Merge pull request #7191 from Mailaender/ts-superweapons
Added the Nod missile silo and the Ion Cannon to the Tiberian Sun mod
This commit is contained in:
@@ -35,6 +35,7 @@ namespace OpenRA.Mods.Cnc.Traits
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[Desc("Apply the weapon impact this many ticks into the effect")]
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public readonly int WeaponDelay = 7;
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public readonly string Cursor = "ioncannon";
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public override object Create(ActorInitializer init) { return new IonCannonPower(init.Self, this); }
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}
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@@ -45,7 +46,8 @@ namespace OpenRA.Mods.Cnc.Traits
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public override IOrderGenerator OrderGenerator(string order, SupportPowerManager manager)
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{
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Sound.PlayToPlayer(manager.Self.Owner, Info.SelectTargetSound);
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return new SelectGenericPowerTarget(order, manager, "ioncannon", MouseButton.Left);
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var info = Info as IonCannonPowerInfo;
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return new SelectGenericPowerTarget(order, manager, info.Cursor, MouseButton.Left);
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}
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public override void Activate(Actor self, Order order, SupportPowerManager manager)
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@@ -45,6 +45,8 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Amount of time after detonation to remove the camera")]
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public readonly int CameraRemoveDelay = 25;
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public readonly string Cursor = "nuke";
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public override object Create(ActorInitializer init) { return new NukePower(init.Self, this); }
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}
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@@ -61,7 +63,8 @@ namespace OpenRA.Mods.Common.Traits
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public override IOrderGenerator OrderGenerator(string order, SupportPowerManager manager)
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{
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Sound.PlayToPlayer(manager.Self.Owner, Info.SelectTargetSound);
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return new SelectGenericPowerTarget(order, manager, "nuke", MouseButton.Left);
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var info = Info as NukePowerInfo;
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return new SelectGenericPowerTarget(order, manager, info.Cursor, MouseButton.Left);
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}
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public override void Activate(Actor self, Order order, SupportPowerManager manager)
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@@ -414,14 +414,6 @@ bomblet:
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Start: 0
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Length: *
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nuke:
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up: atomicup
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Start: 0
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Length: *
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down: atomicdn
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Start: 0
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Length: *
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parabomb:
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open:
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Start: 0
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@@ -147,8 +147,11 @@ Cursors:
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Start: 213
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Length: 1
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nuke:
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Start: 90
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Length: 7
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Start: 279
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Length: 20
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ioncannon:
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Start: 319
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Length: 9
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sell:
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Start: 129
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Length: 10
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@@ -10,3 +10,15 @@ waypoint:
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RenderEditorOnly:
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BodyOrientation:
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CAMERA:
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Immobile:
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OccupiesSpace: false
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Health:
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HP: 1000
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RevealsShroud:
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Range: 10c0
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ProximityCaptor:
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Types: Camera
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BodyOrientation:
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DetectCloaked:
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Range: 10
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@@ -1289,6 +1289,108 @@ NAPULS:
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Power:
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Amount: -150
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NAMISL:
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Inherits: ^Building
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Buildable:
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Queue: Defense
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BuildPaletteOrder: 100
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Owner: nod
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Prerequisites: natech
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BuildLimit: 1
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Valued:
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Cost: 1300
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Tooltip:
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Name: Nod Missile Silo
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Description: Launches a devastating missile\nat a target location.\nRequires power to operate.
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ProvidesCustomPrerequisite:
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Prerequisite: tech
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Building:
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Footprint: xx xx
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Dimensions: 2,2
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Selectable:
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Bounds: 75,48
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Health:
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HP: 1000
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Armor:
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Type: Wood
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RevealsShroud:
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Range: 4c0
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WithIdleOverlay@LIGHTS:
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Sequence: idle-lights
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Power:
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Amount: -50
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CanPowerDown:
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RequiresPower:
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DisabledOverlay:
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SupportPowerChargeBar:
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NukePower:
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Icon: clustermissile
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ChargeTime: 540
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Description: Cluster Missile
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LongDesc: Launches a conventional warhead\nat a target location.
