rename some of Mobile's Activity-builders

This commit is contained in:
Bob
2010-11-07 12:51:54 +13:00
parent a265d11a5f
commit 47ed79b912
6 changed files with 12 additions and 12 deletions

View File

@@ -166,8 +166,8 @@ namespace OpenRA.Mods.Cnc
{
var self = Actors[ "Gunboat" ];
var mobile = self.Trait<Mobile>();
self.QueueActivity(mobile.MoveTo( Map.Waypoints["gunboatLeft"] ));
self.QueueActivity(mobile.MoveTo( Map.Waypoints["gunboatRight"] ));
self.QueueActivity(mobile.ScriptedMove( Map.Waypoints["gunboatLeft"] ));
self.QueueActivity(mobile.ScriptedMove( Map.Waypoints["gunboatRight"] ));
self.QueueActivity(new CallFunc(() => SetGunboatPath()));
}
@@ -194,7 +194,7 @@ namespace OpenRA.Mods.Cnc
}));
a.CancelActivity();
a.QueueActivity(mobile.MoveTo(endPos));
a.QueueActivity(mobile.ScriptedMove(endPos));
a.QueueActivity(new CallFunc(() =>
{
while (!cargo.IsEmpty(a))
@@ -210,7 +210,7 @@ namespace OpenRA.Mods.Cnc
}
}));
a.QueueActivity(new Wait(25));
a.QueueActivity(mobile.MoveTo(startPos));
a.QueueActivity(mobile.ScriptedMove(startPos));
a.QueueActivity(new RemoveSelf());
});
}

View File

@@ -43,7 +43,7 @@ namespace OpenRA.Mods.RA.Activities
return NextActivity;
if (!Combat.IsInRange( self.CenterLocation, Range, Target))
return Util.SequenceActivities( self.Trait<Mobile>().MoveTo( Target, Range ), this );
return Util.SequenceActivities( self.Trait<Mobile>().MoveWithinRange( Target, Range ), this );
var desiredFacing = Util.GetFacing(Target.CenterLocation - self.CenterLocation, 0);
var renderUnit = self.TraitOrDefault<RenderUnit>();

View File

@@ -35,7 +35,7 @@ namespace OpenRA.Mods.RA.Activities
if( inRange ) return this;
var mobile = self.Trait<Mobile>();
return Util.SequenceActivities( mobile.MoveTo( Target, Range ), this );
return Util.SequenceActivities( mobile.MoveWithinRange( Target, Range ), this );
}
}
}

View File

@@ -373,11 +373,11 @@ namespace OpenRA.Mods.RA.Move
}
}
public IActivity MoveTo( int2 cell ) { return new Move( cell ); }
public IActivity MoveTo( int2 cell, int range ) { return new Move( cell, range ); }
public IActivity ScriptedMove( int2 cell ) { return new Move( cell ); }
public IActivity MoveTo( int2 cell, int nearEnough ) { return new Move( cell, nearEnough ); }
public IActivity MoveTo( int2 cell, Actor ignoredActor ) { return new Move( cell, ignoredActor ); }
public IActivity MoveTo( Actor target, int range ) { return new Move( target, range ); }
public IActivity MoveTo( Target target, int range ) { return new Move( target, range ); }
public IActivity MoveWithinRange( Actor target, int range ) { return new Move( target, range ); }
public IActivity MoveWithinRange( Target target, int range ) { return new Move( target, range ); }
public IActivity MoveTo( Func<List<int2>> pathFunc ) { return new Move( pathFunc ); }
}
}

View File

@@ -38,7 +38,7 @@ namespace OpenRA.Mods.RA.Move
this.nearEnough = 0;
}
public Move( int2 destination, int nearEnough )
public Move( int2 destination, int nearEnough )
{
this.getPath = (self,mobile) => self.World.WorldActor.Trait<PathFinder>().FindUnitPath( mobile.toCell, destination, self );
this.destination = destination;

View File

@@ -66,7 +66,7 @@ namespace OpenRA.Mods.RA
{
var mobile = self.Trait<Mobile>();
self.CancelActivity();
self.QueueActivity(mobile.MoveTo(order.TargetActor, 1));
self.QueueActivity(mobile.MoveWithinRange(order.TargetActor, 1));
if (self.Owner == self.World.LocalPlayer)
self.World.AddFrameEndTask( w =>
{