non-capturable hospital with heal-zone

will heal engineer, capturing it is useless;
heal-zone makes less sense, but it looks nicer
(otherwise infantry drawn on top of the building)
This commit is contained in:
Matthias Mailänder
2012-06-29 14:32:38 +02:00
committed by Chris Forbes
parent 7c4e32bd94
commit 480db8be42
2 changed files with 4 additions and 5 deletions

View File

@@ -133,8 +133,9 @@
SpawnViceroid: SpawnViceroid:
Probability: 2 Probability: 2
CrushableInfantry: CrushableInfantry:
Repairable: RepairableNear:
RepairBuildings: hosp Buildings: hosp
CloseEnough: 1
^CivInfantry: ^CivInfantry:
Inherits: ^Infantry Inherits: ^Infantry

View File

@@ -21,7 +21,7 @@ V19.Husk:
# Hospital # Hospital
HOSP: HOSP:
Inherits: ^TechBuilding Inherits: ^CivBuilding
Building: Building:
Footprint: xx xx Footprint: xx xx
Dimensions: 2,2 Dimensions: 2,2
@@ -29,9 +29,7 @@ HOSP:
Name: Hospital Name: Hospital
LeavesHusk: LeavesHusk:
HuskActor: HOSP.Husk HuskActor: HOSP.Husk
Reservable:
RepairsUnits: RepairsUnits:
RallyPoint:
HOSP.Husk: HOSP.Husk:
Inherits: ^CivBuildingHusk Inherits: ^CivBuildingHusk