Merge pull request #7191 from Mailaender/ts-superweapons
Added the Nod missile silo and the Ion Cannon to the Tiberian Sun mod
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@@ -35,6 +35,7 @@ namespace OpenRA.Mods.Cnc.Traits
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[Desc("Apply the weapon impact this many ticks into the effect")]
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public readonly int WeaponDelay = 7;
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public readonly string Cursor = "ioncannon";
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public override object Create(ActorInitializer init) { return new IonCannonPower(init.Self, this); }
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}
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@@ -45,7 +46,8 @@ namespace OpenRA.Mods.Cnc.Traits
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public override IOrderGenerator OrderGenerator(string order, SupportPowerManager manager)
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{
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Sound.PlayToPlayer(manager.Self.Owner, Info.SelectTargetSound);
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return new SelectGenericPowerTarget(order, manager, "ioncannon", MouseButton.Left);
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var info = Info as IonCannonPowerInfo;
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return new SelectGenericPowerTarget(order, manager, info.Cursor, MouseButton.Left);
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}
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public override void Activate(Actor self, Order order, SupportPowerManager manager)
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