Merge pull request #5891 from Mailaender/d2k-captureable-tech

Added captureable tech for Dune 2000
This commit is contained in:
Paul Chote
2014-08-31 09:10:35 +12:00
7 changed files with 149 additions and 124 deletions

View File

@@ -22,7 +22,7 @@ CONCRETEA:
Buildable:
Queue: Building
BuildPaletteOrder: 10
Owner: atreides, harkonnen, ordos
Prerequisites: ~conyard
Valued:
Cost: 20
@@ -34,7 +34,7 @@ CONCRETEB:
Buildable:
Queue: Building
BuildPaletteOrder: 10
Owner: atreides, harkonnen, ordos
Prerequisites: ~conyard
Valued:
Cost: 50
@@ -51,7 +51,7 @@ CONCRETEB:
Buildable:
Queue: Building
BuildPaletteOrder: 1000
Owner: None
Prerequisites: ~disabled
Selectable:
Bounds: 96,64
Health:
@@ -71,7 +71,7 @@ CONCRETEB:
BaseBuilding:
ProductionBar:
ProvidesCustomPrerequisite:
Prerequisite: Conyard
Prerequisite: conyard
WithBuildingPlacedOverlay:
Palette: d2k
Power:
@@ -80,7 +80,7 @@ CONCRETEB:
^POWER:
Inherits: ^Building
Buildable:
Prerequisites: Conyard
Prerequisites: ~conyard
Queue: Building
BuildPaletteOrder: 10
Selectable:
@@ -101,7 +101,7 @@ CONCRETEB:
RevealsShroud:
Range: 4c0
ProvidesCustomPrerequisite:
Prerequisite: Power
Prerequisite: power
WithIdleOverlay@ZAPS:
Sequence: idle-zaps
Power:
@@ -111,7 +111,7 @@ CONCRETEB:
^BARRACKS:
Inherits: ^Building
Buildable:
Prerequisites: Power
Prerequisites: ~conyard, power
Queue: Building
BuildPaletteOrder: 40
Selectable:
@@ -146,14 +146,14 @@ CONCRETEB:
RepairsUnits:
ValuePercentage: 0
ProvidesCustomPrerequisite:
Prerequisite: Barracks
Prerequisite: barracks
Power:
Amount: -20
^REFINERY:
Inherits: ^Building
Buildable:
Prerequisites: Power
Prerequisites: ~conyard, ~power
Queue: Building
BuildPaletteOrder: 20
Selectable:
@@ -189,7 +189,7 @@ CONCRETEB:
SpawnOffset: 2,1
Facing: 160
ProvidesCustomPrerequisite:
Prerequisite: Refinery
Prerequisite: refinery
WithDockingOverlay@SMOKE:
Sequence: smoke
Power:
@@ -200,7 +200,7 @@ CONCRETEB:
^SILO:
Inherits: ^Building
Buildable:
Prerequisites: Refinery
Prerequisites: ~conyard, refinery
Queue: Building
BuildPaletteOrder: 30
Selectable:
@@ -232,7 +232,7 @@ CONCRETEB:
^LIGHT:
Inherits: ^Building
Buildable:
Prerequisites: Refinery
Prerequisites: ~conyard, refinery
Queue: Building
BuildPaletteOrder: 70
Selectable:
@@ -262,7 +262,7 @@ CONCRETEB:
PrimaryBuilding:
ProductionBar:
ProvidesCustomPrerequisite:
Prerequisite: Light
Prerequisite: light
WithProductionOverlay@WELDING:
Sequence: production-welding
WithIdleOverlay@TOP:
@@ -273,7 +273,7 @@ CONCRETEB:
^HEAVY:
Inherits: ^Building
Buildable:
Prerequisites: Refinery
Prerequisites: ~conyard, refinery
Queue: Building
BuildPaletteOrder: 100
Selectable:
@@ -303,7 +303,7 @@ CONCRETEB:
PrimaryBuilding:
ProductionBar:
ProvidesCustomPrerequisite:
Prerequisite: Heavy
Prerequisite: heavy
WithProductionOverlay@WELDING:
Sequence: production-welding
WithIdleOverlay@TOP:
@@ -317,7 +317,7 @@ CONCRETEB:
CanPowerDown:
DisabledOverlay:
Buildable:
Prerequisites: Barracks, ~techlevel.medium
Prerequisites: ~conyard, barracks, ~techlevel.medium
Queue: Building
BuildPaletteOrder: 50
Selectable:
@@ -342,7 +342,7 @@ CONCRETEB:
Range: 6
RenderDetectionCircle:
ProvidesCustomPrerequisite:
Prerequisite: Outpost
Prerequisite: radar
WithIdleOverlay@DISH:
Sequence: idle-dish
PauseOnLowPower: yes
