Overhaul sand worm rendering and attacking.
This commit is contained in:
@@ -19,22 +19,22 @@ using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.D2k.Activities
|
||||
{
|
||||
enum AttackState { Burrowed, EmergingAboveGround, ReturningUnderground }
|
||||
enum AttackState { Uninitialized, Burrowed, Attacking }
|
||||
|
||||
class SwallowActor : Activity
|
||||
{
|
||||
const int NearEnough = 1;
|
||||
|
||||
readonly CPos location;
|
||||
readonly Target target;
|
||||
readonly Sandworm sandworm;
|
||||
readonly UpgradeManager manager;
|
||||
readonly WeaponInfo weapon;
|
||||
readonly WithSpriteBody withSpriteBody;
|
||||
readonly RadarPings radarPings;
|
||||
readonly AttackSwallow swallow;
|
||||
readonly IPositionable positionable;
|
||||
|
||||
int countdown;
|
||||
CPos burrowLocation;
|
||||
AttackState stance;
|
||||
|
||||
public SwallowActor(Actor self, Target target, WeaponInfo weapon)
|
||||
@@ -44,128 +44,133 @@ namespace OpenRA.Mods.D2k.Activities
|
||||
sandworm = self.Trait<Sandworm>();
|
||||
positionable = self.Trait<Mobile>();
|
||||
swallow = self.Trait<AttackSwallow>();
|
||||
withSpriteBody = self.Trait<WithSpriteBody>();
|
||||
manager = self.Trait<UpgradeManager>();
|
||||
radarPings = self.World.WorldActor.TraitOrDefault<RadarPings>();
|
||||
countdown = swallow.Info.AttackTime;
|
||||
|
||||
withSpriteBody.DefaultAnimation.ReplaceAnim(sandworm.Info.BurrowedSequence);
|
||||
stance = AttackState.Burrowed;
|
||||
location = target.Actor.Location;
|
||||
}
|
||||
|
||||
bool WormAttack(Actor worm)
|
||||
bool AttackTargets(Actor self, IEnumerable<Actor> targets)
|
||||
{
|
||||
var targetLocation = target.Actor.Location;
|
||||
|
||||
// The target has moved too far away
|
||||
if ((location - targetLocation).Length > NearEnough)
|
||||
return false;
|
||||
|
||||
var lunch = worm.World.ActorMap.GetActorsAt(targetLocation)
|
||||
.Where(t => !t.Equals(worm) && weapon.IsValidAgainst(t, worm));
|
||||
|
||||
if (!lunch.Any())
|
||||
return false;
|
||||
|
||||
stance = AttackState.EmergingAboveGround;
|
||||
sandworm.IsAttacking = true;
|
||||
|
||||
foreach (var actor in lunch)
|
||||
foreach (var t in targets)
|
||||
{
|
||||
var actor1 = actor; // loop variable in closure hazard
|
||||
var target = t; // loop variable in closure hazard
|
||||
|
||||
actor.World.AddFrameEndTask(_ =>
|
||||
self.World.AddFrameEndTask(_ =>
|
||||
{
|
||||
// Don't use Kill() because we don't want any of its side-effects (husks, etc)
|
||||
target.Dispose();
|
||||
|
||||
// Harvester insurance
|
||||
if (target.Info.HasTraitInfo<HarvesterInfo>())
|
||||
{
|
||||
actor1.Dispose();
|
||||
|
||||
// Harvester insurance
|
||||
if (!actor1.Info.HasTraitInfo<HarvesterInfo>())
|
||||
return;
|
||||
|
||||
var insurance = actor1.Owner.PlayerActor.TraitOrDefault<HarvesterInsurance>();
|
||||
|
||||
var insurance = target.Owner.PlayerActor.TraitOrDefault<HarvesterInsurance>();
|
||||
if (insurance != null)
|
||||
actor1.World.AddFrameEndTask(__ => insurance.TryActivate());
|
||||
});
|
||||
self.World.AddFrameEndTask(__ => insurance.TryActivate());
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
positionable.SetPosition(worm, targetLocation);
|
||||
positionable.SetPosition(self, targetLocation);
|
||||
|
||||
var attackPosition = worm.CenterPosition;
|
||||
var affectedPlayers = lunch.Select(x => x.Owner).Distinct().ToList();
|
||||
|
||||
PlayAttack(worm, attackPosition, affectedPlayers);
|
||||
foreach (var notify in worm.TraitsImplementing<INotifyAttack>())
|
||||
notify.Attacking(worm, target, null, null);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// List because IEnumerable gets evaluated too late.
