])
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end
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RepairBase = function(house)
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Utils.Do(Base[house.Name], function(actor)
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DefendActor(actor)
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Trigger.OnDamaged(actor, function(building)
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if building.Owner == house and building.Health < building.MaxHealth * 3/4 then
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building.StartBuildingRepairs()
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end
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end)
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end)
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end
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ProduceInfantry = function()
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if ABarracks.IsDead then
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return
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end
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if HoldProduction then
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Trigger.AfterDelay(DateTime.Seconds(30), ProduceInfantry)
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return
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end
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local delay = Utils.RandomInteger(AttackDelays[Difficulty][1], AttackDelays[Difficulty][2] + 1)
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local toBuild = { Utils.Random(AtreidesInfantryTypes) }
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atreides.Build(toBuild, function(unit)
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IdlingUnits[#IdlingUnits + 1] = unit[1]
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Trigger.AfterDelay(delay, ProduceInfantry)
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if #IdlingUnits >= (AttackGroupSize[Difficulty] * 2.5) then
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SendAttack()
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end
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end)
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end
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ProduceVehicles = function()
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if ALightFactory.IsDead then
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return
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end
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if HoldProduction then
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Trigger.AfterDelay(DateTime.Seconds(30), ProduceVehicles)
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return
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end
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local delay = Utils.RandomInteger(AttackDelays[Difficulty][1], AttackDelays[Difficulty][2] + 1)
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local toBuild = { Utils.Random(AtreidesVehicleTypes) }
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atreides.Build(toBuild, function(unit)
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IdlingUnits[#IdlingUnits + 1] = unit[1]
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Trigger.AfterDelay(delay, ProduceVehicles)
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if #IdlingUnits >= (AttackGroupSize[Difficulty] * 2.5) then
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SendAttack()
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end
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end)
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end
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ProduceTanks = function()
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if AHeavyFactory.IsDead then
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return
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end
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if HoldProduction then
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Trigger.AfterDelay(DateTime.Seconds(30), ProduceTanks)
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return
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end
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local delay = Utils.RandomInteger(AttackDelays[Difficulty][1], AttackDelays[Difficulty][2] + 1)
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atreides.Build(AtreidesTankType, function(unit)
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IdlingUnits[#IdlingUnits + 1] = unit[1]
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Trigger.AfterDelay(delay, ProduceTanks)
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if #IdlingUnits >= (AttackGroupSize[Difficulty] * 2.5) then
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SendAttack()
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end
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end)
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end
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ActivateAI = function()
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InitAIUnits()
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FremenProduction()
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RepairBase(atreides)
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RepairBase(fremen)
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ProduceInfantry()
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ProduceVehicles()
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ProduceTanks()
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end
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252
mods/d2k/maps/harkonnen-04/harkonnen04.lua
Normal file
252
mods/d2k/maps/harkonnen-04/harkonnen04.lua
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@@ -0,0 +1,252 @@
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Base =
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{
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Atreides = { AConyard, AOutpost, ARefinery, AHeavyFactory, ALightFactory, AGunt1, AGunt2, ABarracks, ASilo, APower1, APower2, APower3, APower4, APower5, APower6 },
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Fremen = { FGunt1, FGunt2 }
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}
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BaseAreaTriggers =
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{
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{ CPos.New(27, 38), CPos.New(26, 38), CPos.New(26, 39), CPos.New(25, 39), CPos.New(25, 40), CPos.New(25, 41), CPos.New(24, 41), CPos.New(24, 42) },
