rename some of Mobile's Activity-builders
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@@ -166,8 +166,8 @@ namespace OpenRA.Mods.Cnc
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{
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var self = Actors[ "Gunboat" ];
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var mobile = self.Trait<Mobile>();
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self.QueueActivity(mobile.MoveTo( Map.Waypoints["gunboatLeft"] ));
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self.QueueActivity(mobile.MoveTo( Map.Waypoints["gunboatRight"] ));
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self.QueueActivity(mobile.ScriptedMove( Map.Waypoints["gunboatLeft"] ));
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self.QueueActivity(mobile.ScriptedMove( Map.Waypoints["gunboatRight"] ));
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self.QueueActivity(new CallFunc(() => SetGunboatPath()));
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}
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@@ -194,7 +194,7 @@ namespace OpenRA.Mods.Cnc
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}));
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a.CancelActivity();
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a.QueueActivity(mobile.MoveTo(endPos));
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a.QueueActivity(mobile.ScriptedMove(endPos));
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a.QueueActivity(new CallFunc(() =>
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{
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while (!cargo.IsEmpty(a))
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@@ -210,7 +210,7 @@ namespace OpenRA.Mods.Cnc
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}
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}));
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a.QueueActivity(new Wait(25));
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a.QueueActivity(mobile.MoveTo(startPos));
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a.QueueActivity(mobile.ScriptedMove(startPos));
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a.QueueActivity(new RemoveSelf());
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});
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}
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@@ -43,7 +43,7 @@ namespace OpenRA.Mods.RA.Activities
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return NextActivity;
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if (!Combat.IsInRange( self.CenterLocation, Range, Target))
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return Util.SequenceActivities( self.Trait<Mobile>().MoveTo( Target, Range ), this );
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return Util.SequenceActivities( self.Trait<Mobile>().MoveWithinRange( Target, Range ), this );
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var desiredFacing = Util.GetFacing(Target.CenterLocation - self.CenterLocation, 0);
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var renderUnit = self.TraitOrDefault<RenderUnit>();
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@@ -35,7 +35,7 @@ namespace OpenRA.Mods.RA.Activities
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if( inRange ) return this;
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var mobile = self.Trait<Mobile>();
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return Util.SequenceActivities( mobile.MoveTo( Target, Range ), this );
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return Util.SequenceActivities( mobile.MoveWithinRange( Target, Range ), this );
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}
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}
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}
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@@ -373,11 +373,11 @@ namespace OpenRA.Mods.RA.Move
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}
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}
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public IActivity MoveTo( int2 cell ) { return new Move( cell ); }
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public IActivity MoveTo( int2 cell, int range ) { return new Move( cell, range ); }
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public IActivity ScriptedMove( int2 cell ) { return new Move( cell ); }
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public IActivity MoveTo( int2 cell, int nearEnough ) { return new Move( cell, nearEnough ); }
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public IActivity MoveTo( int2 cell, Actor ignoredActor ) { return new Move( cell, ignoredActor ); }
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public IActivity MoveTo( Actor target, int range ) { return new Move( target, range ); }
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public IActivity MoveTo( Target target, int range ) { return new Move( target, range ); }
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public IActivity MoveWithinRange( Actor target, int range ) { return new Move( target, range ); }
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public IActivity MoveWithinRange( Target target, int range ) { return new Move( target, range ); }
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public IActivity MoveTo( Func<List<int2>> pathFunc ) { return new Move( pathFunc ); }
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}
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}
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@@ -38,7 +38,7 @@ namespace OpenRA.Mods.RA.Move
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this.nearEnough = 0;
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}
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public Move( int2 destination, int nearEnough )
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public Move( int2 destination, int nearEnough )
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{
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this.getPath = (self,mobile) => self.World.WorldActor.Trait<PathFinder>().FindUnitPath( mobile.toCell, destination, self );
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this.destination = destination;
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@@ -66,7 +66,7 @@ namespace OpenRA.Mods.RA
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{
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var mobile = self.Trait<Mobile>();
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self.CancelActivity();
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self.QueueActivity(mobile.MoveTo(order.TargetActor, 1));
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self.QueueActivity(mobile.MoveWithinRange(order.TargetActor, 1));
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if (self.Owner == self.World.LocalPlayer)
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self.World.AddFrameEndTask( w =>
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{
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