Merge pull request #7191 from Mailaender/ts-superweapons

Added the Nod missile silo and the Ion Cannon to the Tiberian Sun mod
This commit is contained in:
Matthias Mailänder
2015-01-29 21:48:14 +01:00
9 changed files with 319 additions and 14 deletions

View File

@@ -35,6 +35,7 @@ namespace OpenRA.Mods.Cnc.Traits
[Desc("Apply the weapon impact this many ticks into the effect")]
public readonly int WeaponDelay = 7;
public readonly string Cursor = "ioncannon";
public override object Create(ActorInitializer init) { return new IonCannonPower(init.Self, this); }
}
@@ -45,7 +46,8 @@ namespace OpenRA.Mods.Cnc.Traits
public override IOrderGenerator OrderGenerator(string order, SupportPowerManager manager)
{
Sound.PlayToPlayer(manager.Self.Owner, Info.SelectTargetSound);
return new SelectGenericPowerTarget(order, manager, "ioncannon", MouseButton.Left);
var info = Info as IonCannonPowerInfo;
return new SelectGenericPowerTarget(order, manager, info.Cursor, MouseButton.Left);
}
public override void Activate(Actor self, Order order, SupportPowerManager manager)

View File

@@ -45,6 +45,8 @@ namespace OpenRA.Mods.Common.Traits
[Desc("Amount of time after detonation to remove the camera")]
public readonly int CameraRemoveDelay = 25;
public readonly string Cursor = "nuke";
public override object Create(ActorInitializer init) { return new NukePower(init.Self, this); }
}
@@ -61,7 +63,8 @@ namespace OpenRA.Mods.Common.Traits
public override IOrderGenerator OrderGenerator(string order, SupportPowerManager manager)
{
Sound.PlayToPlayer(manager.Self.Owner, Info.SelectTargetSound);
return new SelectGenericPowerTarget(order, manager, "nuke", MouseButton.Left);
var info = Info as NukePowerInfo;
return new SelectGenericPowerTarget(order, manager, info.Cursor, MouseButton.Left);
}
public override void Activate(Actor self, Order order, SupportPowerManager manager)

View File

@@ -414,14 +414,6 @@ bomblet:
Start: 0
Length: *
nuke:
up: atomicup
Start: 0
Length: *
down: atomicdn
Start: 0
Length: *
parabomb:
open:
Start: 0

View File

@@ -147,8 +147,11 @@ Cursors:
Start: 213
Length: 1
nuke:
Start: 90
Length: 7
Start: 279
Length: 20
ioncannon:
Start: 319
Length: 9
sell:
Start: 129
Length: 10

View File

@@ -10,3 +10,15 @@ waypoint:
RenderEditorOnly:
BodyOrientation:
CAMERA:
Immobile:
OccupiesSpace: false
Health:
HP: 1000
RevealsShroud:
Range: 10c0
ProximityCaptor:
Types: Camera
BodyOrientation:
DetectCloaked:
Range: 10

View File

@@ -1289,6 +1289,108 @@ NAPULS:
Power:
Amount: -150
NAMISL:
Inherits: ^Building
Buildable:
Queue: Defense
BuildPaletteOrder: 100
Owner: nod
Prerequisites: natech
BuildLimit: 1
Valued:
Cost: 1300
Tooltip:
Name: Nod Missile Silo
Description: Launches a devastating missile\nat a target location.\nRequires power to operate.
ProvidesCustomPrerequisite:
Prerequisite: tech
Building:
Footprint: xx xx
Dimensions: 2,2
Selectable:
Bounds: 75,48
Health:
HP: 1000
Armor:
Type: Wood
RevealsShroud:
Range: 4c0
WithIdleOverlay@LIGHTS:
Sequence: idle-lights
Power:
Amount: -50
CanPowerDown:
RequiresPower:
DisabledOverlay:
SupportPowerChargeBar:
NukePower:
Icon: clustermissile
ChargeTime: 540
Description: Cluster Missile
LongDesc: Launches a conventional warhead\nat a target location.
BeginChargeSound:
EndChargeSound: 00-i154.aud
SelectTargetSound:
InsufficientPowerSound:
IncomingSound: 00-i150.aud
LaunchSound: icbm1.aud
MissileWeapon: ClusterMissile
SpawnOffset: 0,427,0
DisplayTimer: False
DisplayBeacon: False
DisplayRadarPing: True
BeaconPoster:
CameraActor: camera
GAPLUG:
Inherits: ^Building
Valued:
Cost: 1800
Tooltip:
Name: GDI Upgrade Center
Description: Provides the Orbital Ion Cannon support power.\nRequires power to operate.
Selectable:
Bounds: 115,120,0,-20
Buildable:
BuildPaletteOrder: 100
Prerequisites: proc, gatech
Queue: Defense
Building:
Footprint: xxx xxx
Dimensions: 2,3
RequiresPower:
CanPowerDown:
DisabledOverlay:
RenderBuilding:
WithIdleOverlay@DISH:
Sequence: idle-dish
WithIdleOverlay@LIGHTS:
Sequence: idle-lights
WithIdleOverlay@STRIP:
Sequence: idle-strip
Health:
HP: 1000
Armor:
Type: Wood
RevealsShroud:
Range: 6c0
IonCannonPower:
Icon: ioncannon
Effect: ionbeam
ChargeTime: 180
Description: Ion Cannon
LongDesc: Initiate an Ion Cannon strike.\nApplies instant damage to a small area.
BeginChargeSound:
EndChargeSound: 00-i156.aud
LaunchSound:
SelectTargetSound:
InsufficientPowerSound:
DisplayRadarPing: True
CameraActor: camera
SupportPowerChargeBar:
Power:
Amount: -150
ANYPOWER:
Tooltip:
Name: Power Plant