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{ CPos.New(19, 81), CPos.New(19, 82), CPos.New(19, 83), CPos.New(19, 84), CPos.New(19, 85), CPos.New(19, 86), CPos.New(19, 87), CPos.New(19, 88), CPos.New(19, 89), CPos.New(19, 90), CPos.New(19, 91) },
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{ CPos.New(10, 78), CPos.New(11, 78), CPos.New(12, 78), CPos.New(13, 78), CPos.New(14, 78), CPos.New(15, 78) }
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}
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Sietches = { FSietch1, FSietch2 }
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FremenReinforcements =
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{
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easy =
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{
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{ "combat_tank_a", "combat_tank_a" },
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{ "trooper", "trooper", "trooper" },
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{ "combat_tank_a", "combat_tank_a" },
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{ "combat_tank_a", "light_inf", "light_inf", "trooper", "trooper" },
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{ "combat_tank_a", "trike", "trike", "quad", "trooper", "nsfremen" }
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},
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normal =
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{
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{ "combat_tank_a", "combat_tank_a" },
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{ "trooper", "trooper", "trooper" },
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{ "combat_tank_a", "combat_tank_a" },
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{ "combat_tank_a", "light_inf", "light_inf", "trooper", "trooper" },
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{ "combat_tank_a", "trike", "trike", "quad", "trooper", "nsfremen" },
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{ "combat_tank_a", "trike", "combat_tank_a", "quad", "nsfremen", "nsfremen" },
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{ "fremen", "fremen", "fremen", "fremen", "trooper", "trooper", "trooper", "trooper" }
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},
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hard =
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{
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{ "combat_tank_a", "combat_tank_a" },
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{ "trooper", "trooper", "trooper" },
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{ "combat_tank_a", "combat_tank_a" },
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{ "combat_tank_a", "light_inf", "light_inf", "trooper", "trooper" },
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{ "combat_tank_a", "trike", "trike", "quad", "trooper", "nsfremen" },
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{ "combat_tank_a", "trike", "combat_tank_a", "quad", "nsfremen", "nsfremen" },
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{ "fremen", "fremen", "fremen", "fremen", "trooper", "trooper", "trooper", "trooper" },
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{ "combat_tank_a", "combat_tank_a", "combat_tank_a", "combat_tank_a", "missile_tank" },
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{ "combat_tank_a", "combat_tank_a", "quad", "quad", "trike", "trike", "trooper", "trooper", "light_inf", "light_inf" }
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}
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}
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FremenAttackDelay =
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{
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easy = DateTime.Minutes(3),
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normal = DateTime.Minutes(2) + DateTime.Seconds(20),
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hard = DateTime.Minutes(1)
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}
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FremenAttackWaves =
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{
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easy = 5,
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normal = 7,
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hard = 9
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}
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AtreidesHunters = { "trooper", "trooper", "trooper", "trooper", "trooper", "trooper", "trooper", "trooper", "trooper", "trooper" }
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FremenHunters =
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{
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{ "fremen", "fremen", "fremen" },
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{ "combat_tank_a", "combat_tank_a", "combat_tank_a" },
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{ "missile_tank", "missile_tank", "missile_tank" }
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}
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InitialAtreidesReinforcements =
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{
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{ "trooper", "trooper", "trooper", "trooper", "light_inf", "light_inf", "light_inf", "light_inf" },
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{ "combat_tank_a", "combat_tank_a", "quad", "trike" }
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}
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AtreidesPaths =
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{
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{ AtreidesEntry1.Location, AtreidesRally1.Location },
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{ AtreidesEntry2.Location, AtreidesRally2.Location },
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{ AtreidesEntry3.Location, AtreidesRally3.Location }
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}
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FremenPaths =
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{
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{ FremenEntry4.Location, FremenRally4.Location },
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{ FremenEntry5.Location, FremenRally5.Location },
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{ FremenEntry6.Location, FremenRally6.Location }
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}
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FremenHunterPaths =
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{
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{ FremenEntry1.Location, FremenRally1.Location },
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{ FremenEntry2.Location, FremenRally2.Location },
