Merge pull request #5891 from Mailaender/d2k-captureable-tech

Added captureable tech for Dune 2000
This commit is contained in:
Paul Chote
2014-08-31 09:10:35 +12:00
7 changed files with 149 additions and 124 deletions

View File

@@ -4,52 +4,56 @@ CONYARDA:
PWRA: PWRA:
Inherits: ^POWER Inherits: ^POWER
Buildable: Buildable:
Owner: atreides Prerequisites: ~conyarda
WALLA: WALLA:
Inherits: ^WALL Inherits: ^WALL
Buildable: Buildable:
Owner: atreides Prerequisites: ~conyarda, barracks
GUNTOWERA: GUNTOWERA:
Inherits: ^GUNTOWER Inherits: ^GUNTOWER
Buildable: Buildable:
Owner: atreides Prerequisites: ~conyarda, barracks
ROCKETTOWERA: ROCKETTOWERA:
Inherits: ^ROCKETTOWER Inherits: ^ROCKETTOWER
Buildable: Buildable:
Owner: atreides Prerequisites: ~conyarda, radar
REFA: REFA:
Inherits: ^REFINERY Inherits: ^REFINERY
Buildable: Buildable:
Owner: atreides Prerequisites: ~conyarda, power
BARRA: BARRA:
Inherits: ^BARRACKS Inherits: ^BARRACKS
Buildable: Buildable:
Owner: atreides Prerequisites: ~conyarda, power
ProvidesCustomPrerequisite@MEDICS:
Prerequisite: medics
ProvidesCustomPrerequisite@BARRACKS:
Prerequisite: barracks
REPAIRA: REPAIRA:
Inherits: ^REPAIR Inherits: ^REPAIR
Buildable: Buildable:
Owner: atreides Prerequisites: ~conyarda, heavy
RESEARCHA: RESEARCHA:
Inherits: ^RESEARCH Inherits: ^RESEARCH
Buildable: Buildable:
Owner: atreides Prerequisites: ~conyarda, hightech
HIGHTECHA: HIGHTECHA:
Inherits: ^HIGHTECH Inherits: ^HIGHTECH
Buildable: Buildable:
Owner: atreides Prerequisites: ~conyarda, radar
PALACEA: PALACEA:
Inherits: ^PALACE Inherits: ^PALACE
Buildable: Buildable:
Owner: atreides Prerequisites: ~conyarda, research
AirstrikePower: AirstrikePower:
Icon: ornistrike Icon: ornistrike
Prerequisites: ~techlevel.superweapons Prerequisites: ~techlevel.superweapons
@@ -69,32 +73,36 @@ PALACEA:
SILOA: SILOA:
Inherits: ^SILO Inherits: ^SILO
Buildable: Buildable:
Owner: atreides Prerequisites: ~conyarda, refinery
LIGHTA: LIGHTA:
Inherits: ^LIGHT Inherits: ^LIGHT
Buildable: Buildable:
Owner: atreides Prerequisites: ~conyarda, refinery
ProvidesCustomPrerequisite@TRIKES:
Prerequisite: trikes
ProvidesCustomPrerequisite@LIGHT:
Prerequisite: light
HEAVYA: HEAVYA:
Inherits: ^HEAVY Inherits: ^HEAVY
Buildable: Buildable:
Owner: atreides Prerequisites: ~conyarda, refinery
RADARA: RADARA:
Inherits: ^RADAR Inherits: ^RADAR
Buildable: Buildable:
Owner: atreides Prerequisites: ~conyarda, barracks
STARPORTA: STARPORTA:
Inherits: ^STARPORT Inherits: ^STARPORT
Buildable: Buildable:
Owner: atreides Prerequisites: ~conyarda, radar
MCVA: MCVA:
Inherits: ^MCV Inherits: ^MCV
Buildable: Buildable:
Owner: atreides Prerequisites: ~heavya, repair
Transforms: Transforms:
Facing: 16 Facing: 16
IntoActor: conyarda IntoActor: conyarda
@@ -123,7 +131,7 @@ CARRYALLA.starport:
COMBATA: COMBATA:
Inherits: ^COMBAT Inherits: ^COMBAT
Buildable: Buildable:
Owner: atreides Prerequisites: ~heavya
RevealsShroud: RevealsShroud:
Range: 8c0 Range: 8c0
Turreted: Turreted:
@@ -159,8 +167,7 @@ SONICTANK:
Buildable: Buildable:
Queue: Armor Queue: Armor
BuildPaletteOrder: 100 BuildPaletteOrder: 100
Prerequisites: heavya, researcha, ~techlevel.high Prerequisites: ~heavya, research, ~techlevel.high
Owner: atreides
Valued: Valued:
Cost: 1250 Cost: 1250
Tooltip: Tooltip:
@@ -207,8 +214,7 @@ FREMEN:
Buildable: Buildable:
Queue: Infantry Queue: Infantry
BuildPaletteOrder: 85 BuildPaletteOrder: 85
Owner: atreides Prerequisites: ~barra, palace, ~techlevel.high
Prerequisites: palacea, ~techlevel.high
Selectable: Selectable:
Bounds: 12,17,0,0 Bounds: 12,17,0,0
Voice: FremenVoice Voice: FremenVoice
@@ -240,8 +246,7 @@ GRENADIER:
Buildable: Buildable:
Queue: Infantry Queue: Infantry
BuildPaletteOrder: 10 BuildPaletteOrder: 10
Owner: atreides Prerequisites: ~barra, ~techlevel.medium
Prerequisites: ~techlevel.medium
Valued: Valued:
Cost: 160 Cost: 160
Tooltip: Tooltip:

