Rename TD defense to support

This commit is contained in:
Gustas
2024-09-18 11:41:51 +03:00
committed by Paul Chote
parent 52a605787b
commit 48a2e5c7a1
16 changed files with 60 additions and 60 deletions

View File

@@ -545,9 +545,9 @@ production-icons:
building: 768, 68, 16, 16
building-disabled: 768, 85, 16, 16
building-alert: 768, 102, 16, 16
defence: 785, 68, 16, 16
defence-disabled: 785, 85, 16, 16
defence-alert: 785, 102, 16, 16
support: 785, 68, 16, 16
support-disabled: 785, 85, 16, 16
support-alert: 785, 102, 16, 16
infantry: 802, 68, 16, 16
infantry-disabled: 802, 85, 16, 16
infantry-alert: 802, 102, 16, 16

View File

@@ -1772,16 +1772,16 @@ Container@PLAYER_WIDGETS:
Y: 2
ImageCollection: chrome-button
ImageName: separator
ProductionTypeButton@DEFENCE:
ProductionTypeButton@SUPPORT:
Logic: AddFactionSuffixLogic
X: 39
Width: 38
Height: 26
Background: chrome-button-background
TooltipText: button-production-types-defence-tooltip
TooltipText: button-production-types-support-tooltip
TooltipContainer: TOOLTIP_CONTAINER
TooltipTemplate: BUTTON_TOOLTIP_FACTIONSUFFIX
ProductionGroup: Defence
ProductionGroup: Support
Key: ProductionTypeDefense
Children:
Image@ICON:

View File

@@ -14,7 +14,7 @@ ProductionTypeBuilding: E
Contexts: player
ProductionTypeDefense: R
Description: hotkey-description-productiontypedefense
Description: hotkey-description-productiontypesupport
Types: Production
Contexts: player

View File

@@ -330,7 +330,7 @@ button-top-buttons-repair-tooltip = Repair
button-top-buttons-beacon-tooltip = Place Beacon
button-top-buttons-options-tooltip = Options
button-production-types-building-tooltip = Buildings
button-production-types-defence-tooltip = Support
button-production-types-support-tooltip = Support
button-production-types-infantry-tooltip = Infantry
button-production-types-vehicle-tooltip = Vehicles
button-production-types-aircraft-tooltip = Aircraft

View File

@@ -2,7 +2,7 @@
hotkey-description-nextproductiontab = Next tab
hotkey-description-previousproductiontab = Previous tab
hotkey-description-productiontypebuilding = Building Tab
hotkey-description-productiontypedefense = Defense Tab
hotkey-description-productiontypesupport = Support Tab
hotkey-description-productiontypeinfantry = Infantry Tab
hotkey-description-productiontypevehicle = Vehicle Tab
hotkey-description-productiontypeaircraft = Aircraft Tab

View File

@@ -117,11 +117,11 @@ GTWR:
SBAG:
Buildable:
Queue: Defence.GDI, Defence.Nod
Queue: Support.GDI, Support.Nod
GUN:
Buildable:
Queue: Defence.GDI, Defence.Nod
Queue: Support.GDI, Support.Nod
C3:
Tooltip:

View File

@@ -153,11 +153,11 @@ CYCL:
SBAG:
Buildable:
Queue: Defence.GDI, Defence.Nod
Queue: Support.GDI, Support.Nod
GUN:
Buildable:
Queue: Defence.GDI, Defence.Nod
Queue: Support.GDI, Support.Nod
airstrike.proxy:
AirstrikePower:

View File

@@ -124,7 +124,7 @@ MSAM:
SBAG:
Buildable:
Queue: Defence.GDI, Defence.Nod
Queue: Support.GDI, Support.Nod
HQ:
AirstrikePower:

View File

@@ -120,11 +120,11 @@ FIX:
SBAG:
Buildable:
Queue: Defence.GDI, Defence.Nod
Queue: Support.GDI, Support.Nod
GTWR:
Buildable:
Queue: Defence.GDI
Queue: Support.GDI
Armament:
Weapon: HighV.in

View File

@@ -116,11 +116,11 @@ FIX:
SBAG:
Buildable:
Queue: Defence.GDI, Defence.Nod
Queue: Support.GDI, Support.Nod
GTWR:
Buildable:
Queue: Defence.GDI
Queue: Support.GDI
HQ:
AirstrikePower:

View File

@@ -117,11 +117,11 @@ HELI:
SBAG:
Buildable:
Queue: Defence.GDI, Defence.Nod
Queue: Support.GDI, Support.Nod
GTWR:
Buildable:
Queue: Defence.GDI
Queue: Support.GDI
A10.IN:
Inherits: A10

View File

@@ -139,11 +139,11 @@ HELI:
SBAG:
Buildable:
Queue: Defence.GDI, Defence.Nod
Queue: Support.GDI, Support.Nod
GTWR:
Buildable:
Queue: Defence.GDI
Queue: Support.GDI
A10.IN:
Inherits: A10

