Rename TD defense to support
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@@ -145,11 +145,11 @@
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AttackAnythingCondition: stance-attackanything
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AutoTargetPriority@DEFAULT:
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RequiresCondition: !stance-attackanything
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ValidTargets: Infantry, Vehicle, Creep, Water, Defense
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ValidTargets: Infantry, Vehicle, Creep, Water, Support
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InvalidTargets: NoAutoTarget
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AutoTargetPriority@ATTACKANYTHING:
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RequiresCondition: stance-attackanything
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ValidTargets: Infantry, Vehicle, Creep, Water, Structure, Defense
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ValidTargets: Infantry, Vehicle, Creep, Water, Structure, Support
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InvalidTargets: NoAutoTarget
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^AutoTargetGroundAssaultMove:
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@@ -172,11 +172,11 @@
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AttackAnythingCondition: stance-attackanything
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AutoTargetPriority@DEFAULT:
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RequiresCondition: !stance-attackanything
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ValidTargets: Infantry, Vehicle, Creep, Water, Air, Defense
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ValidTargets: Infantry, Vehicle, Creep, Water, Air, Support
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InvalidTargets: NoAutoTarget
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AutoTargetPriority@ATTACKANYTHING:
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RequiresCondition: stance-attackanything
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ValidTargets: Infantry, Vehicle, Creep, Water, Air, Structure, Defense
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ValidTargets: Infantry, Vehicle, Creep, Water, Air, Structure, Support
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InvalidTargets: NoAutoTarget
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^AutoTargetAllAssaultMove:
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@@ -1160,7 +1160,7 @@
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MapEditorData:
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Categories: System
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^Defense:
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^Support:
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Inherits: ^BaseBuilding
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Inherits@selection: ^SelectableCombatBuilding
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RenderRangeCircle:
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@@ -1169,9 +1169,9 @@
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MustBeDestroyed:
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RequiredForShortGame: false
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Targetable:
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TargetTypes: Ground, C4, Structure, Defense
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TargetTypes: Ground, C4, Structure, Support
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MapEditorData:
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Categories: Defense
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Categories: Support
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-CommandBarBlacklist:
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-AcceptsDeliveredCash:
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