View File

@@ -4,78 +4,82 @@ CONYARDH:
PWRH: PWRH:
Inherits: ^POWER Inherits: ^POWER
Buildable: Buildable:
Owner: harkonnen Prerequisites: ~conyardh
WALLH: WALLH:
Inherits: ^WALL Inherits: ^WALL
Buildable: Buildable:
Owner: harkonnen Prerequisites: ~conyardh, barracks
GUNTOWERH: GUNTOWERH:
Inherits: ^GUNTOWER Inherits: ^GUNTOWER
Buildable: Buildable:
Owner: harkonnen Prerequisites: ~conyardh, barracks
ROCKETTOWERH: ROCKETTOWERH:
Inherits: ^ROCKETTOWER Inherits: ^ROCKETTOWER
Buildable: Buildable:
Owner: harkonnen Prerequisites: ~conyardh, radar
REFH: REFH:
Inherits: ^REFINERY Inherits: ^REFINERY
Buildable: Buildable:
Owner: harkonnen Prerequisites: ~conyardh, power
BARRH: BARRH:
Inherits: ^BARRACKS Inherits: ^BARRACKS
Buildable: Buildable:
Owner: harkonnen Prerequisites: ~conyardh, power
-RepairsUnits: -RepairsUnits:
REPAIRH: REPAIRH:
Inherits: ^REPAIR Inherits: ^REPAIR
Buildable: Buildable:
Owner: harkonnen Prerequisites: ~conyardh, heavy
RESEARCHH: RESEARCHH:
Inherits: ^RESEARCH Inherits: ^RESEARCH
Buildable: Buildable:
Owner: harkonnen Prerequisites: ~conyardh, hightech
SILOH: SILOH:
Inherits: ^SILO Inherits: ^SILO
Buildable: Buildable:
Owner: harkonnen Prerequisites: ~conyardh, refinery
LIGHTH: LIGHTH:
Inherits: ^LIGHT Inherits: ^LIGHT
Buildable: Buildable:
Owner: harkonnen Prerequisites: ~conyardh, refinery
ProvidesCustomPrerequisite@TRIKES:
Prerequisite: trikes
ProvidesCustomPrerequisite@LIGHT:
Prerequisite: light
HEAVYH: HEAVYH:
Inherits: ^HEAVY Inherits: ^HEAVY
Buildable: Buildable:
Owner: harkonnen Prerequisites: ~conyardh, refinery
RADARH: RADARH:
Inherits: ^RADAR Inherits: ^RADAR
Buildable: Buildable:
Owner: harkonnen Prerequisites: ~conyardh, barracks
STARPORTH: STARPORTH:
Inherits: ^STARPORT Inherits: ^STARPORT
Buildable: Buildable:
Owner: harkonnen Prerequisites: ~conyardh, radar
HIGHTECHH: HIGHTECHH:
Inherits: ^HIGHTECH Inherits: ^HIGHTECH
Buildable: Buildable:
Owner: harkonnen Prerequisites: ~conyardh, radar
PALACEH: PALACEH:
Inherits: ^PALACE Inherits: ^PALACE
Buildable: Buildable:
Owner: harkonnen Prerequisites: ~conyardh, research
Tooltip: Tooltip:
Description: Provides elite infantry\n Special Ability: Death Hand Missile Description: Provides elite infantry\n Special Ability: Death Hand Missile
NukePower: NukePower:
@@ -102,7 +106,7 @@ PALACEH:
MCVH: MCVH:
Inherits: ^MCV Inherits: ^MCV
Buildable: Buildable:
Owner: harkonnen Prerequisites: ~heavyh, repair
Transforms: Transforms:
Facing: 16 Facing: 16
IntoActor: conyardh IntoActor: conyardh
@@ -131,7 +135,7 @@ CARRYALLH.starport:
COMBATH: COMBATH:
Inherits: ^COMBAT Inherits: ^COMBAT
Buildable: Buildable:
Owner: harkonnen Prerequisites: ~heavyh
Mobile: Mobile:
Speed: 53 Speed: 53
ROT: 4 ROT: 4
@@ -164,8 +168,7 @@ DEVAST:
Buildable: Buildable:
Queue: Armor Queue: Armor
BuildPaletteOrder: 100 BuildPaletteOrder: 100
Prerequisites: Research, ~techlevel.high Prerequisites: ~heavyh, research, ~techlevel.high
Owner: harkonnen
Valued: Valued:
Cost: 1200 Cost: 1200
Tooltip: Tooltip:
@@ -211,8 +214,7 @@ SARDAUKAR:
Buildable: Buildable:
Queue: Infantry Queue: Infantry
BuildPaletteOrder: 80 BuildPaletteOrder: 80
Prerequisites: palaceh, ~techlevel.high Prerequisites: ~barrh, palace, ~techlevel.high
Owner: harkonnen
Valued: Valued:
Cost: 400 Cost: 400
Tooltip: Tooltip:

View File

@@ -3,7 +3,7 @@ RIFLE:
Buildable: Buildable:
Queue: Infantry Queue: Infantry
BuildPaletteOrder: 10 BuildPaletteOrder: 10
Owner: atreides,harkonnen,ordos Prerequisites: ~barracks
Valued: Valued:
Cost: 100 Cost: 100
Tooltip: Tooltip:
@@ -25,10 +25,9 @@ RIFLE:
ENGINEER: ENGINEER:
Inherits: ^Infantry Inherits: ^Infantry
Buildable: Buildable:
Prerequisites: Outpost, ~techlevel.medium
Queue: Infantry Queue: Infantry
BuildPaletteOrder: 50 BuildPaletteOrder: 50
Owner: atreides,harkonnen,ordos Prerequisites: ~barracks, radar, ~techlevel.medium
Valued: Valued:
Cost: 500 Cost: 500
Tooltip: Tooltip:
@@ -53,10 +52,9 @@ ENGINEER:
BAZOOKA: BAZOOKA:
Inherits: ^Infantry Inherits: ^Infantry
Buildable: Buildable:
Prerequisites: Outpost, ~techlevel.medium
Queue: Infantry Queue: Infantry
BuildPaletteOrder: 20 BuildPaletteOrder: 20
Owner: atreides,harkonnen,ordos Prerequisites: ~barracks, radar, ~techlevel.medium
Valued: Valued:
Cost: 250 Cost: 250
Tooltip: Tooltip:
@@ -81,8 +79,7 @@ MEDIC:
Buildable: Buildable:
Queue: Infantry Queue: Infantry
BuildPaletteOrder: 60 BuildPaletteOrder: 60
Owner: atreides, ordos Prerequisites: ~medics, ~techlevel.high
Prerequisites: Research, ~techlevel.high
Valued: Valued:
Cost: 500 Cost: 500
Tooltip: Tooltip:

View File

@@ -4,77 +4,81 @@ CONYARDO:
PWRO: PWRO:
Inherits: ^POWER Inherits: ^POWER
Buildable: Buildable:
Owner: ordos Prerequisites: ~conyardo
WALLO: WALLO:
Inherits: ^WALL Inherits: ^WALL
Buildable: Buildable:
Owner: ordos Prerequisites: ~conyardo, barracks
GUNTOWERO: GUNTOWERO:
Inherits: ^GUNTOWER Inherits: ^GUNTOWER
Buildable: Buildable:
Owner: ordos Prerequisites: ~conyardo, barracks
ROCKETTOWERO: ROCKETTOWERO:
Inherits: ^ROCKETTOWER Inherits: ^ROCKETTOWER
Buildable: Buildable:
Owner: ordos Prerequisites: ~conyardo, radar
REFO: REFO:
Inherits: ^REFINERY Inherits: ^REFINERY
Buildable: Buildable:
Owner: ordos Prerequisites: ~conyardo, power
BARRO: BARRO:
Inherits: ^BARRACKS Inherits: ^BARRACKS
Buildable: Buildable:
Owner: ordos Prerequisites: ~conyardo, power
ProvidesCustomPrerequisite@MEDICS:
Prerequisite: medics
ProvidesCustomPrerequisite@BARRACKS:
Prerequisite: barracks
REPAIRO: REPAIRO:
Inherits: ^REPAIR Inherits: ^REPAIR
Buildable: Buildable:
Owner: ordos Prerequisites: ~conyardo, heavy
RESEARCHO: RESEARCHO:
Inherits: ^RESEARCH Inherits: ^RESEARCH
Buildable: Buildable:
Owner: ordos Prerequisites: ~conyardo, hightech
SILOO: SILOO:
Inherits: ^SILO Inherits: ^SILO
Buildable: Buildable:
Owner: ordos Prerequisites: ~conyardo, refinery
LIGHTO: LIGHTO:
Inherits: ^LIGHT Inherits: ^LIGHT
Buildable: Buildable:
Owner: ordos Prerequisites: ~conyardo, refinery
HEAVYO: HEAVYO:
Inherits: ^HEAVY Inherits: ^HEAVY
Buildable: Buildable:
Owner: ordos Prerequisites: ~conyardo, refinery
RADARO: RADARO:
Inherits: ^RADAR Inherits: ^RADAR
Buildable: Buildable:
Owner: ordos Prerequisites: ~conyardo, barracks
STARPORTO: STARPORTO:
Inherits: ^STARPORT Inherits: ^STARPORT
Buildable: Buildable:
Owner: ordos Prerequisites: ~conyardo, radar
HIGHTECHO: HIGHTECHO:
Inherits: ^HIGHTECH Inherits: ^HIGHTECH
Buildable: Buildable:
Owner: ordos Prerequisites: ~conyardo, radar
PALACEO: PALACEO:
Inherits: ^PALACE Inherits: ^PALACE
Buildable: Buildable:
Owner: ordos Prerequisites: ~conyardo, research
AirstrikePower: AirstrikePower:
Icon: ornistrike Icon: ornistrike
Prerequisites: ~techlevel.superweapons Prerequisites: ~techlevel.superweapons
@@ -94,7 +98,7 @@ PALACEO:
MCVO: MCVO:
Inherits: ^MCV Inherits: ^MCV
Buildable: Buildable:
Owner: ordos Prerequisites: ~heavyo, repair
Transforms: Transforms:
Facing: 16 Facing: 16
IntoActor: conyardo IntoActor: conyardo
@@ -113,7 +117,7 @@ MCVO.starport:
COMBATO: COMBATO:
Inherits: ^COMBAT Inherits: ^COMBAT
Buildable: Buildable:
Owner: ordos Prerequisites: ~heavyo
RevealsShroud: RevealsShroud:
Range: 8c0 Range: 8c0
Turreted: Turreted:
@@ -147,7 +151,7 @@ RAIDER:
Buildable: Buildable:
Queue: Vehicle Queue: Vehicle
BuildPaletteOrder: 10 BuildPaletteOrder: 10
Owner: ordos Prerequisites: ~lighto
Valued: Valued:
Cost: 300 Cost: 300
Tooltip: Tooltip:
@@ -180,8 +184,7 @@ STEALTHRAIDER:
Inherits: ^Vehicle Inherits: ^Vehicle
Buildable: Buildable:
Queue: Vehicle Queue: Vehicle
Prerequisites: Hitech, ~techlevel.medium Prerequisites: ~heavyo, hightech, ~techlevel.medium
Owner: ordos
BuildPaletteOrder: 30 BuildPaletteOrder: 30
Valued: Valued:
Cost: 400 Cost: 400
@@ -237,8 +240,7 @@ DEVIATORTANK:
Buildable: Buildable:
Queue: Armor Queue: Armor
BuildPaletteOrder: 50 BuildPaletteOrder: 50
Prerequisites: heavyo, researcho, ~techlevel.high Prerequisites: ~heavyo, research, ~techlevel.high
Owner: ordos
Mobile: Mobile:
ROT: 3 ROT: 3
Speed: 64 Speed: 64
@@ -275,8 +277,7 @@ SABOTEUR:
Buildable: Buildable:
Queue: Infantry Queue: Infantry
BuildPaletteOrder: 100 BuildPaletteOrder: 100
Prerequisites: palaceo, ~techlevel.high Prerequisites: ~barro, palace, ~techlevel.high
Owner: ordos
Valued: Valued:
Cost: 800 Cost: 800
Tooltip: Tooltip:

View File

@@ -6,20 +6,24 @@ Player:
QueuedAudio: Building QueuedAudio: Building
ReadyAudio: BuildingReady ReadyAudio: BuildingReady
BlockedAudio: NoRoom BlockedAudio: NoRoom
RequireOwner: false
ClassicProductionQueue@Infantry: ClassicProductionQueue@Infantry:
Type: Infantry Type: Infantry
LowPowerSlowdown: 2 LowPowerSlowdown: 2
BlockedAudio: NoRoom BlockedAudio: NoRoom
RequireOwner: false
ClassicProductionQueue@Vehicle: ClassicProductionQueue@Vehicle:
Type: Vehicle Type: Vehicle
LowPowerSlowdown: 3 LowPowerSlowdown: 3
QueuedAudio: Building QueuedAudio: Building
BlockedAudio: NoRoom BlockedAudio: NoRoom
RequireOwner: false
ClassicProductionQueue@Armor: ClassicProductionQueue@Armor:
Type: Armor Type: Armor
LowPowerSlowdown: 3 LowPowerSlowdown: 3
QueuedAudio: Building QueuedAudio: Building
BlockedAudio: NoRoom BlockedAudio: NoRoom
RequireOwner: false
ClassicProductionQueue@Starport: ClassicProductionQueue@Starport:
Type: Starport Type: Starport
BuildSpeed: .2 BuildSpeed: .2
@@ -27,11 +31,13 @@ Player:
BlockedAudio: NoRoom BlockedAudio: NoRoom
QueuedAudio: OrderPlaced QueuedAudio: OrderPlaced
ReadyAudio: ReadyAudio:
RequireOwner: false
ClassicProductionQueue@Aircraft: ClassicProductionQueue@Aircraft:
Type: Aircraft Type: Aircraft
LowPowerSlowdown: 3 LowPowerSlowdown: 3
QueuedAudio: Building QueuedAudio: Building
BlockedAudio: NoRoom BlockedAudio: NoRoom
RequireOwner: false
PlaceBuilding: PlaceBuilding:
SupportPowerManager: SupportPowerManager:
ScriptTriggers: ScriptTriggers:

View File

@@ -22,7 +22,7 @@ CONCRETEA:
Buildable: Buildable:
Queue: Building Queue: Building
BuildPaletteOrder: 10 BuildPaletteOrder: 10
Owner: atreides, harkonnen, ordos Prerequisites: ~conyard
Valued: Valued:
Cost: 20 Cost: 20
@@ -34,7 +34,7 @@ CONCRETEB:
Buildable: Buildable:
Queue: Building Queue: Building
BuildPaletteOrder: 10 BuildPaletteOrder: 10
Owner: atreides, harkonnen, ordos Prerequisites: ~conyard
Valued: Valued:
Cost: 50 Cost: 50
@@ -51,7 +51,7 @@ CONCRETEB:
Buildable: Buildable:
Queue: Building Queue: Building
BuildPaletteOrder: 1000 BuildPaletteOrder: 1000
Owner: None Prerequisites: ~disabled
Selectable: Selectable:
Bounds: 96,64 Bounds: 96,64
Health: Health:
@@ -71,7 +71,7 @@ CONCRETEB:
BaseBuilding: BaseBuilding:
ProductionBar: ProductionBar:
ProvidesCustomPrerequisite: ProvidesCustomPrerequisite:
Prerequisite: Conyard Prerequisite: conyard
WithBuildingPlacedOverlay: WithBuildingPlacedOverlay:
Palette: d2k Palette: d2k
Power: Power:
@@ -80,7 +80,7 @@ CONCRETEB:
^POWER: ^POWER:
Inherits: ^Building Inherits: ^Building
Buildable: Buildable:
Prerequisites: Conyard Prerequisites: ~conyard
Queue: Building Queue: Building
BuildPaletteOrder: 10 BuildPaletteOrder: 10
Selectable: Selectable:
@@ -101,7 +101,7 @@ CONCRETEB:
RevealsShroud: RevealsShroud:
Range: 4c0 Range: 4c0
ProvidesCustomPrerequisite: ProvidesCustomPrerequisite:
Prerequisite: Power Prerequisite: power
WithIdleOverlay@ZAPS: WithIdleOverlay@ZAPS:
Sequence: idle-zaps Sequence: idle-zaps
Power: Power:
@@ -111,7 +111,7 @@ CONCRETEB:
^BARRACKS: ^BARRACKS:
Inherits: ^Building Inherits: ^Building
Buildable: Buildable:
Prerequisites: Power Prerequisites: ~conyard, power
Queue: Building Queue: Building
BuildPaletteOrder: 40 BuildPaletteOrder: 40
Selectable: Selectable:
@@ -146,14 +146,14 @@ CONCRETEB:
RepairsUnits: RepairsUnits:
ValuePercentage: 0 ValuePercentage: 0
ProvidesCustomPrerequisite: ProvidesCustomPrerequisite:
Prerequisite: Barracks Prerequisite: barracks
Power: Power:
Amount: -20 Amount: -20
^REFINERY: ^REFINERY:
Inherits: ^Building Inherits: ^Building
Buildable: Buildable:
Prerequisites: Power Prerequisites: ~conyard, ~power
Queue: Building Queue: Building
BuildPaletteOrder: 20 BuildPaletteOrder: 20
Selectable: Selectable:
@@ -189,7 +189,7 @@ CONCRETEB:
SpawnOffset: 2,1 SpawnOffset: 2,1
Facing: 160 Facing: 160
ProvidesCustomPrerequisite: ProvidesCustomPrerequisite:
Prerequisite: Refinery Prerequisite: refinery
WithDockingOverlay@SMOKE: WithDockingOverlay@SMOKE:
Sequence: smoke Sequence: smoke
Power: Power:
@@ -200,7 +200,7 @@ CONCRETEB:
^SILO: ^SILO:
Inherits: ^Building Inherits: ^Building
Buildable: Buildable:
Prerequisites: Refinery Prerequisites: ~conyard, refinery
Queue: Building Queue: Building
BuildPaletteOrder: 30 BuildPaletteOrder: 30
Selectable: Selectable:
@@ -232,7 +232,7 @@ CONCRETEB:
^LIGHT: ^LIGHT:
Inherits: ^Building Inherits: ^Building
Buildable: Buildable:
Prerequisites: Refinery Prerequisites: ~conyard, refinery
Queue: Building Queue: Building
BuildPaletteOrder: 70 BuildPaletteOrder: 70
Selectable: Selectable:
@@ -262,7 +262,7 @@ CONCRETEB:
PrimaryBuilding: PrimaryBuilding:
ProductionBar: ProductionBar:
ProvidesCustomPrerequisite: ProvidesCustomPrerequisite:
Prerequisite: Light Prerequisite: light
WithProductionOverlay@WELDING: WithProductionOverlay@WELDING:
Sequence: production-welding Sequence: production-welding
WithIdleOverlay@TOP: WithIdleOverlay@TOP:
@@ -273,7 +273,7 @@ CONCRETEB:
^HEAVY: ^HEAVY:
Inherits: ^Building Inherits: ^Building
Buildable: Buildable:
Prerequisites: Refinery Prerequisites: ~conyard, refinery
Queue: Building Queue: Building
BuildPaletteOrder: 100 BuildPaletteOrder: 100
Selectable: Selectable:
@@ -303,7 +303,7 @@ CONCRETEB:
PrimaryBuilding: PrimaryBuilding:
ProductionBar: ProductionBar:
ProvidesCustomPrerequisite: ProvidesCustomPrerequisite:
Prerequisite: Heavy Prerequisite: heavy
WithProductionOverlay@WELDING: WithProductionOverlay@WELDING:
Sequence: production-welding Sequence: production-welding
WithIdleOverlay@TOP: WithIdleOverlay@TOP:
@@ -317,7 +317,7 @@ CONCRETEB:
CanPowerDown: CanPowerDown:
DisabledOverlay: DisabledOverlay:
Buildable: Buildable:
Prerequisites: Barracks, ~techlevel.medium Prerequisites: ~conyard, barracks, ~techlevel.medium
Queue: Building Queue: Building
BuildPaletteOrder: 50 BuildPaletteOrder: 50
Selectable: Selectable:
@@ -342,7 +342,7 @@ CONCRETEB:
Range: 6 Range: 6
RenderDetectionCircle: RenderDetectionCircle:
ProvidesCustomPrerequisite: ProvidesCustomPrerequisite:
Prerequisite: Outpost Prerequisite: radar
WithIdleOverlay@DISH: WithIdleOverlay@DISH:
Sequence: idle-dish Sequence: idle-dish
PauseOnLowPower: yes PauseOnLowPower: yes
@@ -357,7 +357,7 @@ CONCRETEB:
Name: Starport Name: Starport
Description: Dropzone for quick reinforcements, at a price.\n Requires power to operate Description: Dropzone for quick reinforcements, at a price.\n Requires power to operate
Buildable: Buildable:
Prerequisites: Outpost, ~techlevel.high Prerequisites: ~conyard, radar, ~techlevel.high
Queue: Building Queue: Building
BuildPaletteOrder: 80 BuildPaletteOrder: 80
Building: Building:
@@ -390,14 +390,14 @@ CONCRETEB:
CanPowerDown: CanPowerDown:
DisabledOverlay: DisabledOverlay:
ProvidesCustomPrerequisite: ProvidesCustomPrerequisite:
Prerequisite: Starport Prerequisite: starport
Power: Power:
Amount: -40 Amount: -40
^WALL: ^WALL:
Buildable: Buildable:
Queue: Building Queue: Building
Prerequisites: Barracks Prerequisites: ~conyard, barracks
BuildPaletteOrder: 60 BuildPaletteOrder: 60
SoundOnDamageTransition: SoundOnDamageTransition:
DamagedSound: DamagedSound:
@@ -446,13 +446,13 @@ CONCRETEB:
WALL: WALL:
Inherits: ^WALL Inherits: ^WALL
Buildable: Buildable:
Owner: Prerequisites: ~disabled
^GUNTOWER: ^GUNTOWER:
Inherits: ^Building Inherits: ^Building
Buildable: Buildable:
Queue: Building Queue: Building
Prerequisites: Barracks Prerequisites: ~conyard, barracks
BuildPaletteOrder: 90 BuildPaletteOrder: 90
Valued: Valued:
Cost: 650 Cost: 650
@@ -504,7 +504,7 @@ WALL:
Inherits: ^Building Inherits: ^Building
Buildable: Buildable:
Queue: Building Queue: Building
Prerequisites: Outpost, ~techlevel.medium Prerequisites: ~conyard, radar, ~techlevel.medium
BuildPaletteOrder: 120 BuildPaletteOrder: 120
Valued: Valued:
Cost: 850 Cost: 850
@@ -556,7 +556,7 @@ WALL:
Inherits: ^Building Inherits: ^Building
Buildable: Buildable:
Queue: Building Queue: Building
Prerequisites: Heavy, ~techlevel.medium Prerequisites: ~conyard, heavy, ~techlevel.medium
BuildPaletteOrder: 130 BuildPaletteOrder: 130
Valued: Valued:
Cost: 500 Cost: 500
@@ -579,7 +579,7 @@ WALL:
RallyPoint: RallyPoint:
RallyPoint: 1,3 RallyPoint: 1,3
ProvidesCustomPrerequisite: ProvidesCustomPrerequisite:
Prerequisite: Repair Prerequisite: repair
WithRepairOverlay: WithRepairOverlay:
Palette: repairlights Palette: repairlights
Power: Power:
@@ -588,7 +588,7 @@ WALL:
^HIGHTECH: ^HIGHTECH:
Inherits: ^Building Inherits: ^Building
Buildable: Buildable:
Prerequisites: Outpost, ~techlevel.medium Prerequisites: ~conyard, radar, ~techlevel.medium
Queue: Building Queue: Building
BuildPaletteOrder: 110 BuildPaletteOrder: 110
Selectable: Selectable:
@@ -609,7 +609,7 @@ WALL:
RevealsShroud: RevealsShroud:
Range: 4c0 Range: 4c0
ProvidesCustomPrerequisite: ProvidesCustomPrerequisite:
Prerequisite: Hitech Prerequisite: hightech
# WithProductionOverlay@WELDING: # WithProductionOverlay@WELDING:
# Sequence: production-welding # Sequence: production-welding
Power: Power:
@@ -619,7 +619,7 @@ WALL:
Inherits: ^Building Inherits: ^Building
Buildable: Buildable:
Queue: Building Queue: Building
Prerequisites: Hitech, ~techlevel.high Prerequisites: ~conyard, hightech, ~techlevel.high
BuildPaletteOrder: 140 BuildPaletteOrder: 140
Selectable: Selectable:
Bounds: 96,64 Bounds: 96,64
@@ -650,7 +650,7 @@ WALL:
RevealsShroud: RevealsShroud:
Range: 4c0 Range: 4c0
ProvidesCustomPrerequisite: ProvidesCustomPrerequisite:
Prerequisite: Research Prerequisite: research
WithIdleOverlay@LIGHTS: WithIdleOverlay@LIGHTS:
Sequence: idle-lights Sequence: idle-lights
Power: Power:
@@ -659,7 +659,7 @@ WALL:
^PALACE: ^PALACE:
Inherits: ^Building Inherits: ^Building
Buildable: Buildable:
Prerequisites: Research, ~techlevel.high Prerequisites: ~conyard, research, ~techlevel.high
Queue: Building Queue: Building
BuildPaletteOrder: 150 BuildPaletteOrder: 150
Selectable: Selectable:
@@ -684,7 +684,7 @@ WALL:
DetectCloaked: DetectCloaked:
Range: 4 Range: 4
ProvidesCustomPrerequisite: ProvidesCustomPrerequisite:
Prerequisite: Palace Prerequisite: palace
Power: Power:
Amount: -50 Amount: -50
@@ -718,7 +718,7 @@ PALACEC:
Buildable: Buildable:
Queue: Building Queue: Building
BuildPaletteOrder: 1000 BuildPaletteOrder: 1000
Owner: None Prerequisites: ~disabled
Building: Building:
Footprint: =x= xxx xxx Footprint: =x= xxx xxx
Dimensions: 3,3 Dimensions: 3,3
@@ -726,12 +726,19 @@ PALACEC:
HEAVYC: HEAVYC:
Inherits: ^HEAVY Inherits: ^HEAVY
-Buildable: Buildable:
Queue: Building
BuildPaletteOrder: 1100
Prerequisites: ~disabled
CONYARD: CONYARD:
Tooltip: Tooltip:
Name: Construction Yard Name: Construction Yard
BARRACKS:
Tooltip:
Name: Barracks
LIGHT: LIGHT:
Tooltip: Tooltip:
Name: Light Factory Name: Light Factory
@@ -740,7 +747,7 @@ HEAVY:
Tooltip: Tooltip:
Name: Heavy Factory Name: Heavy Factory
HITECH: HIGHTECH:
Tooltip: Tooltip:
Name: High-Tech Facility Name: High-Tech Facility
@@ -752,3 +759,14 @@ RESEARCH:
Tooltip: Tooltip:
Name: Ix Lab Name: Ix Lab
RADAR:
Tooltip:
Name: Outpost
POWER:
Tooltip:
Name: Windtrap
REFINERY:
Tooltip:
Name: Spice Refinery

View File

@@ -1,7 +1,7 @@
^MCV: ^MCV:
Inherits: ^Vehicle Inherits: ^Vehicle
Buildable: Buildable:
Prerequisites: Repair, ~techlevel.medium Prerequisites: ~heavy, repair, ~techlevel.medium
Queue: Armor Queue: Armor
BuildPaletteOrder: 110 BuildPaletteOrder: 110
Valued: Valued:
@@ -44,8 +44,7 @@ HARVESTER:
Inherits: ^Vehicle Inherits: ^Vehicle
Buildable: Buildable:
Queue: Armor Queue: Armor
Prerequisites: Heavy,Refinery Prerequisites: ~heavy, refinery
Owner: atreides, harkonnen, ordos
BuildPaletteOrder: 10 BuildPaletteOrder: 10
Valued: Valued:
Cost: 1000 Cost: 1000
@@ -95,7 +94,7 @@ HARVESTER.Husk:
HARVESTER.starport: HARVESTER.starport:
Inherits: HARVESTER Inherits: HARVESTER
Buildable: Buildable:
Prerequisites: Starport Prerequisites: ~starport
Queue: Starport Queue: Starport
Valued: Valued:
Cost: 1500 Cost: 1500
@@ -105,7 +104,7 @@ TRIKE:
Buildable: Buildable:
Queue: Vehicle Queue: Vehicle
BuildPaletteOrder: 10 BuildPaletteOrder: 10
Owner: atreides, harkonnen Prerequisites: ~trikes
Valued: Valued:
Cost: 250 Cost: 250
Tooltip: Tooltip:
@@ -137,8 +136,8 @@ TRIKE:
TRIKE.starport: TRIKE.starport:
Inherits: TRIKE Inherits: TRIKE
Buildable: Buildable:
Owner: atreides, harkonnen, ordos
Queue: Starport Queue: Starport
Prerequisites: starport
Valued: Valued:
Cost: 315 Cost: 315
RenderUnit: RenderUnit:
@@ -148,8 +147,7 @@ QUAD:
Inherits: ^Vehicle Inherits: ^Vehicle
Buildable: Buildable:
Queue: Vehicle Queue: Vehicle
Prerequisites: Light,Outpost, ~techlevel.medium Prerequisites: ~light, radar, ~techlevel.medium
Owner: atreides, ordos, harkonnen
BuildPaletteOrder: 20 BuildPaletteOrder: 20
Valued: Valued:
Cost: 400 Cost: 400
@@ -179,7 +177,7 @@ QUAD:
QUAD.starport: QUAD.starport:
Inherits: QUAD Inherits: QUAD
Buildable: Buildable:
Prerequisites: Starport Prerequisites: starport
Queue: Starport Queue: Starport
Valued: Valued:
Cost: 500 Cost: 500
@@ -237,8 +235,7 @@ SIEGETANK:
Inherits: ^Tank Inherits: ^Tank
Buildable: Buildable:
Queue: Armor Queue: Armor
Prerequisites: Outpost, ~techlevel.medium Prerequisites: ~heavy, radar, ~techlevel.medium
Owner: atreides, harkonnen, ordos
BuildPaletteOrder: 50 BuildPaletteOrder: 50
Valued: Valued:
Cost: 850 Cost: 850
@@ -292,6 +289,7 @@ SIEGETANK.Husk:
SIEGETANK.starport: SIEGETANK.starport:
Inherits: SIEGETANK Inherits: SIEGETANK
Buildable: Buildable:
Prerequisites: starport
Queue: Starport Queue: Starport
Valued: Valued:
Cost: 1075 Cost: 1075
@@ -305,8 +303,7 @@ MISSILETANK:
Description: Rocket Artillery\n Strong vs Vehicles, Buildings\n Weak vs Infantry, Aircraft Description: Rocket Artillery\n Strong vs Vehicles, Buildings\n Weak vs Infantry, Aircraft
Buildable: Buildable:
Queue: Armor Queue: Armor
Prerequisites: Hitech, ~techlevel.high Prerequisites: ~heavy, hightech, ~techlevel.high
Owner: atreides, harkonnen, ordos
BuildPaletteOrder: 60 BuildPaletteOrder: 60
Mobile: Mobile:
Speed: 64 Speed: 64
@@ -344,9 +341,8 @@ MISSILETANK.Husk:
MISSILETANK.starport: MISSILETANK.starport:
Inherits: MISSILETANK Inherits: MISSILETANK
Buildable: Buildable:
Prerequisites: Hitech Prerequisites: starport
Queue: Starport Queue: Starport
Owner: atreides, harkonnen, ordos
Valued: Valued:
Cost: 1250 Cost: 1250