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BeginChargeSound:
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EndChargeSound: 00-i154.aud
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SelectTargetSound:
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InsufficientPowerSound:
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IncomingSound: 00-i150.aud
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LaunchSound: icbm1.aud
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MissileWeapon: ClusterMissile
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SpawnOffset: 0,427,0
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DisplayTimer: False
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DisplayBeacon: False
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DisplayRadarPing: True
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BeaconPoster:
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CameraActor: camera
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GAPLUG:
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Inherits: ^Building
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Valued:
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Cost: 1800
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Tooltip:
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Name: GDI Upgrade Center
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Description: Provides the Orbital Ion Cannon support power.\nRequires power to operate.
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Selectable:
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Bounds: 115,120,0,-20
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Buildable:
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BuildPaletteOrder: 100
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Prerequisites: proc, gatech
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Queue: Defense
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Building:
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Footprint: xxx xxx
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Dimensions: 2,3
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RequiresPower:
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CanPowerDown:
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DisabledOverlay:
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RenderBuilding:
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WithIdleOverlay@DISH:
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Sequence: idle-dish
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WithIdleOverlay@LIGHTS:
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Sequence: idle-lights
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WithIdleOverlay@STRIP:
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Sequence: idle-strip
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Health:
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HP: 1000
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Armor:
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Type: Wood
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RevealsShroud:
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Range: 6c0
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IonCannonPower:
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Icon: ioncannon
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Effect: ionbeam
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ChargeTime: 180
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Description: Ion Cannon
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LongDesc: Initiate an Ion Cannon strike.\nApplies instant damage to a small area.
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BeginChargeSound:
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EndChargeSound: 00-i156.aud
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LaunchSound:
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SelectTargetSound:
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InsufficientPowerSound:
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DisplayRadarPing: True
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CameraActor: camera
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SupportPowerChargeBar:
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Power:
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Amount: -150
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ANYPOWER:
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Tooltip:
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Name: Power Plant
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@@ -157,7 +157,6 @@ explosion:
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ionring: ring1
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Start: 0
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Length: *
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Tick: 160
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pulse_explosion: pulsefx2
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Start: 0
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Length: *
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@@ -537,3 +536,23 @@ largecraters:
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cr12: crater12
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Length: 1
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Offset: 0, -24
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icon:
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clustermissile: mltiicon
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Start: 0
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ioncannon: ioncicon
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Start: 0
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clustermissile:
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up: null # TODO
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Start: 0
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Length: *
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down: null # TODO
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Start: 0
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Length: *
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ionbeam:
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idle:
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Start: 0
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Length: *
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Offset: 0, -78
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ZOffset: 1
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@@ -1307,3 +1307,92 @@ gadept:
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Offset: 0, -36
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icon: fixicon
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Start: 0
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namisl:
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idle: ntmisl
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Start: 0
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Offset: 0, -24
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damaged-idle: ntmisl
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Start: 1
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Offset: 0, -24
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critical-idle: ntmisl
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Start: 2
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Offset: 0, -24
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idle-lights: ntmisl_b
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Start: 0
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Length: 10
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Tick: 120
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Offset: 0, -24
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damaged-idle-lights: ntmisl_b
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Start: 10
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Length: 10
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Tick: 120
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Offset: 0, -24
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make: ntmislmk
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Start: 0
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Length: 18
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ShadowStart: 18
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Offset: 0, -24
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active: ntmisl_a
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Start: 0
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Length: 10
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Tick: 80
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Offset: 0, -24
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damaged-active: ntmisl_a
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Start: 10
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Length: 10
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Tick: 80
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Offset: 0, -24
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icon: msslicon
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Start: 0
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gaplug:
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idle: gaplug
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Start: 0
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ShadowStart: 3
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Offset: 12, -30
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damaged-idle: gaplug
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Start: 1
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ShadowStart: 4