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{ FremenEntry3.Location, FremenRally3.Location }
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}
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HarkonnenReinforcements = { "combat_tank_h", "combat_tank_h" }
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HarkonnenPath = { HarkonnenEntry.Location, HarkonnenRally.Location }
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FremenInterval =
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{
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easy = { DateTime.Minutes(1) + DateTime.Seconds(30), DateTime.Minutes(2) },
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normal = { DateTime.Minutes(2) + DateTime.Seconds(20), DateTime.Minutes(2) + DateTime.Seconds(40) },
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hard = { DateTime.Minutes(3) + DateTime.Seconds(40), DateTime.Minutes(4) }
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}
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wave = 0
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SendFremen = function()
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Trigger.AfterDelay(FremenAttackDelay[Difficulty], function()
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if player.IsObjectiveCompleted(KillFremen) then
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return
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end
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wave = wave + 1
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if wave > FremenAttackWaves[Difficulty] then
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return
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end
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local entryPath = Utils.Random(FremenPaths)
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local units = Reinforcements.ReinforceWithTransport(fremen, "carryall.reinforce", FremenReinforcements[Difficulty][wave], entryPath, { entryPath[1] })[2]
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Utils.Do(units, function(unit)
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unit.AttackMove(FremenAttackLocation)
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IdleHunt(unit)
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end)
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SendFremen()
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end)
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end
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SendHunters = function(areaTrigger, unit, path, house, objective, check)
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Trigger.OnEnteredFootprint(areaTrigger, function(a, id)
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if player.IsObjectiveCompleted(objective) then
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return
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end
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||||||
|
if not check and a.Owner == player then
|
||||||
|
local units = Reinforcements.ReinforceWithTransport(house, "carryall.reinforce", unit, path, { path[1] })[2]
|
||||||
|
Utils.Do(units, IdleHunt)
|
||||||
|
check = true
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
|
||||||
|
FremenProduction = function()
|
||||||
|
Trigger.OnAllKilled(Sietches, function()
|
||||||
|
SietchesAreDestroyed = true
|
||||||
|
end)
|
||||||
|
|
||||||
|
if SietchesAreDestroyed then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
local delay = Utils.RandomInteger(FremenInterval[Difficulty][1], FremenInterval[Difficulty][2] + 1)
|
||||||
|
fremen.Build({ "nsfremen" }, function()
|
||||||
|
Trigger.AfterDelay(delay, ProduceInfantry)
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
|
||||||
|
Tick = function()
|
||||||
|
if player.HasNoRequiredUnits() then
|
||||||
|
atreides.MarkCompletedObjective(KillHarkonnen)
|
||||||
|
end
|
||||||
|
|
||||||
|
if atreides.HasNoRequiredUnits() and not player.IsObjectiveCompleted(KillAtreides) then
|
||||||
|
Media.DisplayMessage("The Atreides have been annihilated!", "Mentat")
|
||||||
|
player.MarkCompletedObjective(KillAtreides)
|
||||||
|
end
|
||||||
|
|
||||||
|
if fremen.HasNoRequiredUnits() and not player.IsObjectiveCompleted(KillFremen) then
|
||||||
|
Media.DisplayMessage("The Fremen have been annihilated!", "Mentat")
|
||||||
|
player.MarkCompletedObjective(KillFremen)
|
||||||
|
end
|
||||||
|
|
||||||
|
if DateTime.GameTime % DateTime.Seconds(30) and HarvesterKilled then
|
||||||
|
local units = atreides.GetActorsByType("harvester")
|
||||||
|
|
||||||
|
if #units > 0 then
|
||||||
|
HarvesterKilled = false
|
||||||
|
ProtectHarvester(units[1])
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
WorldLoaded = function()
|
||||||
|
atreides = Player.GetPlayer("Atreides")
|
||||||
|
fremen = Player.GetPlayer("Fremen")
|
||||||
|
player = Player.GetPlayer("Harkonnen")
|
||||||
|
|
||||||
|
Difficulty = Map.LobbyOption("difficulty")
|
||||||
|
|
||||||
|
InitObjectives()
|
||||||
|
|
||||||
|
Camera.Position = HConyard.CenterPosition
|
||||||
|
FremenAttackLocation = HConyard.Location
|
||||||
|
|
||||||
|
Trigger.OnAllKilledOrCaptured(Base[atreides.Name], function()
|
||||||
|
Utils.Do(atreides.GetGroundAttackers(), IdleHunt)
|
||||||
|
end)
|
||||||
|
|
||||||
|
SendFremen()
|
||||||
|
Actor.Create("upgrade.barracks", true, { Owner = atreides })
|
||||||
|
Actor.Create("upgrade.light", true, { Owner = atreides })
|
||||||
|
Trigger.AfterDelay(0, ActivateAI)
|
||||||
|
|
||||||
|
Trigger.AfterDelay(DateTime.Minutes(1) + DateTime.Seconds(15), function()
|
||||||
|
Media.PlaySpeechNotification(player, "Reinforce")
|
||||||
|
Reinforcements.Reinforce(player, HarkonnenReinforcements, HarkonnenPath)
|
||||||
|
end)
|
||||||
|
|
||||||
|
Trigger.AfterDelay(DateTime.Seconds(15), function()
|
||||||
|
Media.DisplayMessage("Fremen concentrations spotted to the North and Southwest.", "Mentat")
|
||||||
|
end)
|
||||||
|
|
||||||
|
SendHunters(BaseAreaTriggers[1], AtreidesHunters, AtreidesPaths[1], atreides, KillAtreides, HuntersSent1)
|
||||||
|
SendHunters(BaseAreaTriggers[1], FremenHunters[1], FremenHunterPaths[3], fremen, KillFremen, HuntersSent2)
|
||||||
|
SendHunters(BaseAreaTriggers[2], FremenHunters[2], FremenHunterPaths[2], fremen, KillFremen, HuntersSent3)
|
||||||
|
SendHunters(BaseAreaTriggers[3], FremenHunters[3], FremenHunterPaths[1], fremen, KillFremen, HuntersSent4)
|
||||||
|
end
|
||||||
|
|
||||||
|
InitObjectives = function()
|
||||||
|
Trigger.OnObjectiveAdded(player, function(p, id)
|
||||||
|
Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
|
||||||
|
end)
|
||||||
|
|
||||||
|
KillAtreides = player.AddPrimaryObjective("Destroy the Atreiedes.")
