Merge pull request #7191 from Mailaender/ts-superweapons

Added the Nod missile silo and the Ion Cannon to the Tiberian Sun mod
This commit is contained in:
Matthias Mailänder
2015-01-29 21:48:14 +01:00
9 changed files with 319 additions and 14 deletions

View File

@@ -1289,6 +1289,108 @@ NAPULS:
Power:
Amount: -150
NAMISL:
Inherits: ^Building
Buildable:
Queue: Defense
BuildPaletteOrder: 100
Owner: nod
Prerequisites: natech
BuildLimit: 1
Valued:
Cost: 1300
Tooltip:
Name: Nod Missile Silo
Description: Launches a devastating missile\nat a target location.\nRequires power to operate.
ProvidesCustomPrerequisite:
Prerequisite: tech
Building:
Footprint: xx xx
Dimensions: 2,2
Selectable:
Bounds: 75,48
Health:
HP: 1000
Armor:
Type: Wood
RevealsShroud:
Range: 4c0
WithIdleOverlay@LIGHTS:
Sequence: idle-lights
Power:
Amount: -50
CanPowerDown:
RequiresPower:
DisabledOverlay:
SupportPowerChargeBar:
NukePower:
Icon: clustermissile
ChargeTime: 540
Description: Cluster Missile
LongDesc: Launches a conventional warhead\nat a target location.
BeginChargeSound:
EndChargeSound: 00-i154.aud
SelectTargetSound:
InsufficientPowerSound:
IncomingSound: 00-i150.aud
LaunchSound: icbm1.aud
MissileWeapon: ClusterMissile
SpawnOffset: 0,427,0
DisplayTimer: False
DisplayBeacon: False
DisplayRadarPing: True
BeaconPoster:
CameraActor: camera
GAPLUG:
Inherits: ^Building
Valued:
Cost: 1800
Tooltip:
Name: GDI Upgrade Center
Description: Provides the Orbital Ion Cannon support power.\nRequires power to operate.
Selectable:
Bounds: 115,120,0,-20
Buildable:
BuildPaletteOrder: 100
Prerequisites: proc, gatech
Queue: Defense
Building:
Footprint: xxx xxx
Dimensions: 2,3
RequiresPower:
CanPowerDown:
DisabledOverlay:
RenderBuilding:
WithIdleOverlay@DISH:
Sequence: idle-dish
WithIdleOverlay@LIGHTS:
Sequence: idle-lights
WithIdleOverlay@STRIP:
Sequence: idle-strip
Health:
HP: 1000
Armor:
Type: Wood
RevealsShroud:
Range: 6c0
IonCannonPower:
Icon: ioncannon
Effect: ionbeam
ChargeTime: 180
Description: Ion Cannon
LongDesc: Initiate an Ion Cannon strike.\nApplies instant damage to a small area.
BeginChargeSound:
EndChargeSound: 00-i156.aud
LaunchSound:
SelectTargetSound:
InsufficientPowerSound:
DisplayRadarPing: True
CameraActor: camera
SupportPowerChargeBar:
Power:
Amount: -150
ANYPOWER:
Tooltip:
Name: Power Plant