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Offset: 12, -30
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critical-idle: gaplug
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Start: 2
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ShadowStart: 5
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Offset: 12, -30
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idle-dish: gaplug_a
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Start: 0
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Length: 20
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Tick: 120
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Offset: 12, -30
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damaged-idle-dish: gaplug_a
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Start: 20
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Length: 20
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Tick: 120
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Offset: 12, -30
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idle-lights: gaplug_b
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Start: 0
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Length: 20
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Tick: 120
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Offset: 12, -30
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damaged-idle-lights: gaplug_b
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Start: 20
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Length: 20
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Tick: 120
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Offset: 12, -30
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idle-strip: gaplug_c
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Start: 0
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Length: 8
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Tick: 120
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Offset: 12, -30
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damaged-idle-strip: gaplug_c
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Start: 8
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Length: 8
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Tick: 120
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Offset: 12, -30
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make: gtplugmk
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Start: 0
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Length: 17
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ShadowStart: 17
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Offset: 12, -30
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icon: plugicon
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Start: 0
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@@ -1024,7 +1024,8 @@ IonCannon:
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ProneModifier: 100
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ValidTargets: Ground, Air
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Warhead@2Eff_impact: CreateEffect
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Explosion: ring1
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Explosion: ionring
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ImpactSound: ion1.aud
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Warhead@3Dam_area: PerCellDamage
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Size: 2
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Damage: 250
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@@ -1182,3 +1183,85 @@ TiberiumExplosion:
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Explosion: large_explosion
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ImpactSound: expnew09.aud
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ClusterMissile:
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ValidTargets: Ground, Water, Air
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Warhead@ImpactDamage0: SpreadDamage
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Spread: 1c0
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Damage: 150
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Falloff: 1000, 368, 135, 50, 18, 7, 0
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DeathType: 5
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ValidTargets: Ground, Water, Air
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Versus:
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Concrete: 25
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Warhead@SoundEffect0: CreateEffect
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Explosion: large_explosion
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ImpactSound: expnew19.aud
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Warhead@ResourceDestruction0: DestroyResource
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Size: 1
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Warhead@ClusterSmudges0: LeaveSmudge
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SmudgeType: LargeCrater
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Size: 1
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Warhead@ClusterDamage1: SpreadDamage
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Spread: 2c0
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Damage: 60
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Falloff: 1000, 368, 135, 50, 18, 7, 0
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DeathType: 5
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Delay: 5
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ValidTargets: Ground, Water, Air
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Versus:
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Concrete: 25
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Warhead@ResourceDestruction1: DestroyResource
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Size: 2
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Delay: 5
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Warhead@ClusterSmudges1: LeaveSmudge
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SmudgeType: LargeScorch
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Size: 2
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Delay: 5
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Warhead@ClusterDamage2: SpreadDamage
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Spread: 3c0
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Damage: 60
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Falloff: 1000, 368, 135, 50, 18, 7, 0
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DeathType: 5
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Delay: 10
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ValidTargets: Ground, Water, Air
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Versus:
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Concrete: 25
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Warhead@ResourceDestruction2: DestroyResource
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Size: 3
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Delay: 10
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Warhead@ClusterSmudges2: LeaveSmudge
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SmudgeType: LargeScorch
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Size: 3
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Delay: 10
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Warhead@ClusterDamage3: SpreadDamage
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Spread: 4c0
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Damage: 60
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Falloff: 1000, 368, 135, 50, 18, 7, 0
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DeathType: 5
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Delay: 15
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ValidTargets: Ground, Water, Air
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Versus:
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Concrete: 25
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Warhead@ResourceDestruction3: DestroyResource
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Size: 4
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Delay: 15
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Warhead@ClusterSmudges3: LeaveSmudge
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SmudgeType: MediumScorch
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Size: 4
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Delay: 15
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Warhead@ClusterDamage4: SpreadDamage
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Spread: 5c0
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Damage: 60
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Falloff: 1000, 368, 135, 50, 18, 7, 0
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DeathType: 5
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Delay: 20
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ValidTargets: Ground, Water, Air
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Versus:
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Concrete: 25
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Warhead@ResourceDestruction4: DestroyResource
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Size: 5
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Delay: 20
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Warhead@ClusterSmudges4: LeaveSmudge
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SmudgeType: SmallScorch
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Size: 5
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Delay: 20
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