Overhaul sand worm rendering and attacking.
This commit is contained in:
@@ -19,22 +19,22 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.D2k.Activities
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{
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enum AttackState { Burrowed, EmergingAboveGround, ReturningUnderground }
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enum AttackState { Uninitialized, Burrowed, Attacking }
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class SwallowActor : Activity
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{
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const int NearEnough = 1;
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readonly CPos location;
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readonly Target target;
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readonly Sandworm sandworm;
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readonly UpgradeManager manager;
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readonly WeaponInfo weapon;
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readonly WithSpriteBody withSpriteBody;
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readonly RadarPings radarPings;
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readonly AttackSwallow swallow;
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readonly IPositionable positionable;
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int countdown;
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CPos burrowLocation;
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AttackState stance;
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public SwallowActor(Actor self, Target target, WeaponInfo weapon)
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@@ -44,128 +44,133 @@ namespace OpenRA.Mods.D2k.Activities
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sandworm = self.Trait<Sandworm>();
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positionable = self.Trait<Mobile>();
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swallow = self.Trait<AttackSwallow>();
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withSpriteBody = self.Trait<WithSpriteBody>();
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manager = self.Trait<UpgradeManager>();
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radarPings = self.World.WorldActor.TraitOrDefault<RadarPings>();
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countdown = swallow.Info.AttackTime;
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withSpriteBody.DefaultAnimation.ReplaceAnim(sandworm.Info.BurrowedSequence);
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stance = AttackState.Burrowed;
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location = target.Actor.Location;
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}
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bool WormAttack(Actor worm)
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bool AttackTargets(Actor self, IEnumerable<Actor> targets)
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{
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var targetLocation = target.Actor.Location;
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// The target has moved too far away
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if ((location - targetLocation).Length > NearEnough)
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return false;
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var lunch = worm.World.ActorMap.GetActorsAt(targetLocation)
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.Where(t => !t.Equals(worm) && weapon.IsValidAgainst(t, worm));
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if (!lunch.Any())
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return false;
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stance = AttackState.EmergingAboveGround;
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sandworm.IsAttacking = true;
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foreach (var actor in lunch)
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foreach (var t in targets)
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{
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var actor1 = actor; // loop variable in closure hazard
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var target = t; // loop variable in closure hazard
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actor.World.AddFrameEndTask(_ =>
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self.World.AddFrameEndTask(_ =>
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{
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// Don't use Kill() because we don't want any of its side-effects (husks, etc)
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target.Dispose();
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// Harvester insurance
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if (target.Info.HasTraitInfo<HarvesterInfo>())
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{
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actor1.Dispose();
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// Harvester insurance
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if (!actor1.Info.HasTraitInfo<HarvesterInfo>())
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return;
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var insurance = actor1.Owner.PlayerActor.TraitOrDefault<HarvesterInsurance>();
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var insurance = target.Owner.PlayerActor.TraitOrDefault<HarvesterInsurance>();
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if (insurance != null)
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actor1.World.AddFrameEndTask(__ => insurance.TryActivate());
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});
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self.World.AddFrameEndTask(__ => insurance.TryActivate());
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}
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});
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}
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positionable.SetPosition(worm, targetLocation);
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positionable.SetPosition(self, targetLocation);
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var attackPosition = worm.CenterPosition;
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var affectedPlayers = lunch.Select(x => x.Owner).Distinct().ToList();
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PlayAttack(worm, attackPosition, affectedPlayers);
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foreach (var notify in worm.TraitsImplementing<INotifyAttack>())
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notify.Attacking(worm, target, null, null);
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return true;
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}
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// List because IEnumerable gets evaluated too late.
