Polish deployed mobile sensor array:
- Force temperate palette to avoid glitches on snow maps - Add missing active animation
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@@ -31,6 +31,10 @@
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Tileset: TEMPERATE
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Filename: unittem.pal
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ShadowIndex: 1
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PaletteFromFile@playerforcetem:
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Name: playertem
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Filename: unittem.pal
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ShadowIndex: 1
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PaletteFromFile@playersno-nomuzzle:
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Name: player-nomuzzle
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Tileset: SNOW
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@@ -136,6 +140,10 @@
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PlayerColorPalette:
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BasePalette: player
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RemapIndex: 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31
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PlayerColorPalette@forcetem:
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BaseName: playertem
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BasePalette: playertem
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RemapIndex: 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31
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PlayerColorPalette@NOMUZZLE:
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BaseName: player-nomuzzle
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BasePalette: player-nomuzzle
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@@ -150,6 +150,7 @@ LPST:
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Condition: real-actor
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RenderSprites:
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Image: lpst.gdi
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PlayerPalette: playertem
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FactionImages:
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gdi: lpst.gdi
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nod: lpst.nod
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@@ -174,6 +175,15 @@ LPST:
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RequiresCondition: undeployed
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WithSpriteBody@deployed:
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RequiresCondition: !undeployed && real-actor
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WithIdleOverlay@LIGHTS:
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RequiresCondition: deployed && real-actor && !empdisable
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Sequence: idle-lights
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Palette: player-nobright
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IsPlayerPalette: True
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WithIdleOverlay@LIGHTS-BRIGHT:
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RequiresCondition: deployed && real-actor && !empdisable
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Sequence: idle-lights-bright
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Palette: bright
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DetectCloaked:
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RequiresCondition: !empdisable && deployed
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Range: 18c0
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@@ -58,6 +58,21 @@ lpst.gdi:
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UseTilesetCode: true
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Length: 36
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ShadowStart: 36
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idle-lights: gadpsa_a
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DepthSprite: isodepth.shp
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DepthSpriteOffset: -6, -6
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Offset: 0, -13, 12
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UseTilesetCode: true
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Length: 10
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Tick: 200
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idle-lights-bright: gadpsa_a
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DepthSprite: isodepth.shp
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DepthSpriteOffset: -6, -6
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Offset: 0, -13, 12
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UseTilesetCode: true
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Length: 10
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Tick: 200
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IgnoreWorldTint: True
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icon: sidebar-gdi|lpsticon
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lpst.nod:
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