detectors

This commit is contained in:
Chris Forbes
2010-05-19 19:20:31 +12:00
parent a6a1c1aabc
commit 47af8fc8f2
5 changed files with 91 additions and 22 deletions

View File

@@ -341,31 +341,33 @@ namespace OpenRA.Graphics
}
}
public void DrawRangeCircle(Actor selectedUnit)
public void DrawRangeCircle(Color c, int2 location, int range)
{
if (selectedUnit.Owner != world.LocalPlayer)
return;
var range = (int)selectedUnit.GetPrimaryWeapon().Range;
var r2 = range * range;
var c = Color.FromArgb(128, Color.Yellow);
foreach (var t in world.FindTilesInCircle(selectedUnit.Location, range))
foreach (var t in world.FindTilesInCircle(location, range))
{
if ((selectedUnit.Location - t - new int2(-1, 0)).LengthSquared > r2)
if ((location - t - new int2(-1, 0)).LengthSquared > r2)
lineRenderer.DrawLine(Game.CellSize * t, Game.CellSize * (t + new int2(0, 1)),
c, c);
if ((selectedUnit.Location - t - new int2(1, 0)).LengthSquared > r2)
if ((location - t - new int2(1, 0)).LengthSquared > r2)
lineRenderer.DrawLine(Game.CellSize * (t + new int2(1, 0)), Game.CellSize * (t + new int2(1, 1)),
c, c);
if ((selectedUnit.Location - t - new int2(0,-1)).LengthSquared > r2)
if ((location - t - new int2(0, -1)).LengthSquared > r2)
lineRenderer.DrawLine(Game.CellSize * t, Game.CellSize * (t + new int2(1, 0)),
c, c);
if ((selectedUnit.Location - t - new int2(0,1)).LengthSquared > r2)
if ((location - t - new int2(0, 1)).LengthSquared > r2)
lineRenderer.DrawLine(Game.CellSize * (t + new int2(0, 1)), Game.CellSize * (t + new int2(1, 1)),
c, c);
}
}
public void DrawRangeCircle(Actor selectedUnit)
{
if (selectedUnit.Owner == world.LocalPlayer)
DrawRangeCircle(Color.FromArgb(128, Color.Yellow),
selectedUnit.Location,
(int)selectedUnit.GetPrimaryWeapon().Range);
}
}
}

View File

@@ -85,6 +85,7 @@
<Compile Include="Traits\AI\EmitInfantryOnSell.cs" />
<Compile Include="Traits\AI\ReturnOnIdle.cs" />
<Compile Include="Traits\Attack\AttackLeap.cs" />
<Compile Include="Traits\DetectCloaked.cs" />
<Compile Include="Traits\Player\ActorGroupProxy.cs" />
<Compile Include="Traits\Player\PlayerResources.cs" />
<Compile Include="Traits\Player\TechTreeCache.cs" />
@@ -268,7 +269,7 @@
<Compile Include="Traits\Render\RenderUnitTurreted.cs" />
<Compile Include="Traits\SeedsResource.cs" />
<Compile Include="Traits\StoresOre.cs" />
<Compile Include="Traits\Submarine.cs" />
<Compile Include="Traits\Cloak.cs" />
<Compile Include="Traits\AI\TakeCover.cs" />
<Compile Include="Traits\TraitsInterfaces.cs" />
<Compile Include="Traits\Turreted.cs" />

View File

@@ -51,8 +51,16 @@ namespace OpenRA.Orders
foreach (var a in Game.controller.selection.Actors)
{
world.WorldRenderer.DrawSelectionBox(a, Color.White, true);
if (a.Owner == world.LocalPlayer)
{
if (a.traits.Contains<RenderRangeCircle>())
world.WorldRenderer.DrawRangeCircle(a);
world.WorldRenderer.DrawRangeCircle(Color.FromArgb(128, Color.Yellow),
a.Location, (int)a.GetPrimaryWeapon().Range);
if (a.traits.Contains<DetectCloaked>())
world.WorldRenderer.DrawRangeCircle(Color.FromArgb(128, Color.LimeGreen),
a.Location, a.Info.Traits.Get<DetectCloakedInfo>().Range);
}
}
}

View File

@@ -86,5 +86,11 @@ namespace OpenRA.Traits
}
public bool Cloaked { get { return remainingTime > 0; } }
public void Decloak(int time)
{
DoSurface();
remainingTime = Math.Max(remainingTime, time);
}
}
}

View File

@@ -0,0 +1,52 @@
#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
using System.Linq;
namespace OpenRA.Traits
{
class DetectCloakedInfo : TraitInfo<DetectCloaked>
{
public readonly int Interval = 12; // ~.5s
public readonly float DecloakTime = 2f; // 2s
public readonly int Range = 5;
}
class DetectCloaked : ITick
{
[Sync] int ticks;
public void Tick(Actor self)
{
if (--ticks <= 0)
{
var info = self.Info.Traits.Get<DetectCloakedInfo>();
ticks = info.Interval;
var toDecloak = self.World.FindUnitsInCircle(self.CenterLocation, info.Range * Game.CellSize)
.Where(a => a.traits.Contains<Cloak>())
.Where(a => a.Owner.Stances[self.Owner] != Stance.Ally);
foreach (var a in toDecloak)
a.traits.Get<Cloak>().Decloak((int)(25 * info.DecloakTime));
}
}
}
}