Merge pull request #11886 from reaperrr/UpgradeOnMovement

Add UpgradeOnMovement trait
This commit is contained in:
Paul Chote
2016-10-23 17:12:23 +01:00
committed by GitHub
2 changed files with 76 additions and 0 deletions

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@@ -499,6 +499,7 @@
<Compile Include="Traits\Upgrades\UpgradeActorsNear.cs" />
<Compile Include="Traits\Upgrades\UpgradeOnDamageState.cs" />
<Compile Include="Traits\Upgrades\UpgradeOnTerrain.cs" />
<Compile Include="Traits\Upgrades\UpgradeOnMovement.cs" />
<Compile Include="Traits\Upgrades\UpgradeManager.cs" />
<Compile Include="Traits\Valued.cs" />
<Compile Include="Traits\Voiced.cs" />

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@@ -0,0 +1,75 @@
#region Copyright & License Information
/*
* Copyright 2007-2016 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Linq;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
public class UpgradeOnMovementInfo : UpgradableTraitInfo, Requires<UpgradeManagerInfo>, Requires<IMoveInfo>
{
[UpgradeGrantedReference, FieldLoader.Require]
[Desc("The upgrades to grant.")]
public readonly string[] Upgrades = { };
[Desc("Apply upgrades on straight vertical movement as well.")]
public readonly bool ConsiderVerticalMovement = false;
public override object Create(ActorInitializer init) { return new UpgradeOnMovement(init.Self, this); }
}
public class UpgradeOnMovement : UpgradableTrait<UpgradeOnMovementInfo>, ITick
{
readonly UpgradeManager manager;
readonly IMove movement;
bool granted;
public UpgradeOnMovement(Actor self, UpgradeOnMovementInfo info)
: base(info)
{
manager = self.Trait<UpgradeManager>();
movement = self.Trait<IMove>();
}
void Revoke(Actor self)
{
if (!granted)
return;
foreach (var up in Info.Upgrades)
manager.RevokeUpgrade(self, up, this);
granted = false;
}
void ITick.Tick(Actor self)
{
if (IsTraitDisabled)
{
Revoke(self);
return;
}
var isMovingVertically = Info.ConsiderVerticalMovement ? movement.IsMovingVertically : false;
var isMoving = !self.IsDead && (movement.IsMoving || isMovingVertically);
if (isMoving && !granted)
{
foreach (var up in Info.Upgrades)
manager.GrantUpgrade(self, up, this);
granted = true;
}
else if (!isMoving)
Revoke(self);
}
}
}