@@ -27,7 +27,7 @@ Trigger.OnEnteredFootprint(BridgeShroudTrigger, function(a, id)
|
||||
bridgeShroudTrigger = true
|
||||
local cameraBridge = Actor.Create("camera", true, { Owner = player, Location = CameraBridge.Location })
|
||||
Trigger.AfterDelay(DateTime.Seconds(15), function()
|
||||
cameraBridge.Kill()
|
||||
cameraBridge.Destroy()
|
||||
end)
|
||||
end
|
||||
end)
|
||||
@@ -46,7 +46,7 @@ Trigger.OnEnteredFootprint(EnemyBaseEntranceShroudTrigger, function(a, id)
|
||||
enemyBaseEntranceShroudTrigger = true
|
||||
local cameraBaseEntrance = Actor.Create("camera", true, { Owner = player, Location = CameraBaseEntrance.Location })
|
||||
Trigger.AfterDelay(DateTime.Seconds(15), function()
|
||||
cameraBaseEntrance.Kill()
|
||||
cameraBaseEntrance.Destroy()
|
||||
end)
|
||||
end
|
||||
end)
|
||||
@@ -57,8 +57,8 @@ Trigger.OnEnteredFootprint(EnemyBaseShroudTrigger, function(a, id)
|
||||
local cameraBase1 = Actor.Create("camera", true, { Owner = player, Location = CameraBase1.Location })
|
||||
local cameraBase2 = Actor.Create("camera", true, { Owner = player, Location = CameraBase2.Location })
|
||||
Trigger.AfterDelay(DateTime.Seconds(15), function()
|
||||
cameraBase1.Kill()
|
||||
cameraBase2.Kill()
|
||||
cameraBase1.Destroy()
|
||||
cameraBase2.Destroy()
|
||||
end)
|
||||
end
|
||||
end)
|
||||
@@ -115,7 +115,7 @@ end)
|
||||
Trigger.OnKilled(IntroSoldier1, function()
|
||||
local cameraIntro = Actor.Create("camera", true, { Owner = player, Location = CameraStart.Location })
|
||||
Trigger.AfterDelay(DateTime.Seconds(15), function()
|
||||
cameraIntro.Kill()
|
||||
cameraIntro.Destroy()
|
||||
end)
|
||||
end)
|
||||
|
||||
|
||||
Reference in New Issue
Block a user