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void PlayAttack(Actor self, WPos attackPosition, List<Player> affectedPlayers)
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{
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withSpriteBody.PlayCustomAnimation(self, sandworm.Info.MouthSequence);
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var attackPosition = self.CenterPosition;
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var affectedPlayers = targets.Select(x => x.Owner).Distinct().ToList();
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Game.Sound.Play(swallow.Info.WormAttackSound, self.CenterPosition);
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Game.RunAfterDelay(1000, () =>
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{
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if (Game.IsCurrentWorld(self.World))
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foreach (var affectedPlayer in affectedPlayers)
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NotifyPlayer(affectedPlayer, attackPosition);
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if (!Game.IsCurrentWorld(self.World))
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return;
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foreach (var player in affectedPlayers)
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{
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Game.Sound.PlayNotification(player.World.Map.Rules, player, "Speech", swallow.Info.WormAttackNotification, player.Faction.InternalName);
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if (player == player.World.RenderPlayer)
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radarPings.Add(() => true, attackPosition, Color.Red, 50);
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}
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});
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}
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void NotifyPlayer(Player player, WPos location)
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{
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Game.Sound.PlayNotification(player.World.Map.Rules, player, "Speech", swallow.Info.WormAttackNotification, player.Faction.InternalName);
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foreach (var notify in self.TraitsImplementing<INotifyAttack>())
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notify.Attacking(self, target, null, null);
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if (player == player.World.RenderPlayer)
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radarPings.Add(() => true, location, Color.Red, 50);
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return true;
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}
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public override Activity Tick(Actor self)
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{
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if (countdown > 0)
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switch (stance)
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{
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countdown--;
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return this;
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}
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case AttackState.Uninitialized:
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GrantUpgrades(self);
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stance = AttackState.Burrowed;
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countdown = swallow.Info.AttackDelay;
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burrowLocation = self.Location;
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break;
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case AttackState.Burrowed:
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if (--countdown > 0)
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return this;
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// Wait for the worm to get back underground
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if (stance == AttackState.ReturningUnderground)
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{
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sandworm.IsAttacking = false;
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var targetLocation = target.Actor.Location;
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// There is a chance that the worm would just go away after attacking
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if (self.World.SharedRandom.Next() % 100 <= sandworm.Info.ChanceToDisappear)
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{
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self.CancelActivity();
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self.World.AddFrameEndTask(w => self.Kill(self));
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}
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else
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withSpriteBody.DefaultAnimation.ReplaceAnim(sandworm.Info.IdleSequence);
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// The target has moved too far away
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if ((burrowLocation - targetLocation).Length > NearEnough)
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{
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RevokeUpgrades(self);
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return NextActivity;
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}
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return NextActivity;
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}
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// The target reached solid ground
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if (!positionable.CanEnterCell(targetLocation, null, false))
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{
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RevokeUpgrades(self);
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return NextActivity;
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}
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// Wait for the worm to get in position
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if (stance == AttackState.Burrowed)
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{
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// This is so that the worm cancels an attack against a target that has reached solid rock
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if (!positionable.CanEnterCell(target.Actor.Location, null, false))
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var targets = self.World.ActorMap.GetActorsAt(targetLocation)
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.Where(t => !t.Equals(self) && weapon.IsValidAgainst(t, self));
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if (!targets.Any())
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{
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RevokeUpgrades(self);
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return NextActivity;
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}
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stance = AttackState.Attacking;
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countdown = swallow.Info.ReturnDelay;
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sandworm.IsAttacking = true;
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AttackTargets(self, targets);
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break;
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case AttackState.Attacking:
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if (--countdown > 0)
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return this;
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sandworm.IsAttacking = false;
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// There is a chance that the worm would just go away after attacking
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if (self.World.SharedRandom.Next(100) <= sandworm.Info.ChanceToDisappear)
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{
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self.CancelActivity();
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self.World.AddFrameEndTask(w => self.Dispose());
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}
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RevokeUpgrades(self);
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return NextActivity;
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if (!WormAttack(self))
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{
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withSpriteBody.DefaultAnimation.ReplaceAnim(sandworm.Info.IdleSequence);
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return NextActivity;
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}
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countdown = swallow.Info.ReturnTime;
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stance = AttackState.ReturningUnderground;
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}
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return this;
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}
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void GrantUpgrades(Actor self)
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{
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foreach (var up in swallow.Info.AttackingUpgrades)
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manager.GrantUpgrade(self, up, this);
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}
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void RevokeUpgrades(Actor self)
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{
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foreach (var up in swallow.Info.AttackingUpgrades)
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manager.RevokeUpgrade(self, up, this);
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}
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}
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}
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@@ -20,10 +20,14 @@ namespace OpenRA.Mods.D2k.Traits
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class AttackSwallowInfo : AttackFrontalInfo
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{
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[Desc("The number of ticks it takes to return underground.")]
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public readonly int ReturnTime = 60;
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public readonly int ReturnDelay = 60;
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[Desc("The number of ticks it takes to get in place under the target to attack.")]
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public readonly int AttackTime = 30;
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public readonly int AttackDelay = 30;
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[UpgradeGrantedReference]
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[Desc("The upgrades to grant while attacking.")]
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public readonly string[] AttackingUpgrades = { "attacking" };
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public readonly string WormAttackSound = "Worm.wav";
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@@ -10,12 +10,13 @@
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using System;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.D2k.Traits
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{
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class SandwormInfo : WandersInfo, Requires<MobileInfo>, Requires<WithSpriteBodyInfo>, Requires<AttackBaseInfo>
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class SandwormInfo : WandersInfo, Requires<MobileInfo>, Requires<AttackBaseInfo>
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{
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[Desc("Time between rescanning for targets (in ticks).")]
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public readonly int TargetRescanInterval = 125;
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@@ -29,15 +30,6 @@ namespace OpenRA.Mods.D2k.Traits
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[Desc("The chance this actor has of disappearing after it attacks (in %).")]
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public readonly int ChanceToDisappear = 100;
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[Desc("Name of the sequence that is used when the actor is idle or moving (not attacking).")]
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[SequenceReference] public readonly string IdleSequence = "idle";
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[Desc("Name of the sequence that is used when the actor is attacking.")]
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[SequenceReference] public readonly string MouthSequence = "mouth";
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[Desc("Name of the sequence that is used when the actor is burrowed.")]
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[SequenceReference] public readonly string BurrowedSequence = "burrowed";
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public override object Create(ActorInitializer init) { return new Sandworm(init.Self, this); }
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}
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@@ -47,7 +39,6 @@ namespace OpenRA.Mods.D2k.Traits
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readonly WormManager manager;
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readonly Mobile mobile;
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readonly WithSpriteBody withSpriteBody;
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readonly AttackBase attackTrait;
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public bool IsMovingTowardTarget { get; private set; }
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@@ -61,19 +52,10 @@ namespace OpenRA.Mods.D2k.Traits
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{
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Info = info;
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mobile = self.Trait<Mobile>();
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withSpriteBody = self.Trait<WithSpriteBody>();
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attackTrait = self.Trait<AttackBase>();
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manager = self.World.WorldActor.Trait<WormManager>();
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}
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public override void OnBecomingIdle(Actor self)
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{
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if (withSpriteBody.DefaultAnimation.CurrentSequence.Name != Info.IdleSequence)
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withSpriteBody.DefaultAnimation.PlayRepeating(Info.IdleSequence);
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base.OnBecomingIdle(self);
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}
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public override void DoAction(Actor self, CPos targetCell)
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{
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IsMovingTowardTarget = false;
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BIN
mods/d2k/bits/sandtrail.shp
Normal file
BIN
mods/d2k/bits/sandtrail.shp
Normal file
Binary file not shown.
@@ -69,8 +69,20 @@ sandworm:
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Spice: 100
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Targetable:
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TargetTypes: Ground
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WithFacingSpriteBody:
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WithAttackOverlay:
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WithSpriteBody:
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WithIdleAnimation:
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Interval: 160
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Sequences: lightninga, lightningb, lightningc, lightningd, lightninge, lightningf
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UpgradeTypes: attacking
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UpgradeMaxEnabledLevel: 0
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AmbientSound:
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SoundFile: WRMSIGN1.WAV
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Interval: 160
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UpgradeTypes: attacking
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UpgradeMaxEnabledLevel: 0
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WithAttackOverlay@mouth:
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Sequence: mouth
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WithAttackOverlay@sand:
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Sequence: sand
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HiddenUnderFog:
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AppearsOnRadar:
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@@ -88,6 +100,16 @@ sandworm:
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PingRadar: True
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RevealsShroud:
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Range: 5c0
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LeavesTrails:
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Image: sandtrail
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Sequences: traila, trailb, trailc
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Palette: effect
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Type: CenterPosition
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TerrainTypes: Sand, Dune, SpiceSand, Spice
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MovingInterval: 3
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UpgradeTypes: attacking
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UpgradeMaxEnabledLevel: 0
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UpgradeManager:
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sietch:
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Inherits: ^Building
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@@ -481,10 +481,35 @@ sandworm:
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Length: 20
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Tick: 100
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idle: DATA.R8
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Start: 3586
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Length: 35
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Tick: 180
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BlendMode: Additive
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burrowed: DATA.R8
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Start: 39
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lightninga: DATA.R8
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Start: 3591
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Length: 5
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Tick: 80
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BlendMode: Additive
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lightningb: DATA.R8
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Start: 3596
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Length: 5
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Tick: 80
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BlendMode: Additive
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lightningc: DATA.R8
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Start: 3601
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Length: 5
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Tick: 80
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BlendMode: Additive
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lightningd: DATA.R8
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Start: 3606
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Length: 5
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Tick: 80
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BlendMode: Additive
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lightninge: DATA.R8
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Start: 3611
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Length: 5
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Tick: 80
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BlendMode: Additive
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lightningf: DATA.R8
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Start: 3616
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Length: 5
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Tick: 80
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BlendMode: Additive
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icon: wormicon.shp
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@@ -109,6 +109,17 @@ laserfire:
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BlendMode: Additive
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ZOffset: 511
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sandtrail:
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Defaults:
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Length: 8
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Tick: 200
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ZOffset: -512
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traila: sandtrail.shp
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trailb: sandtrail.shp
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Frames: 2, 6, 4, 5, 0, 1, 3, 7
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trailc: sandtrail.shp
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Frames: 7, 4, 6, 5, 2, 0, 3, 1
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pips:
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groups: DATA.R8
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Start: 17
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Block a user