Merge pull request #5891 from Mailaender/d2k-captureable-tech
Added captureable tech for Dune 2000
This commit is contained in:
@@ -22,7 +22,7 @@ CONCRETEA:
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Buildable:
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Queue: Building
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BuildPaletteOrder: 10
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Owner: atreides, harkonnen, ordos
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Prerequisites: ~conyard
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Valued:
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Cost: 20
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@@ -34,7 +34,7 @@ CONCRETEB:
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Buildable:
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Queue: Building
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BuildPaletteOrder: 10
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Owner: atreides, harkonnen, ordos
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Prerequisites: ~conyard
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Valued:
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Cost: 50
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@@ -51,7 +51,7 @@ CONCRETEB:
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Buildable:
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Queue: Building
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BuildPaletteOrder: 1000
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Owner: None
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Prerequisites: ~disabled
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Selectable:
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Bounds: 96,64
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Health:
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@@ -71,7 +71,7 @@ CONCRETEB:
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BaseBuilding:
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ProductionBar:
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ProvidesCustomPrerequisite:
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Prerequisite: Conyard
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Prerequisite: conyard
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WithBuildingPlacedOverlay:
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Palette: d2k
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Power:
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@@ -80,7 +80,7 @@ CONCRETEB:
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^POWER:
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Inherits: ^Building
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Buildable:
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Prerequisites: Conyard
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Prerequisites: ~conyard
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Queue: Building
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BuildPaletteOrder: 10
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Selectable:
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@@ -101,7 +101,7 @@ CONCRETEB:
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RevealsShroud:
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Range: 4c0
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ProvidesCustomPrerequisite:
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Prerequisite: Power
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Prerequisite: power
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WithIdleOverlay@ZAPS:
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Sequence: idle-zaps
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Power:
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@@ -111,7 +111,7 @@ CONCRETEB:
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^BARRACKS:
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Inherits: ^Building
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Buildable:
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Prerequisites: Power
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Prerequisites: ~conyard, power
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Queue: Building
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BuildPaletteOrder: 40
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Selectable:
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@@ -146,14 +146,14 @@ CONCRETEB:
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RepairsUnits:
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ValuePercentage: 0
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ProvidesCustomPrerequisite:
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Prerequisite: Barracks
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Prerequisite: barracks
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Power:
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Amount: -20
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^REFINERY:
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Inherits: ^Building
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Buildable:
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Prerequisites: Power
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Prerequisites: ~conyard, ~power
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Queue: Building
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BuildPaletteOrder: 20
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Selectable:
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@@ -189,7 +189,7 @@ CONCRETEB:
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SpawnOffset: 2,1
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Facing: 160
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ProvidesCustomPrerequisite:
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Prerequisite: Refinery
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Prerequisite: refinery
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WithDockingOverlay@SMOKE:
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Sequence: smoke
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Power:
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@@ -200,7 +200,7 @@ CONCRETEB:
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^SILO:
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Inherits: ^Building
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Buildable:
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Prerequisites: Refinery
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Prerequisites: ~conyard, refinery
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Queue: Building
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BuildPaletteOrder: 30
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Selectable:
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@@ -232,7 +232,7 @@ CONCRETEB:
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^LIGHT:
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Inherits: ^Building
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Buildable:
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Prerequisites: Refinery
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Prerequisites: ~conyard, refinery
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Queue: Building
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BuildPaletteOrder: 70
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Selectable:
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@@ -262,7 +262,7 @@ CONCRETEB:
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PrimaryBuilding:
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ProductionBar:
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ProvidesCustomPrerequisite:
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Prerequisite: Light
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Prerequisite: light
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WithProductionOverlay@WELDING:
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Sequence: production-welding
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WithIdleOverlay@TOP:
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@@ -273,7 +273,7 @@ CONCRETEB:
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^HEAVY:
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Inherits: ^Building
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Buildable:
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Prerequisites: Refinery
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Prerequisites: ~conyard, refinery
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Queue: Building
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BuildPaletteOrder: 100
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Selectable:
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@@ -303,7 +303,7 @@ CONCRETEB:
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PrimaryBuilding:
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ProductionBar:
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ProvidesCustomPrerequisite:
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Prerequisite: Heavy
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Prerequisite: heavy
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WithProductionOverlay@WELDING:
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Sequence: production-welding
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WithIdleOverlay@TOP:
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@@ -317,7 +317,7 @@ CONCRETEB:
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CanPowerDown:
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DisabledOverlay:
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Buildable:
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Prerequisites: Barracks, ~techlevel.medium
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Prerequisites: ~conyard, barracks, ~techlevel.medium
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Queue: Building
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BuildPaletteOrder: 50
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Selectable:
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@@ -342,7 +342,7 @@ CONCRETEB:
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Range: 6
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RenderDetectionCircle:
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ProvidesCustomPrerequisite:
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Prerequisite: Outpost
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Prerequisite: radar
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WithIdleOverlay@DISH:
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Sequence: idle-dish
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PauseOnLowPower: yes
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@@ -357,7 +357,7 @@ CONCRETEB:
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Name: Starport
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Description: Dropzone for quick reinforcements, at a price.\n Requires power to operate
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Buildable:
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Prerequisites: Outpost, ~techlevel.high
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Prerequisites: ~conyard, radar, ~techlevel.high
