Remove unused LocalStorage from proc.
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@@ -22,7 +22,6 @@ namespace OpenRA.Mods.RA
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{
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public class OreRefineryInfo : ITraitInfo
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{
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public readonly bool LocalStorage = false;
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public readonly int PipCount = 0;
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public readonly PipType PipColor = PipType.Red;
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public readonly int2 DockOffset = new int2 (1, 2);
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@@ -34,15 +33,12 @@ namespace OpenRA.Mods.RA
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public virtual object Create(ActorInitializer init) { return new OreRefinery(init.self, this); }
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}
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public class OreRefinery : ITick, IAcceptOre, INotifyDamage, INotifySold, INotifyCapture, IPips, IExplodeModifier, ISync
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public class OreRefinery : ITick, IAcceptOre, INotifyDamage, INotifySold, INotifyCapture, IExplodeModifier, ISync
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{
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readonly Actor self;
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readonly OreRefineryInfo Info;
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PlayerResources PlayerResources;
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PowerManager PlayerPower;
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[Sync]
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int nextProcessTime = 0;
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[Sync]
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public int Ore = 0;
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@@ -62,7 +58,6 @@ namespace OpenRA.Mods.RA
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this.self = self;
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Info = info;
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PlayerResources = self.Owner.PlayerActor.Trait<PlayerResources>();
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PlayerPower = self.Owner.PlayerActor.Trait<PowerManager>();
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}
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public IEnumerable<TraitPair<Harvester>> GetLinkedHarvesters()
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@@ -73,22 +68,12 @@ namespace OpenRA.Mods.RA
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public bool CanGiveOre(int amount)
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{
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if (!Info.LocalStorage)
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return PlayerResources.CanGiveOre(amount);
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else
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return Ore + amount <= Info.Capacity;
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return PlayerResources.CanGiveOre(amount);
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}
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public void GiveOre (int amount)
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public void GiveOre(int amount)
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{
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if (!Info.LocalStorage)
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PlayerResources.GiveOre(amount);
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else
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{
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Ore += amount;
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if (Ore > Info.Capacity)
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Ore = Info.Capacity;
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}
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PlayerResources.GiveOre(amount);
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}
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void CancelDock(Actor self)
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@@ -108,24 +93,6 @@ namespace OpenRA.Mods.RA
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self.Trait<RenderBuilding>().CancelCustomAnim(self);
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dockedHarv = null;
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}
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if (!Info.LocalStorage)
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return;
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if (--nextProcessTime <= 0)
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{
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// Convert resources to cash
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int amount = Math.Min (Ore, Info.ProcessAmount);
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amount = Math.Min (amount, PlayerResources.OreCapacity - PlayerResources.Ore);
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if (amount > 0)
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{
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Ore -= amount;
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PlayerResources.GiveOre(amount);
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}
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nextProcessTime = (PlayerPower.PowerState == PowerState.Normal)?
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Info.ProcessTick : Info.LowPowerProcessTick ;
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}
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}
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public void Damaged (Actor self, AttackInfo e)
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@@ -176,7 +143,6 @@ namespace OpenRA.Mods.RA
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harv.Trait.UnlinkProc(harv.Actor, self);
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PlayerResources = newOwner.PlayerActor.Trait<PlayerResources>();
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PlayerPower = newOwner.PlayerActor.Trait<PowerManager>();
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}
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public void Selling (Actor self) { CancelDock(self); }
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@@ -186,14 +152,6 @@ namespace OpenRA.Mods.RA
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harv.Trait.UnlinkProc(harv.Actor, self);
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}
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public IEnumerable<PipType> GetPips (Actor self)
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{
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if (!Info.LocalStorage)
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return null;
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return Graphics.Util.MakeArray (Info.PipCount, i => (Ore * Info.PipCount > i * Info.Capacity) ? Info.PipColor : PipType.Transparent);
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}
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public bool ShouldExplode(Actor self) { return Ore > 0; }
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}
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}
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