|
||||||
|
KillFremen = player.AddPrimaryObjective("Destroy the Fremen.")
|
||||||
|
KillHarkonnen = atreides.AddPrimaryObjective("Kill all Harkonnen units.")
|
||||||
|
|
||||||
|
Trigger.OnObjectiveCompleted(player, function(p, id)
|
||||||
|
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
|
||||||
|
end)
|
||||||
|
Trigger.OnObjectiveFailed(player, function(p, id)
|
||||||
|
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
|
||||||
|
end)
|
||||||
|
|
||||||
|
Trigger.OnPlayerLost(player, function()
|
||||||
|
Trigger.AfterDelay(DateTime.Seconds(1), function()
|
||||||
|
Media.PlaySpeechNotification(player, "Lose")
|
||||||
|
end)
|
||||||
|
end)
|
||||||
|
Trigger.OnPlayerWon(player, function()
|
||||||
|
Trigger.AfterDelay(DateTime.Seconds(1), function()
|
||||||
|
Media.PlaySpeechNotification(player, "Win")
|
||||||
|
end)
|
||||||
|
end)
|
||||||
|
end
|
||||||
BIN
mods/d2k/maps/harkonnen-04/map.bin
Normal file
BIN
mods/d2k/maps/harkonnen-04/map.bin
Normal file
Binary file not shown.
BIN
mods/d2k/maps/harkonnen-04/map.png
Normal file
BIN
mods/d2k/maps/harkonnen-04/map.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 296 KiB |
382
mods/d2k/maps/harkonnen-04/map.yaml
Normal file
382
mods/d2k/maps/harkonnen-04/map.yaml
Normal file
@@ -0,0 +1,382 @@
|
|||||||
|
MapFormat: 11
|
||||||
|
|
||||||
|
RequiresMod: d2k
|
||||||
|
|
||||||
|
Title: Harkonnen 04
|
||||||
|
|
||||||
|
Author: Westwood Studios
|
||||||
|
|
||||||
|
Tileset: ARRAKIS
|
||||||
|
|
||||||
|
MapSize: 74,94
|
||||||
|
|
||||||
|
Bounds: 2,2,70,90
|
||||||
|
|
||||||
|
Visibility: MissionSelector
|
||||||
|
|
||||||
|
Categories: Campaign
|
||||||
|
|
||||||
|
LockPreview: True
|
||||||
|
|
||||||
|
Players:
|
||||||
|
PlayerReference@Neutral:
|
||||||
|
Name: Neutral
|
||||||
|
OwnsWorld: True
|
||||||
|
NonCombatant: True
|
||||||
|
PlayerReference@Creeps:
|
||||||
|
Name: Creeps
|
||||||
|
NonCombatant: True
|
||||||
|
Enemies: Harkonnen, Atreides
|
||||||
|
PlayerReference@Harkonnen:
|
||||||
|
Name: Harkonnen
|
||||||
|
Playable: True
|
||||||
|
LockFaction: True
|
||||||
|
Faction: harkonnen
|
||||||
|
LockColor: True
|
||||||
|
Color: FE0000
|
||||||
|
Enemies: Atreides, Fremen, Creeps
|
||||||
|
PlayerReference@Atreides:
|
||||||
|
Name: Atreides
|
||||||
|
LockFaction: True
|
||||||
|
Faction: atreides
|
||||||
|
LockColor: True
|
||||||
|
Color: 9191FF
|
||||||
|
Allies: Fremen
|
||||||
|
Enemies: Harkonnen
|
||||||
|
PlayerReference@Fremen:
|
||||||
|
Name: Fremen
|
||||||
|
LockFaction: True
|
||||||
|
Faction: fremen
|
||||||
|
LockColor: True
|
||||||
|
Color: DDDDDD
|
||||||
|
Allies: Atreides
|
||||||
|
Enemies: Harkonnen
|
||||||
|
|
||||||
|
Actors:
|
||||||
|
Actor0: spicebloom.spawnpoint
|
||||||
|
Location: 52,4
|
||||||
|
Owner: Neutral
|
||||||
|
Actor1: spicebloom.spawnpoint
|
||||||
|
Location: 13,5
|
||||||
|
Owner: Neutral
|
||||||
|
Actor2: wormspawner
|
||||||
|
Location: 48,5
