Overhaul sand worm rendering and attacking.

This commit is contained in:
Paul Chote
2016-01-02 19:26:15 +00:00
parent 8ce274ed79
commit 47c97735ed
7 changed files with 171 additions and 122 deletions

View File

@@ -69,8 +69,20 @@ sandworm:
Spice: 100
Targetable:
TargetTypes: Ground
WithFacingSpriteBody:
WithAttackOverlay:
WithSpriteBody:
WithIdleAnimation:
Interval: 160
Sequences: lightninga, lightningb, lightningc, lightningd, lightninge, lightningf
UpgradeTypes: attacking
UpgradeMaxEnabledLevel: 0
AmbientSound:
SoundFile: WRMSIGN1.WAV
Interval: 160
UpgradeTypes: attacking
UpgradeMaxEnabledLevel: 0
WithAttackOverlay@mouth:
Sequence: mouth
WithAttackOverlay@sand:
Sequence: sand
HiddenUnderFog:
AppearsOnRadar:
@@ -88,6 +100,16 @@ sandworm:
PingRadar: True
RevealsShroud:
Range: 5c0
LeavesTrails:
Image: sandtrail
Sequences: traila, trailb, trailc
Palette: effect
Type: CenterPosition
TerrainTypes: Sand, Dune, SpiceSand, Spice
MovingInterval: 3
UpgradeTypes: attacking
UpgradeMaxEnabledLevel: 0
UpgradeManager:
sietch:
Inherits: ^Building