|
||||
void PlayAttack(Actor self, WPos attackPosition, List<Player> affectedPlayers)
|
||||
{
|
||||
withSpriteBody.PlayCustomAnimation(self, sandworm.Info.MouthSequence);
|
||||
var attackPosition = self.CenterPosition;
|
||||
var affectedPlayers = targets.Select(x => x.Owner).Distinct().ToList();
|
||||
Game.Sound.Play(swallow.Info.WormAttackSound, self.CenterPosition);
|
||||
|
||||
Game.RunAfterDelay(1000, () =>
|
||||
{
|
||||
if (Game.IsCurrentWorld(self.World))
|
||||
foreach (var affectedPlayer in affectedPlayers)
|
||||
NotifyPlayer(affectedPlayer, attackPosition);
|
||||
if (!Game.IsCurrentWorld(self.World))
|
||||
return;
|
||||
|
||||
foreach (var player in affectedPlayers)
|
||||
{
|
||||
Game.Sound.PlayNotification(player.World.Map.Rules, player, "Speech", swallow.Info.WormAttackNotification, player.Faction.InternalName);
|
||||
|
||||
if (player == player.World.RenderPlayer)
|
||||
radarPings.Add(() => true, attackPosition, Color.Red, 50);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
void NotifyPlayer(Player player, WPos location)
|
||||
{
|
||||
Game.Sound.PlayNotification(player.World.Map.Rules, player, "Speech", swallow.Info.WormAttackNotification, player.Faction.InternalName);
|
||||
foreach (var notify in self.TraitsImplementing<INotifyAttack>())
|
||||
notify.Attacking(self, target, null, null);
|
||||
|
||||
if (player == player.World.RenderPlayer)
|
||||
radarPings.Add(() => true, location, Color.Red, 50);
|
||||
return true;
|
||||
}
|
||||
|
||||
public override Activity Tick(Actor self)
|
||||
{
|
||||
if (countdown > 0)
|
||||
switch (stance)
|
||||
{
|
||||
countdown--;
|
||||
return this;
|
||||
}
|
||||
case AttackState.Uninitialized:
|
||||
GrantUpgrades(self);
|
||||
stance = AttackState.Burrowed;
|
||||
countdown = swallow.Info.AttackDelay;
|
||||
burrowLocation = self.Location;
|
||||
break;
|
||||
case AttackState.Burrowed:
|
||||
if (--countdown > 0)
|
||||
return this;
|
||||
|
||||
// Wait for the worm to get back underground
|
||||
if (stance == AttackState.ReturningUnderground)
|
||||
{
|
||||
sandworm.IsAttacking = false;
|
||||
var targetLocation = target.Actor.Location;
|
||||
|
||||
// There is a chance that the worm would just go away after attacking
|
||||
if (self.World.SharedRandom.Next() % 100 <= sandworm.Info.ChanceToDisappear)
|
||||
{
|
||||
self.CancelActivity();
|
||||
self.World.AddFrameEndTask(w => self.Kill(self));
|
||||
}
|
||||
else
|
||||
withSpriteBody.DefaultAnimation.ReplaceAnim(sandworm.Info.IdleSequence);
|
||||
// The target has moved too far away
|
||||
if ((burrowLocation - targetLocation).Length > NearEnough)
|
||||
{
|
||||
RevokeUpgrades(self);
|
||||
return NextActivity;
|
||||
}
|
||||
|
||||
return NextActivity;
|
||||
}
|
||||
// The target reached solid ground
|
||||
if (!positionable.CanEnterCell(targetLocation, null, false))
|
||||
{
|
||||
RevokeUpgrades(self);
|
||||
return NextActivity;
|
||||
}
|
||||
|
||||
// Wait for the worm to get in position
|
||||
if (stance == AttackState.Burrowed)
|
||||
{
|
||||
// This is so that the worm cancels an attack against a target that has reached solid rock
|
||||
if (!positionable.CanEnterCell(target.Actor.Location, null, false))
|
||||
var targets = self.World.ActorMap.GetActorsAt(targetLocation)
|
||||
.Where(t => !t.Equals(self) && weapon.IsValidAgainst(t, self));
|
||||
|
||||
if (!targets.Any())
|
||||
{
|
||||
RevokeUpgrades(self);
|
||||
return NextActivity;
|
||||
}
|
||||
|
||||
stance = AttackState.Attacking;
|
||||
countdown = swallow.Info.ReturnDelay;
|
||||
sandworm.IsAttacking = true;
|
||||
AttackTargets(self, targets);
|
||||
|
||||
break;
|
||||
case AttackState.Attacking:
|
||||
if (--countdown > 0)
|
||||
return this;
|
||||
|
||||
sandworm.IsAttacking = false;
|
||||
|
||||
// There is a chance that the worm would just go away after attacking
|
||||
if (self.World.SharedRandom.Next(100) <= sandworm.Info.ChanceToDisappear)
|
||||
{
|
||||
self.CancelActivity();
|
||||
self.World.AddFrameEndTask(w => self.Dispose());
|
||||
}
|
||||
|
||||
RevokeUpgrades(self);
|
||||
return NextActivity;
|
||||
|
||||
if (!WormAttack(self))
|
||||
{
|
||||
withSpriteBody.DefaultAnimation.ReplaceAnim(sandworm.Info.IdleSequence);
|
||||
return NextActivity;
|
||||
}
|
||||
|
||||
countdown = swallow.Info.ReturnTime;
|
||||
stance = AttackState.ReturningUnderground;
|
||||
}
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
void GrantUpgrades(Actor self)
|
||||
{
|
||||
foreach (var up in swallow.Info.AttackingUpgrades)
|
||||
manager.GrantUpgrade(self, up, this);
|
||||
}
|
||||
|
||||
void RevokeUpgrades(Actor self)
|
||||
{
|
||||
foreach (var up in swallow.Info.AttackingUpgrades)
|
||||
manager.RevokeUpgrade(self, up, this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user