|
||||||
|
Owner: Creeps
|
||||||
|
Actor3: spicebloom.spawnpoint
|
||||||
|
Location: 66,6
|
||||||
|
Owner: Neutral
|
||||||
|
Actor4: nsfremen
|
||||||
|
Location: 26,11
|
||||||
|
Owner: Fremen
|
||||||
|
Actor5: nsfremen
|
||||||
|
Location: 27,12
|
||||||
|
Owner: Fremen
|
||||||
|
FSietch1: sietch
|
||||||
|
Location: 24,13
|
||||||
|
Owner: Fremen
|
||||||
|
Actor7: wall
|
||||||
|
Location: 59,14
|
||||||
|
Owner: Fremen
|
||||||
|
FGunt1: medium_gun_turret
|
||||||
|
Location: 61,14
|
||||||
|
Owner: Fremen
|
||||||
|
TurretFacing: 0
|
||||||
|
Actor9: wall
|
||||||
|
Location: 63,14
|
||||||
|
Owner: Fremen
|
||||||
|
Actor10: wall
|
||||||
|
Location: 59,15
|
||||||
|
Owner: Fremen
|
||||||
|
Actor11: wall
|
||||||
|
Location: 60,15
|
||||||
|
Owner: Fremen
|
||||||
|
Actor12: wall
|
||||||
|
Location: 61,15
|
||||||
|
Owner: Fremen
|
||||||
|
Actor13: wall
|
||||||
|
Location: 62,15
|
||||||
|
Owner: Fremen
|
||||||
|
Actor14: wall
|
||||||
|
Location: 63,15
|
||||||
|
Owner: Fremen
|
||||||
|
Actor15: spicebloom.spawnpoint
|
||||||
|
Location: 19,16
|
||||||
|
Owner: Neutral
|
||||||
|
Actor16: nsfremen
|
||||||
|
Location: 23,16
|
||||||
|
Owner: Fremen
|
||||||
|
Actor17: nsfremen
|
||||||
|
Location: 27,16
|
||||||
|
Owner: Fremen
|
||||||
|
Actor18: nsfremen
|
||||||
|
Location: 22,17
|
||||||
|
Owner: Fremen
|
||||||
|
Actor19: nsfremen
|
||||||
|
Location: 25,17
|
||||||
|
Owner: Fremen
|
||||||
|
Actor20: spicebloom.spawnpoint
|
||||||
|
Location: 28,19
|
||||||
|
Owner: Neutral
|
||||||
|
Actor21: spicebloom.spawnpoint
|
||||||
|
Location: 4,20
|
||||||
|
Owner: Neutral
|
||||||
|
Actor22: spicebloom.spawnpoint
|
||||||
|
Location: 52,20
|
||||||
|
Owner: Neutral
|
||||||
|
Actor23: spicebloom.spawnpoint
|
||||||
|
Location: 70,22
|
||||||
|
Owner: Neutral
|
||||||
|
Actor24: spicebloom.spawnpoint
|
||||||
|
Location: 33,24
|
||||||
|
Owner: Neutral
|
||||||
|
Actor25: spicebloom.spawnpoint
|
||||||
|
Location: 58,30
|
||||||
|
Owner: Neutral
|
||||||
|
Actor26: spicebloom.spawnpoint
|
||||||
|
Location: 34,39
|
||||||
|
Owner: Neutral
|
||||||
|
Actor27: wormspawner
|
||||||
|
Location: 41,40
|
||||||
|
Owner: Creeps
|
||||||
|
Actor28: combat_tank_h
|
||||||
|
Location: 66,43
|
||||||
|
Owner: Harkonnen
|
||||||
|
Actor29: light_inf
|
||||||
|
Location: 63,44
|
||||||
|
Owner: Harkonnen
|
||||||
|
Actor30: combat_tank_h
|
||||||
|
Location: 68,44
|
||||||
|
Owner: Harkonnen
|
||||||
|
Actor31: trooper
|
||||||
|
Location: 64,46
|
||||||
|
Owner: Harkonnen
|
||||||
|
HConyard: construction_yard
|
||||||
|
Location: 66,46
|
||||||
|
Owner: Harkonnen
|
||||||
|
Actor33: light_inf
|
||||||
|
Location: 61,47
|
||||||
|
Owner: Harkonnen
|
||||||
|
Actor34: light_inf
|
||||||
|
Location: 63,49
|
||||||
|
Owner: Harkonnen
|
||||||
|
Actor35: spicebloom.spawnpoint
|
||||||
|
Location: 34,50
|
||||||
|
Owner: Neutral
|
||||||
|
Actor36: light_inf
|
||||||
|