@@ -357,7 +357,7 @@ CONCRETEB:
Name: Starport
Description: Dropzone for quick reinforcements, at a price.\n Requires power to operate
Buildable:
Prerequisites: Outpost, ~techlevel.high
Prerequisites: ~conyard, radar, ~techlevel.high
Queue: Building
BuildPaletteOrder: 80
Building:
@@ -390,14 +390,14 @@ CONCRETEB:
CanPowerDown:
DisabledOverlay:
ProvidesCustomPrerequisite:
Prerequisite: Starport
Prerequisite: starport
Power:
Amount: -40
^WALL:
Buildable:
Queue: Building
Prerequisites: Barracks
Prerequisites: ~conyard, barracks
BuildPaletteOrder: 60
SoundOnDamageTransition:
DamagedSound:
@@ -446,13 +446,13 @@ CONCRETEB:
WALL:
Inherits: ^WALL
Buildable:
Owner:
Prerequisites: ~disabled
^GUNTOWER:
Inherits: ^Building
Buildable:
Queue: Building
Prerequisites: Barracks
Prerequisites: ~conyard, barracks
BuildPaletteOrder: 90
Valued:
Cost: 650
@@ -504,7 +504,7 @@ WALL:
Inherits: ^Building
Buildable:
Queue: Building
Prerequisites: Outpost, ~techlevel.medium
Prerequisites: ~conyard, radar, ~techlevel.medium
BuildPaletteOrder: 120
Valued:
Cost: 850
@@ -556,7 +556,7 @@ WALL:
Inherits: ^Building
Buildable:
Queue: Building
Prerequisites: Heavy, ~techlevel.medium
Prerequisites: ~conyard, heavy, ~techlevel.medium
BuildPaletteOrder: 130
Valued:
Cost: 500
@@ -579,7 +579,7 @@ WALL:
RallyPoint:
RallyPoint: 1,3
ProvidesCustomPrerequisite:
Prerequisite: Repair
Prerequisite: repair
WithRepairOverlay:
Palette: repairlights
Power:
@@ -588,7 +588,7 @@ WALL:
^HIGHTECH:
Inherits: ^Building
Buildable:
Prerequisites: Outpost, ~techlevel.medium
Prerequisites: ~conyard, radar, ~techlevel.medium
Queue: Building
BuildPaletteOrder: 110
Selectable:
@@ -609,7 +609,7 @@ WALL:
RevealsShroud:
Range: 4c0
ProvidesCustomPrerequisite:
Prerequisite: Hitech
Prerequisite: hightech
# WithProductionOverlay@WELDING:
# Sequence: production-welding
Power:
@@ -619,7 +619,7 @@ WALL:
Inherits: ^Building
Buildable:
Queue: Building
Prerequisites: Hitech, ~techlevel.high
Prerequisites: ~conyard, hightech, ~techlevel.high
BuildPaletteOrder: 140
Selectable:
Bounds: 96,64
@@ -650,7 +650,7 @@ WALL:
RevealsShroud:
Range: 4c0
ProvidesCustomPrerequisite:
Prerequisite: Research
Prerequisite: research
WithIdleOverlay@LIGHTS:
Sequence: idle-lights
Power:
@@ -659,7 +659,7 @@ WALL:
^PALACE:
Inherits: ^Building
Buildable:
Prerequisites: Research, ~techlevel.high
Prerequisites: ~conyard, research, ~techlevel.high
Queue: Building
BuildPaletteOrder: 150
Selectable:
@@ -684,7 +684,7 @@ WALL:
DetectCloaked:
Range: 4
ProvidesCustomPrerequisite:
Prerequisite: Palace
Prerequisite: palace
Power:
Amount: -50
@@ -718,7 +718,7 @@ PALACEC:
Buildable:
Queue: Building
BuildPaletteOrder: 1000
Owner: None
Prerequisites: ~disabled
Building:
Footprint: =x= xxx xxx
Dimensions: 3,3
@@ -726,12 +726,19 @@ PALACEC:
HEAVYC:
Inherits: ^HEAVY
-Buildable:
Buildable:
Queue: Building
BuildPaletteOrder: 1100
Prerequisites: ~disabled
CONYARD:
Tooltip:
Name: Construction Yard
BARRACKS:
Tooltip:
Name: Barracks
LIGHT:
Tooltip:
Name: Light Factory
@@ -740,7 +747,7 @@ HEAVY:
Tooltip:
Name: Heavy Factory
HITECH:
HIGHTECH:
Tooltip:
Name: High-Tech Facility
@@ -752,3 +759,14 @@ RESEARCH:
Tooltip:
Name: Ix Lab
RADAR:
Tooltip:
Name: Outpost
POWER:
Tooltip:
Name: Windtrap
REFINERY:
Tooltip:
Name: Spice Refinery