detectors
This commit is contained in:
@@ -341,31 +341,33 @@ namespace OpenRA.Graphics
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}
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}
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public void DrawRangeCircle(Actor selectedUnit)
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public void DrawRangeCircle(Color c, int2 location, int range)
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{
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if (selectedUnit.Owner != world.LocalPlayer)
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return;
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var range = (int)selectedUnit.GetPrimaryWeapon().Range;
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var r2 = range * range;
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var c = Color.FromArgb(128, Color.Yellow);
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foreach (var t in world.FindTilesInCircle(selectedUnit.Location, range))
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foreach (var t in world.FindTilesInCircle(location, range))
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{
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if ((selectedUnit.Location - t - new int2(-1, 0)).LengthSquared > r2)
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if ((location - t - new int2(-1, 0)).LengthSquared > r2)
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lineRenderer.DrawLine(Game.CellSize * t, Game.CellSize * (t + new int2(0, 1)),
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c,c);
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if ((selectedUnit.Location - t - new int2(1, 0)).LengthSquared > r2)
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lineRenderer.DrawLine(Game.CellSize * (t + new int2(1,0)), Game.CellSize * (t + new int2(1, 1)),
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c,c);
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if ((selectedUnit.Location - t - new int2(0,-1)).LengthSquared > r2)
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lineRenderer.DrawLine(Game.CellSize * t, Game.CellSize * (t + new int2(1,0)),
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c,c);
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if ((selectedUnit.Location - t - new int2(0,1)).LengthSquared > r2)
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lineRenderer.DrawLine(Game.CellSize * (t + new int2(0,1)), Game.CellSize * (t + new int2(1, 1)),
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c,c);
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c, c);
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if ((location - t - new int2(1, 0)).LengthSquared > r2)
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lineRenderer.DrawLine(Game.CellSize * (t + new int2(1, 0)), Game.CellSize * (t + new int2(1, 1)),
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c, c);
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if ((location - t - new int2(0, -1)).LengthSquared > r2)
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lineRenderer.DrawLine(Game.CellSize * t, Game.CellSize * (t + new int2(1, 0)),
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c, c);
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if ((location - t - new int2(0, 1)).LengthSquared > r2)
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lineRenderer.DrawLine(Game.CellSize * (t + new int2(0, 1)), Game.CellSize * (t + new int2(1, 1)),
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c, c);
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}
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}
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public void DrawRangeCircle(Actor selectedUnit)
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{
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if (selectedUnit.Owner == world.LocalPlayer)
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DrawRangeCircle(Color.FromArgb(128, Color.Yellow),
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selectedUnit.Location,
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(int)selectedUnit.GetPrimaryWeapon().Range);
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}
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}
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}
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@@ -85,6 +85,7 @@
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<Compile Include="Traits\AI\EmitInfantryOnSell.cs" />
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<Compile Include="Traits\AI\ReturnOnIdle.cs" />
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<Compile Include="Traits\Attack\AttackLeap.cs" />
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<Compile Include="Traits\DetectCloaked.cs" />
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<Compile Include="Traits\Player\ActorGroupProxy.cs" />
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<Compile Include="Traits\Player\PlayerResources.cs" />
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<Compile Include="Traits\Player\TechTreeCache.cs" />
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@@ -268,7 +269,7 @@
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<Compile Include="Traits\Render\RenderUnitTurreted.cs" />
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<Compile Include="Traits\SeedsResource.cs" />
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<Compile Include="Traits\StoresOre.cs" />
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<Compile Include="Traits\Submarine.cs" />
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<Compile Include="Traits\Cloak.cs" />
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<Compile Include="Traits\AI\TakeCover.cs" />
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<Compile Include="Traits\TraitsInterfaces.cs" />
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<Compile Include="Traits\Turreted.cs" />
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@@ -51,8 +51,16 @@ namespace OpenRA.Orders
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foreach (var a in Game.controller.selection.Actors)
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{
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world.WorldRenderer.DrawSelectionBox(a, Color.White, true);
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if (a.Owner == world.LocalPlayer)
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{
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if (a.traits.Contains<RenderRangeCircle>())
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world.WorldRenderer.DrawRangeCircle(a);
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world.WorldRenderer.DrawRangeCircle(Color.FromArgb(128, Color.Yellow),
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a.Location, (int)a.GetPrimaryWeapon().Range);
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if (a.traits.Contains<DetectCloaked>())
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world.WorldRenderer.DrawRangeCircle(Color.FromArgb(128, Color.LimeGreen),
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a.Location, a.Info.Traits.Get<DetectCloakedInfo>().Range);
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}
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}
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}
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@@ -86,5 +86,11 @@ namespace OpenRA.Traits
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}
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public bool Cloaked { get { return remainingTime > 0; } }
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public void Decloak(int time)
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{
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DoSurface();
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remainingTime = Math.Max(remainingTime, time);
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}
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}
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}
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52
OpenRA.Game/Traits/DetectCloaked.cs
Normal file
52
OpenRA.Game/Traits/DetectCloaked.cs
Normal file
@@ -0,0 +1,52 @@
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#region Copyright & License Information
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/*
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* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
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* This file is part of OpenRA.
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*
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* OpenRA is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* OpenRA is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
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*/
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#endregion
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using System.Linq;
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namespace OpenRA.Traits
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{
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class DetectCloakedInfo : TraitInfo<DetectCloaked>
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{
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public readonly int Interval = 12; // ~.5s
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public readonly float DecloakTime = 2f; // 2s
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public readonly int Range = 5;
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}
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class DetectCloaked : ITick
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{
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[Sync] int ticks;
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public void Tick(Actor self)
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{
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if (--ticks <= 0)
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{
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var info = self.Info.Traits.Get<DetectCloakedInfo>();
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ticks = info.Interval;
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var toDecloak = self.World.FindUnitsInCircle(self.CenterLocation, info.Range * Game.CellSize)
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.Where(a => a.traits.Contains<Cloak>())
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.Where(a => a.Owner.Stances[self.Owner] != Stance.Ally);
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foreach (var a in toDecloak)
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a.traits.Get<Cloak>().Decloak((int)(25 * info.DecloakTime));
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}
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}
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}
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}
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