Overhaul sand worm rendering and attacking.
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@@ -69,8 +69,20 @@ sandworm:
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Spice: 100
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Targetable:
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TargetTypes: Ground
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WithFacingSpriteBody:
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WithAttackOverlay:
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WithSpriteBody:
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WithIdleAnimation:
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Interval: 160
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Sequences: lightninga, lightningb, lightningc, lightningd, lightninge, lightningf
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UpgradeTypes: attacking
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UpgradeMaxEnabledLevel: 0
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AmbientSound:
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SoundFile: WRMSIGN1.WAV
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Interval: 160
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UpgradeTypes: attacking
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UpgradeMaxEnabledLevel: 0
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WithAttackOverlay@mouth:
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Sequence: mouth
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WithAttackOverlay@sand:
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Sequence: sand
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HiddenUnderFog:
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AppearsOnRadar:
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@@ -88,6 +100,16 @@ sandworm:
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PingRadar: True
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RevealsShroud:
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Range: 5c0
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LeavesTrails:
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Image: sandtrail
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Sequences: traila, trailb, trailc
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Palette: effect
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Type: CenterPosition
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TerrainTypes: Sand, Dune, SpiceSand, Spice
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MovingInterval: 3
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UpgradeTypes: attacking
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UpgradeMaxEnabledLevel: 0
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UpgradeManager:
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sietch:
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Inherits: ^Building
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