Location: 65,50
|
||||||
|
Owner: Harkonnen
|
||||||
|
Actor37: spicebloom.spawnpoint
|
||||||
|
Location: 6,52
|
||||||
|
Owner: Neutral
|
||||||
|
Actor38: spicebloom.spawnpoint
|
||||||
|
Location: 28,57
|
||||||
|
Owner: Neutral
|
||||||
|
ALightFactory: light_factory
|
||||||
|
Location: 39,69
|
||||||
|
Owner: Atreides
|
||||||
|
AConyard: construction_yard
|
||||||
|
Location: 11,70
|
||||||
|
Owner: Atreides
|
||||||
|
Actor41: wind_trap
|
||||||
|
Location: 16,70
|
||||||
|
Owner: Atreides
|
||||||
|
Actor42: wall
|
||||||
|
Location: 33,70
|
||||||
|
Owner: Atreides
|
||||||
|
Actor43: wall
|
||||||
|
Location: 34,70
|
||||||
|
Owner: Atreides
|
||||||
|
Actor44: wall
|
||||||
|
Location: 35,70
|
||||||
|
Owner: Atreides
|
||||||
|
Actor45: wall
|
||||||
|
Location: 21,71
|
||||||
|
Owner: Atreides
|
||||||
|
Actor46: wall
|
||||||
|
Location: 33,71
|
||||||
|
Owner: Atreides
|
||||||
|
ASilo: silo
|
||||||
|
Location: 43,71
|
||||||
|
Owner: Atreides
|
||||||
|
Actor48: wall
|
||||||
|
Location: 21,72
|
||||||
|
Owner: Atreides
|
||||||
|
Actor49: wall
|
||||||
|
Location: 22,72
|
||||||
|
Owner: Atreides
|
||||||
|
AGunt1: medium_gun_turret
|
||||||
|
Location: 23,72
|
||||||
|
Owner: Atreides
|
||||||
|
TurretFacing: 0
|
||||||
|
AGunt2: medium_gun_turret
|
||||||
|
Location: 29,72
|
||||||
|
Owner: Atreides
|
||||||
|
TurretFacing: 0
|
||||||
|
Actor52: wall
|
||||||
|
Location: 30,72
|
||||||
|
Owner: Atreides
|
||||||
|
Actor53: wall
|
||||||
|
Location: 31,72
|
||||||
|
Owner: Atreides
|
||||||
|
Actor54: wall
|
||||||
|
Location: 32,72
|
||||||
|
Owner: Atreides
|
||||||
|
Actor55: wall
|
||||||
|
Location: 33,72
|
||||||
|
Owner: Atreides
|
||||||
|
AOutpost: outpost
|
||||||
|
Location: 42,73
|
||||||
|
Owner: Atreides
|
||||||
|
APower1: wind_trap
|
||||||
|
Location: 4,74
|
||||||
|
Owner: Atreides
|
||||||
|
APower2: wind_trap
|
||||||
|
Location: 6,74
|
||||||
|
Owner: Atreides
|
||||||
|
ABarracks: barracks
|
||||||
|
Location: 9,74
|
||||||
|
Owner: Atreides
|
||||||
|
AHeavyFactory: heavy_factory
|
||||||
|
Location: 12,74
|
||||||
|
Owner: Atreides
|
||||||
|
APower3: wind_trap
|
||||||
|
Location: 16,74
|
||||||
|
Owner: Atreides
|
||||||
|
Actor62: harvester
|
||||||
|
Location: 30,74
|
||||||
|
Owner: Atreides
|
||||||
|
ARefinery: refinery
|
||||||
|
Location: 32,75
|
||||||
|
Owner: Atreides
|
||||||
|
Actor64: light_inf
|
||||||
|
Location: 29,76
|
||||||
|
Owner: Atreides
|
||||||
|
APower4: wind_trap
|
||||||
|
Location: 37,76
|
||||||
|
Owner: Atreides
|
||||||
|
APower5: wind_trap
|
||||||
|
Location: 39,76
|
||||||
|
Owner: Atreides
|
||||||
|
Actor67: light_inf
|
||||||
|
Location: 46,76
|
||||||
|
Owner: Atreides
|
||||||
|
APower6: wind_trap
|
||||||
|
Location: 42,78
|
||||||
|
Owner: Atreides
|
||||||
|
Actor69: light_inf
|
||||||
|
Location: 44,79
|
||||||
|
Owner: Atreides
|
||||||
|
FSietch2: sietch
|
||||||
|
Location: 13,82
|
||||||
|
