@@ -216,7 +216,7 @@ Trigger.OnEnteredFootprint(ReinforcementsTrigger, function(a, id)
|
||||
|
||||
Trigger.AfterDelay(DateTime.Minutes(2), function()
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Flare.Destroy()
|
||||
FlareCamera.Kill()
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||||
FlareCamera.Destroy()
|
||||
end)
|
||||
end
|
||||
end)
|
||||
|
||||
@@ -153,7 +153,7 @@ Trigger.OnAllKilledOrCaptured(Outpost, function()
|
||||
end)
|
||||
|
||||
Trigger.AfterDelay(DateTime.Minutes(1), function()
|
||||
FlareCamera.Kill()
|
||||
FlareCamera.Destroy()
|
||||
Flare.Destroy()
|
||||
end)
|
||||
|
||||
|
||||
@@ -155,8 +155,8 @@ Trigger.OnAllKilledOrCaptured(Outpost, function()
|
||||
end)
|
||||
|
||||
Trigger.AfterDelay(DateTime.Minutes(1), function()
|
||||
FlareCamera1.Kill()
|
||||
FlareCamera2.Kill()
|
||||
FlareCamera1.Destroy()
|
||||
FlareCamera2.Destroy()
|
||||
Flare.Destroy()
|
||||
end)
|
||||
|
||||
|
||||
@@ -27,7 +27,7 @@ Trigger.OnEnteredFootprint(BridgeShroudTrigger, function(a, id)
|
||||
bridgeShroudTrigger = true
|
||||
local cameraBridge = Actor.Create("camera", true, { Owner = player, Location = CameraBridge.Location })
|
||||
Trigger.AfterDelay(DateTime.Seconds(15), function()
|
||||
cameraBridge.Kill()
|
||||
cameraBridge.Destroy()
|
||||
end)
|
||||
end
|
||||
end)
|
||||
@@ -46,7 +46,7 @@ Trigger.OnEnteredFootprint(EnemyBaseEntranceShroudTrigger, function(a, id)
|
||||
enemyBaseEntranceShroudTrigger = true
|
||||
local cameraBaseEntrance = Actor.Create("camera", true, { Owner = player, Location = CameraBaseEntrance.Location })
|
||||
Trigger.AfterDelay(DateTime.Seconds(15), function()
|
||||
cameraBaseEntrance.Kill()
|
||||
cameraBaseEntrance.Destroy()
|
||||
end)
|
||||
end
|
||||
end)
|
||||
@@ -57,8 +57,8 @@ Trigger.OnEnteredFootprint(EnemyBaseShroudTrigger, function(a, id)
|
||||
local cameraBase1 = Actor.Create("camera", true, { Owner = player, Location = CameraBase1.Location })
|
||||
local cameraBase2 = Actor.Create("camera", true, { Owner = player, Location = CameraBase2.Location })
|
||||
Trigger.AfterDelay(DateTime.Seconds(15), function()
|
||||
cameraBase1.Kill()
|
||||
cameraBase2.Kill()
|
||||
cameraBase1.Destroy()
|
||||
cameraBase2.Destroy()
|
||||
end)
|
||||
end
|
||||
end)
|
||||
@@ -115,7 +115,7 @@ end)
|
||||
Trigger.OnKilled(IntroSoldier1, function()
|
||||
local cameraIntro = Actor.Create("camera", true, { Owner = player, Location = CameraStart.Location })
|
||||
Trigger.AfterDelay(DateTime.Seconds(15), function()
|
||||
cameraIntro.Kill()
|
||||
cameraIntro.Destroy()
|
||||
end)
|
||||
end)
|
||||
|
||||
|
||||
@@ -30,7 +30,7 @@ Trigger.OnEnteredFootprint(CameraBarrierTrigger, function(a, id)
|
||||
cameraBarrierTrigger = true
|
||||
local cameraBarrier = Actor.Create("camera", true, { Owner = player, Location = CameraBarrier.Location })
|
||||
Trigger.AfterDelay(DateTime.Seconds(15), function()
|
||||
cameraBarrier.Kill()
|
||||
cameraBarrier.Destroy()
|
||||
end)
|
||||
end
|
||||
end)
|
||||
@@ -43,10 +43,10 @@ Trigger.OnEnteredFootprint(CameraBaseTrigger, function(a, id)
|
||||
local cameraBase3 = Actor.Create("camera", true, { Owner = player, Location = CameraBase3.Location })
|
||||
local cameraBase4 = Actor.Create("camera", true, { Owner = player, Location = CameraBase4.Location })
|
||||
Trigger.AfterDelay(DateTime.Minutes(1), function()
|
||||
cameraBase1.Kill()
|
||||
cameraBase2.Kill()
|
||||
cameraBase3.Kill()
|
||||
cameraBase4.Kill()
|
||||
cameraBase1.Destroy()
|
||||
cameraBase2.Destroy()
|
||||
cameraBase3.Destroy()
|
||||
cameraBase4.Destroy()
|
||||
end)
|
||||
end
|
||||
end)
|
||||
|
||||
Reference in New Issue
Block a user