View File

@@ -157,7 +157,6 @@ explosion:
ionring: ring1
Start: 0
Length: *
Tick: 160
pulse_explosion: pulsefx2
Start: 0
Length: *
@@ -537,3 +536,23 @@ largecraters:
cr12: crater12
Length: 1
Offset: 0, -24
icon:
clustermissile: mltiicon
Start: 0
ioncannon: ioncicon
Start: 0
clustermissile:
up: null # TODO
Start: 0
Length: *
down: null # TODO
Start: 0
Length: *
ionbeam:
idle:
Start: 0
Length: *
Offset: 0, -78
ZOffset: 1

View File

@@ -1307,3 +1307,92 @@ gadept:
Offset: 0, -36
icon: fixicon
Start: 0
namisl:
idle: ntmisl
Start: 0
Offset: 0, -24
damaged-idle: ntmisl
Start: 1
Offset: 0, -24
critical-idle: ntmisl
Start: 2
Offset: 0, -24
idle-lights: ntmisl_b
Start: 0
Length: 10
Tick: 120
Offset: 0, -24
damaged-idle-lights: ntmisl_b
Start: 10
Length: 10
Tick: 120
Offset: 0, -24
make: ntmislmk
Start: 0
Length: 18
ShadowStart: 18
Offset: 0, -24
active: ntmisl_a
Start: 0
Length: 10
Tick: 80
Offset: 0, -24
damaged-active: ntmisl_a
Start: 10
Length: 10
Tick: 80
Offset: 0, -24
icon: msslicon
Start: 0
gaplug:
idle: gaplug
Start: 0
ShadowStart: 3
Offset: 12, -30
damaged-idle: gaplug
Start: 1
ShadowStart: 4
Offset: 12, -30
critical-idle: gaplug
Start: 2
ShadowStart: 5
Offset: 12, -30
idle-dish: gaplug_a
Start: 0
Length: 20
Tick: 120
Offset: 12, -30
damaged-idle-dish: gaplug_a
Start: 20
Length: 20
Tick: 120
Offset: 12, -30
idle-lights: gaplug_b
Start: 0
Length: 20
Tick: 120
Offset: 12, -30
damaged-idle-lights: gaplug_b
Start: 20
Length: 20
Tick: 120
Offset: 12, -30
idle-strip: gaplug_c
Start: 0
Length: 8
Tick: 120
Offset: 12, -30
damaged-idle-strip: gaplug_c
Start: 8
Length: 8
Tick: 120
Offset: 12, -30
make: gtplugmk
Start: 0
Length: 17
ShadowStart: 17
Offset: 12, -30
icon: plugicon
Start: 0

View File

@@ -1024,7 +1024,8 @@ IonCannon:
ProneModifier: 100
ValidTargets: Ground, Air
Warhead@2Eff_impact: CreateEffect
Explosion: ring1
Explosion: ionring
ImpactSound: ion1.aud
Warhead@3Dam_area: PerCellDamage
Size: 2
Damage: 250
@@ -1182,3 +1183,85 @@ TiberiumExplosion:
Explosion: large_explosion
ImpactSound: expnew09.aud
ClusterMissile:
ValidTargets: Ground, Water, Air
Warhead@ImpactDamage0: SpreadDamage
Spread: 1c0
Damage: 150
Falloff: 1000, 368, 135, 50, 18, 7, 0
DeathType: 5
ValidTargets: Ground, Water, Air
Versus:
Concrete: 25
Warhead@SoundEffect0: CreateEffect
Explosion: large_explosion
ImpactSound: expnew19.aud
Warhead@ResourceDestruction0: DestroyResource
Size: 1
Warhead@ClusterSmudges0: LeaveSmudge
SmudgeType: LargeCrater
Size: 1
Warhead@ClusterDamage1: SpreadDamage
Spread: 2c0
Damage: 60
Falloff: 1000, 368, 135, 50, 18, 7, 0
DeathType: 5
Delay: 5
ValidTargets: Ground, Water, Air
Versus:
Concrete: 25
Warhead@ResourceDestruction1: DestroyResource
Size: 2
Delay: 5
Warhead@ClusterSmudges1: LeaveSmudge
SmudgeType: LargeScorch
Size: 2
Delay: 5
Warhead@ClusterDamage2: SpreadDamage
Spread: 3c0
Damage: 60
Falloff: 1000, 368, 135, 50, 18, 7, 0
DeathType: 5
Delay: 10
ValidTargets: Ground, Water, Air
Versus:
Concrete: 25
Warhead@ResourceDestruction2: DestroyResource
Size: 3
Delay: 10
Warhead@ClusterSmudges2: LeaveSmudge
SmudgeType: LargeScorch
Size: 3
Delay: 10
Warhead@ClusterDamage3: SpreadDamage
Spread: 4c0
Damage: 60
Falloff: 1000, 368, 135, 50, 18, 7, 0
DeathType: 5
Delay: 15
ValidTargets: Ground, Water, Air
Versus:
Concrete: 25
Warhead@ResourceDestruction3: DestroyResource
Size: 4
Delay: 15
Warhead@ClusterSmudges3: LeaveSmudge
SmudgeType: MediumScorch
Size: 4
Delay: 15
Warhead@ClusterDamage4: SpreadDamage
Spread: 5c0
Damage: 60
Falloff: 1000, 368, 135, 50, 18, 7, 0
DeathType: 5
Delay: 20
ValidTargets: Ground, Water, Air
Versus:
Concrete: 25
Warhead@ResourceDestruction4: DestroyResource
Size: 5
Delay: 20
Warhead@ClusterSmudges4: LeaveSmudge
SmudgeType: SmallScorch
Size: 5
Delay: 20