@@ -30,7 +30,7 @@ Trigger.OnEnteredFootprint(CameraBarrierTrigger, function(a, id)
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cameraBarrierTrigger = true
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local cameraBarrier = Actor.Create("camera", true, { Owner = player, Location = CameraBarrier.Location })
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Trigger.AfterDelay(DateTime.Seconds(15), function()
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cameraBarrier.Kill()
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cameraBarrier.Destroy()
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end)
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end
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end)
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@@ -43,10 +43,10 @@ Trigger.OnEnteredFootprint(CameraBaseTrigger, function(a, id)
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local cameraBase3 = Actor.Create("camera", true, { Owner = player, Location = CameraBase3.Location })
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local cameraBase4 = Actor.Create("camera", true, { Owner = player, Location = CameraBase4.Location })
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Trigger.AfterDelay(DateTime.Minutes(1), function()
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cameraBase1.Kill()
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cameraBase2.Kill()
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cameraBase3.Kill()
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cameraBase4.Kill()
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||||
cameraBase1.Destroy()
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cameraBase2.Destroy()
|
||||
cameraBase3.Destroy()
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||||
cameraBase4.Destroy()
|
||||
end)
|
||||
end
|
||||
end)
|
||||
|
||||
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Block a user