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Queue: Building
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BuildPaletteOrder: 80
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Building:
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@@ -390,14 +390,14 @@ CONCRETEB:
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CanPowerDown:
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DisabledOverlay:
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ProvidesCustomPrerequisite:
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Prerequisite: Starport
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Prerequisite: starport
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Power:
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Amount: -40
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^WALL:
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Buildable:
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Queue: Building
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Prerequisites: Barracks
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Prerequisites: ~conyard, barracks
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BuildPaletteOrder: 60
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SoundOnDamageTransition:
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DamagedSound:
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@@ -446,13 +446,13 @@ CONCRETEB:
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WALL:
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Inherits: ^WALL
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Buildable:
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Owner:
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Prerequisites: ~disabled
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^GUNTOWER:
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Inherits: ^Building
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Buildable:
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Queue: Building
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Prerequisites: Barracks
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Prerequisites: ~conyard, barracks
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BuildPaletteOrder: 90
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Valued:
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Cost: 650
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@@ -504,7 +504,7 @@ WALL:
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Inherits: ^Building
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Buildable:
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Queue: Building
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Prerequisites: Outpost, ~techlevel.medium
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Prerequisites: ~conyard, radar, ~techlevel.medium
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BuildPaletteOrder: 120
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Valued:
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Cost: 850
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@@ -556,7 +556,7 @@ WALL:
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Inherits: ^Building
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Buildable:
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Queue: Building
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Prerequisites: Heavy, ~techlevel.medium
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Prerequisites: ~conyard, heavy, ~techlevel.medium
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BuildPaletteOrder: 130
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Valued:
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Cost: 500
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@@ -579,7 +579,7 @@ WALL:
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RallyPoint:
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RallyPoint: 1,3
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ProvidesCustomPrerequisite:
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Prerequisite: Repair
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Prerequisite: repair
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WithRepairOverlay:
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Palette: repairlights
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Power:
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@@ -588,7 +588,7 @@ WALL:
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^HIGHTECH:
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Inherits: ^Building
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Buildable:
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Prerequisites: Outpost, ~techlevel.medium
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Prerequisites: ~conyard, radar, ~techlevel.medium
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Queue: Building
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BuildPaletteOrder: 110
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Selectable:
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@@ -609,7 +609,7 @@ WALL:
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RevealsShroud:
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Range: 4c0
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ProvidesCustomPrerequisite:
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Prerequisite: Hitech
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Prerequisite: hightech
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# WithProductionOverlay@WELDING:
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# Sequence: production-welding
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Power:
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@@ -619,7 +619,7 @@ WALL:
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Inherits: ^Building
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Buildable:
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Queue: Building
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Prerequisites: Hitech, ~techlevel.high
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Prerequisites: ~conyard, hightech, ~techlevel.high
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BuildPaletteOrder: 140
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Selectable:
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Bounds: 96,64
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@@ -650,7 +650,7 @@ WALL:
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RevealsShroud:
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Range: 4c0
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ProvidesCustomPrerequisite:
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Prerequisite: Research
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Prerequisite: research
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WithIdleOverlay@LIGHTS:
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Sequence: idle-lights
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Power:
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@@ -659,7 +659,7 @@ WALL:
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^PALACE:
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Inherits: ^Building
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Buildable:
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Prerequisites: Research, ~techlevel.high
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Prerequisites: ~conyard, research, ~techlevel.high
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Queue: Building
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BuildPaletteOrder: 150
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Selectable:
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@@ -684,7 +684,7 @@ WALL:
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DetectCloaked:
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Range: 4
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ProvidesCustomPrerequisite:
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Prerequisite: Palace
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Prerequisite: palace
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Power:
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Amount: -50
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@@ -718,7 +718,7 @@ PALACEC:
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Buildable:
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Queue: Building
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BuildPaletteOrder: 1000
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Owner: None
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Prerequisites: ~disabled
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Building:
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Footprint: =x= xxx xxx
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Dimensions: 3,3
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@@ -726,12 +726,19 @@ PALACEC:
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HEAVYC:
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Inherits: ^HEAVY
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-Buildable:
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Buildable:
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Queue: Building
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BuildPaletteOrder: 1100
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Prerequisites: ~disabled
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CONYARD:
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Tooltip:
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Name: Construction Yard
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BARRACKS:
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Tooltip:
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Name: Barracks
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LIGHT:
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Tooltip:
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Name: Light Factory
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@@ -740,7 +747,7 @@ HEAVY:
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Tooltip:
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Name: Heavy Factory
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HITECH:
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HIGHTECH:
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Tooltip:
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Name: High-Tech Facility
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@@ -752,3 +759,14 @@ RESEARCH:
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Tooltip:
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Name: Ix Lab
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RADAR:
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Tooltip:
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Name: Outpost
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POWER:
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Tooltip:
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Name: Windtrap
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REFINERY:
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Tooltip:
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Name: Spice Refinery
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