fix removal of cameras in nod07a and nod08a

fixes #11963
This commit is contained in:
clemty
2016-09-03 22:54:41 +02:00
parent 0ec0db72e4
commit 47080d5dc0
5 changed files with 14 additions and 14 deletions

View File

@@ -27,7 +27,7 @@ Trigger.OnEnteredFootprint(BridgeShroudTrigger, function(a, id)
bridgeShroudTrigger = true
local cameraBridge = Actor.Create("camera", true, { Owner = player, Location = CameraBridge.Location })
Trigger.AfterDelay(DateTime.Seconds(15), function()
cameraBridge.Kill()
cameraBridge.Destroy()
end)
end
end)
@@ -46,7 +46,7 @@ Trigger.OnEnteredFootprint(EnemyBaseEntranceShroudTrigger, function(a, id)
enemyBaseEntranceShroudTrigger = true
local cameraBaseEntrance = Actor.Create("camera", true, { Owner = player, Location = CameraBaseEntrance.Location })
Trigger.AfterDelay(DateTime.Seconds(15), function()
cameraBaseEntrance.Kill()
cameraBaseEntrance.Destroy()
end)
end
end)
@@ -57,8 +57,8 @@ Trigger.OnEnteredFootprint(EnemyBaseShroudTrigger, function(a, id)
local cameraBase1 = Actor.Create("camera", true, { Owner = player, Location = CameraBase1.Location })
local cameraBase2 = Actor.Create("camera", true, { Owner = player, Location = CameraBase2.Location })
Trigger.AfterDelay(DateTime.Seconds(15), function()
cameraBase1.Kill()
cameraBase2.Kill()
cameraBase1.Destroy()
cameraBase2.Destroy()
end)
end
end)
@@ -115,7 +115,7 @@ end)
Trigger.OnKilled(IntroSoldier1, function()
local cameraIntro = Actor.Create("camera", true, { Owner = player, Location = CameraStart.Location })
Trigger.AfterDelay(DateTime.Seconds(15), function()
cameraIntro.Kill()
cameraIntro.Destroy()
end)
end)