Owner: Fremen
|
||||||
|
Actor71: wall
|
||||||
|
Location: 19,82
|
||||||
|
Owner: Fremen
|
||||||
|
Actor72: wall
|
||||||
|
Location: 20,82
|
||||||
|
Owner: Fremen
|
||||||
|
Actor73: wall
|
||||||
|
Location: 21,82
|
||||||
|
Owner: Fremen
|
||||||
|
Actor74: fremen
|
||||||
|
Location: 19,83
|
||||||
|
Owner: Fremen
|
||||||
|
Actor75: wall
|
||||||
|
Location: 21,83
|
||||||
|
Owner: Fremen
|
||||||
|
Actor76: wall
|
||||||
|
Location: 21,84
|
||||||
|
Owner: Fremen
|
||||||
|
Actor77: fremen
|
||||||
|
Location: 16,85
|
||||||
|
Owner: Fremen
|
||||||
|
Actor78: wall
|
||||||
|
Location: 21,85
|
||||||
|
Owner: Fremen
|
||||||
|
Actor79: wall
|
||||||
|
Location: 20,86
|
||||||
|
Owner: Fremen
|
||||||
|
FGunt2: medium_gun_turret
|
||||||
|
Location: 21,86
|
||||||
|
Owner: Fremen
|
||||||
|
TurretFacing: 0
|
||||||
|
Actor81: fremen
|
||||||
|
Location: 14,87
|
||||||
|
Owner: Fremen
|
||||||
|
Actor82: fremen
|
||||||
|
Location: 19,88
|
||||||
|
Owner: Fremen
|
||||||
|
Actor83: spicebloom.spawnpoint
|
||||||
|
Location: 29,88
|
||||||
|
Owner: Neutral
|
||||||
|
Actor84: spicebloom.spawnpoint
|
||||||
|
Location: 5,89
|
||||||
|
Owner: Neutral
|
||||||
|
Actor85: fremen
|
||||||
|
Location: 13,90
|
||||||
|
Owner: Fremen
|
||||||
|
Actor86: fremen
|
||||||
|
Location: 22,90
|
||||||
|
Owner: Fremen
|
||||||
|
HarkonnenRally: waypoint
|
||||||
|
Owner: Neutral
|
||||||
|
Location: 70,42
|
||||||
|
HarkonnenEntry: waypoint
|
||||||
|
Owner: Neutral
|
||||||
|
Location: 71,42
|
||||||
|
FremenRally1: waypoint
|
||||||
|
Owner: Neutral
|
||||||
|
Location: 11,86
|
||||||
|
FremenEntry1: waypoint
|
||||||
|
Owner: Neutral
|
||||||
|
Location: 11,91
|
||||||
|
FremenRally2: waypoint
|
||||||
|
Owner: Neutral
|
||||||
|
Location: 24,82
|
||||||
|
FremenEntry2: waypoint
|
||||||
|
Owner: Neutral
|
||||||
|
Location: 24,91
|
||||||
|
FremenRally3: waypoint
|
||||||
|
Owner: Neutral
|
||||||
|
Location: 17,39
|
||||||
|
FremenEntry3: waypoint
|
||||||
|
Owner: Neutral
|
||||||
|
Location: 2,39
|
||||||
|
FremenRally4: waypoint
|
||||||
|
Owner: Neutral
|
||||||
|
Location: 69,14
|
||||||
|
FremenEntry4: waypoint
|
||||||
|
Owner: Neutral
|
||||||
|
Location: 71,14
|
||||||
|
FremenRally5: waypoint
|
||||||
|
Owner: Neutral
|
||||||
|
Location: 62,24
|
||||||
|
FremenEntry5: waypoint
|
||||||
|
Owner: Neutral
|
||||||
|
Location: 71,24
|
||||||
|
FremenRally6: waypoint
|
||||||
|
Owner: Neutral
|
||||||
|
Location: 58,28
|
||||||
|
FremenEntry6: waypoint
|
||||||
|
Owner: Neutral
|
||||||
|
Location: 71,28
|
||||||
|
AtreidesRally1: waypoint
|
||||||
|
Owner: Neutral
|
||||||
|
Location: 22,38
|
||||||
|
AtreidesEntry1: waypoint
|
||||||
|
Owner: Neutral
|
||||||
|
Location: 2,38
|
||||||
|
AtreidesRally2: waypoint
|
||||||
|
Owner: Neutral
|
||||||
|
Location: 26,74
|
||||||
|
AtreidesEntry2: waypoint
|
||||||
|
Owner: Neutral
|
||||||
|
Location: 39,91
|
||||||
|
AtreidesRally3: waypoint
|
||||||
|
Owner: Neutral
|
||||||
|
Location: 22,76
|
||||||
|
AtreidesEntry3: waypoint
|
||||||
|
Owner: Neutral
|
||||||
|
Location: 22,91
|
||||||
|
|
||||||
|
Rules: d2k|rules/campaign-rules.yaml, rules.yaml
|
||||||
77
mods/d2k/maps/harkonnen-04/rules.yaml
Normal file
77
mods/d2k/maps/harkonnen-04/rules.yaml
Normal file
@@ -0,0 +1,77 @@
|
|||||||
|
Player:
|
||||||
|
PlayerResources:
|
||||||
|
DefaultCash: 5000
|
||||||
|
|
||||||
|
World:
|
||||||
|
LuaScript:
|
||||||
|
Scripts: harkonnen04.lua, harkonnen04-AI.lua
|
||||||
|
MissionData:
|
||||||
|
Briefing: The native Fremen must be dealt with. Assemble a strike force to lead a sweep through the mountains. Seek out the Fremen hold, and destroy it. If any House responds, destroy it.\n\nTanks have been deployed to grind the Fremen beneath their treads. Demonstrate the power of House Harkonnen.
|
||||||
|
BriefingVideo: H_BR04_E.VQA
|
||||||
|
MapOptions:
|
||||||
|
TechLevel: low
|
||||||
|
ScriptLobbyDropdown@difficulty:
|
||||||
|
ID: difficulty
|
||||||
|
Label: Difficulty
|
||||||
|
Values:
|
||||||
|
easy: Easy
|
||||||
|
normal: Normal
|
||||||
|
hard: Hard
|
||||||
|
Default: easy
|
||||||
|
|
||||||
|
carryall.reinforce:
|
||||||
|
Cargo:
|
||||||
|
MaxWeight: 10
|
||||||
|
|
||||||
|
sietch:
|
||||||
|
Exit:
|
||||||
|
ExitCell: 0,2
|
||||||
|
Production:
|
||||||
|
Produces: Infantry
|
||||||
|
|
||||||
|
nsfremen:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: ~sietch
|
||||||
|
AutoTarget:
|
||||||
|
InitialStanceAI: AttackAnything
|
||||||
|
|
||||||
|
concreteb:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: ~disabled
|
||||||
|
|
||||||
|
medium_gun_turret:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: ~disabled
|
||||||
|
|
||||||
|
outpost:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: barracks
|
||||||
|
|
||||||
|
quad:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: upgrade.light
|
||||||
|
|
||||||
|
trooper:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: upgrade.barracks
|
||||||
|
|
||||||
|
engineer:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: upgrade.barracks
|
||||||
|
|
||||||
|
repair_pad:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: heavy_factory, upgrade.heavy
|
||||||
|
|
||||||
|
mcv:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: repair_pad, upgrade.heavy
|
||||||
|
|
||||||
|
upgrade.conyard:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: ~disabled
|
||||||
|
|
||||||
|
fremen:
|
||||||
|
AutoTarget:
|
||||||
|
InitialStanceAI: AttackAnything
|
||||||
|
MustBeDestroyed:
|
||||||
@@ -24,3 +24,4 @@ Harkonnen Campaign:
|
|||||||
./mods/d2k/maps/harkonnen-02b
|
./mods/d2k/maps/harkonnen-02b
|
||||||
./mods/d2k/maps/harkonnen-03a
|
./mods/d2k/maps/harkonnen-03a
|
||||||
./mods/d2k/maps/harkonnen-03b
|
./mods/d2k/maps/harkonnen-03b
|
||||||
|
./mods/d2k/maps/harkonnen-04
|
||||||
|
|||||||
Reference in New Issue
Block a user