Fixed: Potential exploit with ChronoshiftPower
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@@ -29,7 +29,7 @@ namespace OpenRA.Mods.RA
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public void ResolveOrder(Actor self, Order order)
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{
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if (!IsAvailable) return;
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if (!IsReady) return;
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if (order.OrderString == "ChronosphereSelect" && self.Owner == self.World.LocalPlayer)
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{
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