View File

@@ -66,7 +66,7 @@ EYE:
GUN:
Buildable:
Queue: Defence.Nod
Queue: Support.Nod
OBLI:
Buildable:
@@ -118,11 +118,11 @@ STNK:
GTWR:
Buildable:
Queue: Defence.GDI
Queue: Support.GDI
SBAG:
Buildable:
Queue: Defence.GDI, Defence.Nod
Queue: Support.GDI, Support.Nod
HQ:
AirstrikePower:

View File

@@ -85,7 +85,7 @@ Player:
BaseBuilderBotModule@cabal:
RequiresCondition: enable-cabal-ai
BuildingQueues: Building.Nod, Building.GDI
DefenseQueues: Defence.Nod, Defence.GDI
DefenseQueues: Support.Nod, Support.GDI
MinimumExcessPower: 30
MaximumExcessPower: 150
ExcessPowerIncrement: 30
@@ -129,7 +129,7 @@ Player:
BaseBuilderBotModule@watson:
RequiresCondition: enable-watson-ai
BuildingQueues: Building.Nod, Building.GDI
DefenseQueues: Defence.Nod, Defence.GDI
DefenseQueues: Support.Nod, Support.GDI
MinimumExcessPower: 30
MaximumExcessPower: 150
ExcessPowerIncrement: 30
@@ -173,7 +173,7 @@ Player:
BaseBuilderBotModule@hal9001:
RequiresCondition: enable-hal9001-ai
BuildingQueues: Building.Nod, Building.GDI
DefenseQueues: Defence.Nod, Defence.GDI
DefenseQueues: Support.Nod, Support.GDI
MinimumExcessPower: 30
MaximumExcessPower: 210
ExcessPowerIncrement: 30

View File

@@ -145,11 +145,11 @@
AttackAnythingCondition: stance-attackanything
AutoTargetPriority@DEFAULT:
RequiresCondition: !stance-attackanything
ValidTargets: Infantry, Vehicle, Creep, Water, Defense
ValidTargets: Infantry, Vehicle, Creep, Water, Support
InvalidTargets: NoAutoTarget
AutoTargetPriority@ATTACKANYTHING:
RequiresCondition: stance-attackanything
ValidTargets: Infantry, Vehicle, Creep, Water, Structure, Defense
ValidTargets: Infantry, Vehicle, Creep, Water, Structure, Support
InvalidTargets: NoAutoTarget
^AutoTargetGroundAssaultMove:
@@ -172,11 +172,11 @@
AttackAnythingCondition: stance-attackanything
AutoTargetPriority@DEFAULT:
RequiresCondition: !stance-attackanything
ValidTargets: Infantry, Vehicle, Creep, Water, Air, Defense
ValidTargets: Infantry, Vehicle, Creep, Water, Air, Support
InvalidTargets: NoAutoTarget
AutoTargetPriority@ATTACKANYTHING:
RequiresCondition: stance-attackanything
ValidTargets: Infantry, Vehicle, Creep, Water, Air, Structure, Defense
ValidTargets: Infantry, Vehicle, Creep, Water, Air, Structure, Support
InvalidTargets: NoAutoTarget
^AutoTargetAllAssaultMove:
@@ -1160,7 +1160,7 @@
MapEditorData:
Categories: System
^Defense:
^Support:
Inherits: ^BaseBuilding
Inherits@selection: ^SelectableCombatBuilding
RenderRangeCircle:
@@ -1169,9 +1169,9 @@
MustBeDestroyed:
RequiredForShortGame: false
Targetable:
TargetTypes: Ground, C4, Structure, Defense
TargetTypes: Ground, C4, Structure, Support
MapEditorData:
Categories: Defense
Categories: Support
-CommandBarBlacklist:
-AcceptsDeliveredCash:

View File

@@ -22,7 +22,7 @@ FACT:
RevealsShroud:
Range: 10c0
Production:
Produces: Building.GDI, Building.Nod, Defence.GDI, Defence.Nod
Produces: Building.GDI, Building.Nod, Support.GDI, Support.Nod
Transforms:
RequiresCondition: factundeploy
PauseOnCondition: being-demolished || build-incomplete
@@ -76,11 +76,11 @@ FACT:
QueuedAudio: Building
OnHoldAudio: OnHold
CancelledAudio: Cancelled
ProductionQueue@GDIDefense:
Type: Defence.GDI
ProductionQueue@GDISupport:
Type: Support.GDI
DisplayOrder: 1
Factions: gdi
Group: Defence
Group: Support
LowPowerModifier: 150
ReadyAudio: ConstructionComplete
ReadyTextNotification: notification-construction-complete
@@ -91,11 +91,11 @@ FACT:
QueuedAudio: Building
OnHoldAudio: OnHold
CancelledAudio: Cancelled
ProductionQueue@NodDefense:
Type: Defence.Nod
ProductionQueue@NodSupport:
Type: Support.Nod
DisplayOrder: 1
Factions: nod
Group: Defence
Group: Support
LowPowerModifier: 150
ReadyAudio: ConstructionComplete
ReadyTextNotification: notification-construction-complete
@@ -111,11 +111,11 @@ FACT:
ProductionType: Building.GDI
ProductionBar@BuildingNod:
ProductionType: Building.Nod
ProductionBar@DefenceGDI:
ProductionType: Defence.GDI
ProductionBar@SupportGDI:
ProductionType: Support.GDI
Color: 8A8A8A
ProductionBar@DefenceNod:
ProductionType: Defence.Nod
ProductionBar@SupportNod:
ProductionType: Support.Nod
Color: 8A8A8A
BaseProvider:
Range: 14c0
@@ -294,7 +294,7 @@ SILO:
Buildable:
BuildPaletteOrder: 35
Prerequisites: proc
Queue: Defence.GDI, Defence.Nod
Queue: Support.GDI, Support.Nod
Description: actor-silo.description
Building:
Footprint: xx
@@ -948,7 +948,7 @@ TMPL:
ProvidesPrerequisite@buildingname:
GUN:
Inherits: ^Defense
Inherits: ^Support
Inherits@AUTOTARGET: ^AutoTargetGround
Selectable:
Bounds: 1024, 1024
@@ -959,7 +959,7 @@ GUN:
Buildable:
BuildPaletteOrder: 45
Prerequisites: barracks
Queue: Defence.GDI, Defence.Nod
Queue: Support.GDI, Support.Nod
BuildDuration: 960
Description: actor-gun.description
Building:
@@ -1001,7 +1001,7 @@ GUN:
ClassicFacingBodyOrientation:
SAM:
Inherits: ^Defense
Inherits: ^Support
Inherits@IDISABLE: ^DisabledOverlay
Inherits@AUTOTARGET: ^AutoTargetAir
Inherits@shape: ^2x1Shape
@@ -1018,7 +1018,7 @@ SAM:
Buildable:
BuildPaletteOrder: 50
Prerequisites: hand
Queue: Defence.Nod
Queue: Support.Nod
BuildDuration: 1130
Description: actor-sam.description
Building:
@@ -1058,7 +1058,7 @@ SAM:
SequenceAlpha: 0.65
OBLI:
Inherits: ^Defense
Inherits: ^Support
Inherits@IDISABLE: ^DisabledOverlay
Inherits@AUTOTARGET: ^AutoTargetGround
Valued:
@@ -1068,7 +1068,7 @@ OBLI:
Buildable:
BuildPaletteOrder: 60
Prerequisites: tmpl, ~techlevel.high
Queue: Defence.Nod
Queue: Support.Nod
BuildDuration: 2080
Description: actor-obli.description
Selectable:
@@ -1108,7 +1108,7 @@ OBLI:
Amount: -90
GTWR:
Inherits: ^Defense
Inherits: ^Support
Inherits@AUTOTARGET: ^AutoTargetGround
Selectable:
Bounds: 1024, 1024
@@ -1119,7 +1119,7 @@ GTWR:
Buildable:
BuildPaletteOrder: 40
Prerequisites: barracks
Queue: Defence.GDI, Defence.Nod
Queue: Support.GDI, Support.Nod
BuildDuration: 960
Description: actor-gtwr.description
Building:
@@ -1152,7 +1152,7 @@ GTWR:
Amount: -10
ATWR:
Inherits: ^Defense
Inherits: ^Support
Inherits@IDISABLE: ^DisabledOverlay
Inherits@AUTOTARGET: ^AutoTargetAll
Valued:
@@ -1162,7 +1162,7 @@ ATWR:
Buildable:
BuildPaletteOrder: 60
Prerequisites: anyhq, ~techlevel.medium
Queue: Defence.GDI
Queue: Support.GDI
BuildDuration: 1920
Description: actor-atwr.description
Selectable:
@@ -1216,7 +1216,7 @@ SBAG:
Buildable:
BuildPaletteOrder: 20
Prerequisites: fact
Queue: Defence.GDI
Queue: Support.GDI
Description: actor-sbag.description
Encyclopedia:
Description: actor-sbag.encyclopedia
@@ -1242,7 +1242,7 @@ CYCL:
Buildable:
BuildPaletteOrder: 20
Prerequisites: fact
Queue: Defence.Nod
Queue: Support.Nod
Description: actor-cycl.description
Encyclopedia:
Description: actor-cycl.encyclopedia
@@ -1268,7 +1268,7 @@ BRIK:
Buildable:
BuildPaletteOrder: 30
Prerequisites: vehicleproduction
Queue: Defence.GDI, Defence.Nod
Queue: Support.GDI, Support.Nod
BuildDuration: 230
Description: actor-brik.description
Encyclopedia: