Rename TD defense to support
This commit is contained in:
@@ -545,9 +545,9 @@ production-icons:
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building: 768, 68, 16, 16
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building: 768, 68, 16, 16
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building-disabled: 768, 85, 16, 16
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building-disabled: 768, 85, 16, 16
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building-alert: 768, 102, 16, 16
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building-alert: 768, 102, 16, 16
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defence: 785, 68, 16, 16
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support: 785, 68, 16, 16
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defence-disabled: 785, 85, 16, 16
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support-disabled: 785, 85, 16, 16
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defence-alert: 785, 102, 16, 16
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support-alert: 785, 102, 16, 16
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infantry: 802, 68, 16, 16
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infantry: 802, 68, 16, 16
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infantry-disabled: 802, 85, 16, 16
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infantry-disabled: 802, 85, 16, 16
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infantry-alert: 802, 102, 16, 16
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infantry-alert: 802, 102, 16, 16
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@@ -1772,16 +1772,16 @@ Container@PLAYER_WIDGETS:
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Y: 2
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Y: 2
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ImageCollection: chrome-button
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ImageCollection: chrome-button
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ImageName: separator
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ImageName: separator
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ProductionTypeButton@DEFENCE:
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ProductionTypeButton@SUPPORT:
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Logic: AddFactionSuffixLogic
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Logic: AddFactionSuffixLogic
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X: 39
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X: 39
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Width: 38
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Width: 38
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Height: 26
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Height: 26
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Background: chrome-button-background
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Background: chrome-button-background
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TooltipText: button-production-types-defence-tooltip
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TooltipText: button-production-types-support-tooltip
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TooltipContainer: TOOLTIP_CONTAINER
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TooltipContainer: TOOLTIP_CONTAINER
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TooltipTemplate: BUTTON_TOOLTIP_FACTIONSUFFIX
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TooltipTemplate: BUTTON_TOOLTIP_FACTIONSUFFIX
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ProductionGroup: Defence
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ProductionGroup: Support
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Key: ProductionTypeDefense
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Key: ProductionTypeDefense
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Children:
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Children:
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Image@ICON:
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Image@ICON:
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@@ -14,7 +14,7 @@ ProductionTypeBuilding: E
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Contexts: player
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Contexts: player
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ProductionTypeDefense: R
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ProductionTypeDefense: R
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Description: hotkey-description-productiontypedefense
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Description: hotkey-description-productiontypesupport
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Types: Production
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Types: Production
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Contexts: player
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Contexts: player
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@@ -330,7 +330,7 @@ button-top-buttons-repair-tooltip = Repair
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button-top-buttons-beacon-tooltip = Place Beacon
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button-top-buttons-beacon-tooltip = Place Beacon
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button-top-buttons-options-tooltip = Options
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button-top-buttons-options-tooltip = Options
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button-production-types-building-tooltip = Buildings
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button-production-types-building-tooltip = Buildings
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button-production-types-defence-tooltip = Support
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button-production-types-support-tooltip = Support
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button-production-types-infantry-tooltip = Infantry
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button-production-types-infantry-tooltip = Infantry
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button-production-types-vehicle-tooltip = Vehicles
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button-production-types-vehicle-tooltip = Vehicles
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button-production-types-aircraft-tooltip = Aircraft
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button-production-types-aircraft-tooltip = Aircraft
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@@ -2,7 +2,7 @@
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hotkey-description-nextproductiontab = Next tab
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hotkey-description-nextproductiontab = Next tab
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hotkey-description-previousproductiontab = Previous tab
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hotkey-description-previousproductiontab = Previous tab
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hotkey-description-productiontypebuilding = Building Tab
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hotkey-description-productiontypebuilding = Building Tab
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hotkey-description-productiontypedefense = Defense Tab
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hotkey-description-productiontypesupport = Support Tab
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hotkey-description-productiontypeinfantry = Infantry Tab
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hotkey-description-productiontypeinfantry = Infantry Tab
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hotkey-description-productiontypevehicle = Vehicle Tab
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hotkey-description-productiontypevehicle = Vehicle Tab
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hotkey-description-productiontypeaircraft = Aircraft Tab
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hotkey-description-productiontypeaircraft = Aircraft Tab
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@@ -117,11 +117,11 @@ GTWR:
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SBAG:
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SBAG:
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Buildable:
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Buildable:
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Queue: Defence.GDI, Defence.Nod
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Queue: Support.GDI, Support.Nod
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GUN:
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GUN:
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Buildable:
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Buildable:
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Queue: Defence.GDI, Defence.Nod
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Queue: Support.GDI, Support.Nod
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C3:
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C3:
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Tooltip:
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Tooltip:
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@@ -153,11 +153,11 @@ CYCL:
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SBAG:
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SBAG:
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Buildable:
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Buildable:
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Queue: Defence.GDI, Defence.Nod
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Queue: Support.GDI, Support.Nod
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GUN:
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GUN:
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Buildable:
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Buildable:
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Queue: Defence.GDI, Defence.Nod
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Queue: Support.GDI, Support.Nod
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airstrike.proxy:
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airstrike.proxy:
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AirstrikePower:
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AirstrikePower:
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@@ -124,7 +124,7 @@ MSAM:
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SBAG:
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SBAG:
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Buildable:
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Buildable:
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Queue: Defence.GDI, Defence.Nod
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Queue: Support.GDI, Support.Nod
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HQ:
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HQ:
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AirstrikePower:
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AirstrikePower:
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@@ -120,11 +120,11 @@ FIX:
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SBAG:
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SBAG:
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Buildable:
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Buildable:
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Queue: Defence.GDI, Defence.Nod
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Queue: Support.GDI, Support.Nod
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GTWR:
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GTWR:
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Buildable:
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Buildable:
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Queue: Defence.GDI
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Queue: Support.GDI
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Armament:
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Armament:
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Weapon: HighV.in
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Weapon: HighV.in
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@@ -116,11 +116,11 @@ FIX:
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SBAG:
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SBAG:
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Buildable:
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Buildable:
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Queue: Defence.GDI, Defence.Nod
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Queue: Support.GDI, Support.Nod
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GTWR:
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GTWR:
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Buildable:
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Buildable:
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Queue: Defence.GDI
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Queue: Support.GDI
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HQ:
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HQ:
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AirstrikePower:
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AirstrikePower:
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@@ -117,11 +117,11 @@ HELI:
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SBAG:
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SBAG:
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Buildable:
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Buildable:
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Queue: Defence.GDI, Defence.Nod
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Queue: Support.GDI, Support.Nod
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GTWR:
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GTWR:
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Buildable:
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Buildable:
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Queue: Defence.GDI
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Queue: Support.GDI
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A10.IN:
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A10.IN:
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Inherits: A10
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Inherits: A10
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@@ -139,11 +139,11 @@ HELI:
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SBAG:
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SBAG:
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Buildable:
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Buildable:
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Queue: Defence.GDI, Defence.Nod
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Queue: Support.GDI, Support.Nod
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GTWR:
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GTWR:
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Buildable:
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Buildable:
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Queue: Defence.GDI
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Queue: Support.GDI
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A10.IN:
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A10.IN:
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Inherits: A10
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Inherits: A10
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@@ -66,7 +66,7 @@ EYE:
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GUN:
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GUN:
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Buildable:
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Buildable:
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Queue: Defence.Nod
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Queue: Support.Nod
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OBLI:
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OBLI:
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Buildable:
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Buildable:
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@@ -118,11 +118,11 @@ STNK:
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GTWR:
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GTWR:
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Buildable:
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Buildable:
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Queue: Defence.GDI
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Queue: Support.GDI
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SBAG:
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SBAG:
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Buildable:
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Buildable:
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Queue: Defence.GDI, Defence.Nod
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Queue: Support.GDI, Support.Nod
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HQ:
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HQ:
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AirstrikePower:
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AirstrikePower:
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@@ -85,7 +85,7 @@ Player:
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BaseBuilderBotModule@cabal:
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BaseBuilderBotModule@cabal:
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RequiresCondition: enable-cabal-ai
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RequiresCondition: enable-cabal-ai
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BuildingQueues: Building.Nod, Building.GDI
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BuildingQueues: Building.Nod, Building.GDI
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DefenseQueues: Defence.Nod, Defence.GDI
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DefenseQueues: Support.Nod, Support.GDI
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MinimumExcessPower: 30
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MinimumExcessPower: 30
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MaximumExcessPower: 150
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MaximumExcessPower: 150
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ExcessPowerIncrement: 30
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ExcessPowerIncrement: 30
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@@ -129,7 +129,7 @@ Player:
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BaseBuilderBotModule@watson:
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BaseBuilderBotModule@watson:
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RequiresCondition: enable-watson-ai
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RequiresCondition: enable-watson-ai
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BuildingQueues: Building.Nod, Building.GDI
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BuildingQueues: Building.Nod, Building.GDI
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DefenseQueues: Defence.Nod, Defence.GDI
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DefenseQueues: Support.Nod, Support.GDI
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MinimumExcessPower: 30
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MinimumExcessPower: 30
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MaximumExcessPower: 150
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MaximumExcessPower: 150
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ExcessPowerIncrement: 30
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ExcessPowerIncrement: 30
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@@ -173,7 +173,7 @@ Player:
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BaseBuilderBotModule@hal9001:
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BaseBuilderBotModule@hal9001:
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RequiresCondition: enable-hal9001-ai
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RequiresCondition: enable-hal9001-ai
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BuildingQueues: Building.Nod, Building.GDI
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BuildingQueues: Building.Nod, Building.GDI
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DefenseQueues: Defence.Nod, Defence.GDI
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DefenseQueues: Support.Nod, Support.GDI
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MinimumExcessPower: 30
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MinimumExcessPower: 30
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MaximumExcessPower: 210
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MaximumExcessPower: 210
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ExcessPowerIncrement: 30
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ExcessPowerIncrement: 30
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@@ -145,11 +145,11 @@
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AttackAnythingCondition: stance-attackanything
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AttackAnythingCondition: stance-attackanything
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AutoTargetPriority@DEFAULT:
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AutoTargetPriority@DEFAULT:
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RequiresCondition: !stance-attackanything
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RequiresCondition: !stance-attackanything
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ValidTargets: Infantry, Vehicle, Creep, Water, Defense
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ValidTargets: Infantry, Vehicle, Creep, Water, Support
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InvalidTargets: NoAutoTarget
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InvalidTargets: NoAutoTarget
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AutoTargetPriority@ATTACKANYTHING:
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AutoTargetPriority@ATTACKANYTHING:
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RequiresCondition: stance-attackanything
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RequiresCondition: stance-attackanything
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ValidTargets: Infantry, Vehicle, Creep, Water, Structure, Defense
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ValidTargets: Infantry, Vehicle, Creep, Water, Structure, Support
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InvalidTargets: NoAutoTarget
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InvalidTargets: NoAutoTarget
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^AutoTargetGroundAssaultMove:
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^AutoTargetGroundAssaultMove:
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@@ -172,11 +172,11 @@
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AttackAnythingCondition: stance-attackanything
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AttackAnythingCondition: stance-attackanything
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AutoTargetPriority@DEFAULT:
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AutoTargetPriority@DEFAULT:
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RequiresCondition: !stance-attackanything
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RequiresCondition: !stance-attackanything
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ValidTargets: Infantry, Vehicle, Creep, Water, Air, Defense
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ValidTargets: Infantry, Vehicle, Creep, Water, Air, Support
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InvalidTargets: NoAutoTarget
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InvalidTargets: NoAutoTarget
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AutoTargetPriority@ATTACKANYTHING:
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AutoTargetPriority@ATTACKANYTHING:
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RequiresCondition: stance-attackanything
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RequiresCondition: stance-attackanything
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ValidTargets: Infantry, Vehicle, Creep, Water, Air, Structure, Defense
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ValidTargets: Infantry, Vehicle, Creep, Water, Air, Structure, Support
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InvalidTargets: NoAutoTarget
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InvalidTargets: NoAutoTarget
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^AutoTargetAllAssaultMove:
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^AutoTargetAllAssaultMove:
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@@ -1160,7 +1160,7 @@
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MapEditorData:
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MapEditorData:
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Categories: System
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Categories: System
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^Defense:
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^Support:
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Inherits: ^BaseBuilding
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Inherits: ^BaseBuilding
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Inherits@selection: ^SelectableCombatBuilding
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Inherits@selection: ^SelectableCombatBuilding
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RenderRangeCircle:
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RenderRangeCircle:
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@@ -1169,9 +1169,9 @@
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MustBeDestroyed:
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MustBeDestroyed:
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RequiredForShortGame: false
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RequiredForShortGame: false
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Targetable:
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Targetable:
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TargetTypes: Ground, C4, Structure, Defense
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TargetTypes: Ground, C4, Structure, Support
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MapEditorData:
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MapEditorData:
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Categories: Defense
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Categories: Support
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-CommandBarBlacklist:
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-CommandBarBlacklist:
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-AcceptsDeliveredCash:
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-AcceptsDeliveredCash:
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@@ -22,7 +22,7 @@ FACT:
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RevealsShroud:
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RevealsShroud:
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Range: 10c0
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Range: 10c0
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Production:
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Production:
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Produces: Building.GDI, Building.Nod, Defence.GDI, Defence.Nod
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Produces: Building.GDI, Building.Nod, Support.GDI, Support.Nod
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Transforms:
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Transforms:
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RequiresCondition: factundeploy
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RequiresCondition: factundeploy
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PauseOnCondition: being-demolished || build-incomplete
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PauseOnCondition: being-demolished || build-incomplete
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@@ -76,11 +76,11 @@ FACT:
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QueuedAudio: Building
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QueuedAudio: Building
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OnHoldAudio: OnHold
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OnHoldAudio: OnHold
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CancelledAudio: Cancelled
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CancelledAudio: Cancelled
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ProductionQueue@GDIDefense:
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ProductionQueue@GDISupport:
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Type: Defence.GDI
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Type: Support.GDI
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DisplayOrder: 1
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DisplayOrder: 1
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Factions: gdi
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Factions: gdi
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Group: Defence
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Group: Support
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LowPowerModifier: 150
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LowPowerModifier: 150
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ReadyAudio: ConstructionComplete
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ReadyAudio: ConstructionComplete
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ReadyTextNotification: notification-construction-complete
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ReadyTextNotification: notification-construction-complete
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@@ -91,11 +91,11 @@ FACT:
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QueuedAudio: Building
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QueuedAudio: Building
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OnHoldAudio: OnHold
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OnHoldAudio: OnHold
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CancelledAudio: Cancelled
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CancelledAudio: Cancelled
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ProductionQueue@NodDefense:
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ProductionQueue@NodSupport:
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Type: Defence.Nod
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Type: Support.Nod
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DisplayOrder: 1
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DisplayOrder: 1
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Factions: nod
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Factions: nod
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Group: Defence
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Group: Support
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LowPowerModifier: 150
|
LowPowerModifier: 150
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ReadyAudio: ConstructionComplete
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ReadyAudio: ConstructionComplete
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ReadyTextNotification: notification-construction-complete
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ReadyTextNotification: notification-construction-complete
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@@ -111,11 +111,11 @@ FACT:
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ProductionType: Building.GDI
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ProductionType: Building.GDI
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ProductionBar@BuildingNod:
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ProductionBar@BuildingNod:
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ProductionType: Building.Nod
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ProductionType: Building.Nod
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ProductionBar@DefenceGDI:
|
ProductionBar@SupportGDI:
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ProductionType: Defence.GDI
|
ProductionType: Support.GDI
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Color: 8A8A8A
|
Color: 8A8A8A
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ProductionBar@DefenceNod:
|
ProductionBar@SupportNod:
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ProductionType: Defence.Nod
|
ProductionType: Support.Nod
|
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Color: 8A8A8A
|
Color: 8A8A8A
|
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BaseProvider:
|
BaseProvider:
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Range: 14c0
|
Range: 14c0
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@@ -294,7 +294,7 @@ SILO:
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Buildable:
|
Buildable:
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BuildPaletteOrder: 35
|
BuildPaletteOrder: 35
|
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Prerequisites: proc
|
Prerequisites: proc
|
||||||
Queue: Defence.GDI, Defence.Nod
|
Queue: Support.GDI, Support.Nod
|
||||||
Description: actor-silo.description
|
Description: actor-silo.description
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Building:
|
Building:
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Footprint: xx
|
Footprint: xx
|
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@@ -948,7 +948,7 @@ TMPL:
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ProvidesPrerequisite@buildingname:
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ProvidesPrerequisite@buildingname:
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||||||
|
|
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GUN:
|
GUN:
|
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Inherits: ^Defense
|
Inherits: ^Support
|
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Inherits@AUTOTARGET: ^AutoTargetGround
|
Inherits@AUTOTARGET: ^AutoTargetGround
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Selectable:
|
Selectable:
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Bounds: 1024, 1024
|
Bounds: 1024, 1024
|
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@@ -959,7 +959,7 @@ GUN:
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|||||||
Buildable:
|
Buildable:
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||||||
BuildPaletteOrder: 45
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BuildPaletteOrder: 45
|
||||||
Prerequisites: barracks
|
Prerequisites: barracks
|
||||||
Queue: Defence.GDI, Defence.Nod
|
Queue: Support.GDI, Support.Nod
|
||||||
BuildDuration: 960
|
BuildDuration: 960
|
||||||
Description: actor-gun.description
|
Description: actor-gun.description
|
||||||
Building:
|
Building:
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||||||
@@ -1001,7 +1001,7 @@ GUN:
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|||||||
ClassicFacingBodyOrientation:
|
ClassicFacingBodyOrientation:
|
||||||
|
|
||||||
SAM:
|
SAM:
|
||||||
Inherits: ^Defense
|
Inherits: ^Support
|
||||||
Inherits@IDISABLE: ^DisabledOverlay
|
Inherits@IDISABLE: ^DisabledOverlay
|
||||||
Inherits@AUTOTARGET: ^AutoTargetAir
|
Inherits@AUTOTARGET: ^AutoTargetAir
|
||||||
Inherits@shape: ^2x1Shape
|
Inherits@shape: ^2x1Shape
|
||||||
@@ -1018,7 +1018,7 @@ SAM:
|
|||||||
Buildable:
|
Buildable:
|
||||||
BuildPaletteOrder: 50
|
BuildPaletteOrder: 50
|
||||||
Prerequisites: hand
|
Prerequisites: hand
|
||||||
Queue: Defence.Nod
|
Queue: Support.Nod
|
||||||
BuildDuration: 1130
|
BuildDuration: 1130
|
||||||
Description: actor-sam.description
|
Description: actor-sam.description
|
||||||
Building:
|
Building:
|
||||||
@@ -1058,7 +1058,7 @@ SAM:
|
|||||||
SequenceAlpha: 0.65
|
SequenceAlpha: 0.65
|
||||||
|
|
||||||
OBLI:
|
OBLI:
|
||||||
Inherits: ^Defense
|
Inherits: ^Support
|
||||||
Inherits@IDISABLE: ^DisabledOverlay
|
Inherits@IDISABLE: ^DisabledOverlay
|
||||||
Inherits@AUTOTARGET: ^AutoTargetGround
|
Inherits@AUTOTARGET: ^AutoTargetGround
|
||||||
Valued:
|
Valued:
|
||||||
@@ -1068,7 +1068,7 @@ OBLI:
|
|||||||
Buildable:
|
Buildable:
|
||||||
BuildPaletteOrder: 60
|
BuildPaletteOrder: 60
|
||||||
Prerequisites: tmpl, ~techlevel.high
|
Prerequisites: tmpl, ~techlevel.high
|
||||||
Queue: Defence.Nod
|
Queue: Support.Nod
|
||||||
BuildDuration: 2080
|
BuildDuration: 2080
|
||||||
Description: actor-obli.description
|
Description: actor-obli.description
|
||||||
Selectable:
|
Selectable:
|
||||||
@@ -1108,7 +1108,7 @@ OBLI:
|
|||||||
Amount: -90
|
Amount: -90
|
||||||
|
|
||||||
GTWR:
|
GTWR:
|
||||||
Inherits: ^Defense
|
Inherits: ^Support
|
||||||
Inherits@AUTOTARGET: ^AutoTargetGround
|
Inherits@AUTOTARGET: ^AutoTargetGround
|
||||||
Selectable:
|
Selectable:
|
||||||
Bounds: 1024, 1024
|
Bounds: 1024, 1024
|
||||||
@@ -1119,7 +1119,7 @@ GTWR:
|
|||||||
Buildable:
|
Buildable:
|
||||||
BuildPaletteOrder: 40
|
BuildPaletteOrder: 40
|
||||||
Prerequisites: barracks
|
Prerequisites: barracks
|
||||||
Queue: Defence.GDI, Defence.Nod
|
Queue: Support.GDI, Support.Nod
|
||||||
BuildDuration: 960
|
BuildDuration: 960
|
||||||
Description: actor-gtwr.description
|
Description: actor-gtwr.description
|
||||||
Building:
|
Building:
|
||||||
@@ -1152,7 +1152,7 @@ GTWR:
|
|||||||
Amount: -10
|
Amount: -10
|
||||||
|
|
||||||
ATWR:
|
ATWR:
|
||||||
Inherits: ^Defense
|
Inherits: ^Support
|
||||||
Inherits@IDISABLE: ^DisabledOverlay
|
Inherits@IDISABLE: ^DisabledOverlay
|
||||||
Inherits@AUTOTARGET: ^AutoTargetAll
|
Inherits@AUTOTARGET: ^AutoTargetAll
|
||||||
Valued:
|
Valued:
|
||||||
@@ -1162,7 +1162,7 @@ ATWR:
|
|||||||
Buildable:
|
Buildable:
|
||||||
BuildPaletteOrder: 60
|
BuildPaletteOrder: 60
|
||||||
Prerequisites: anyhq, ~techlevel.medium
|
Prerequisites: anyhq, ~techlevel.medium
|
||||||
Queue: Defence.GDI
|
Queue: Support.GDI
|
||||||
BuildDuration: 1920
|
BuildDuration: 1920
|
||||||
Description: actor-atwr.description
|
Description: actor-atwr.description
|
||||||
Selectable:
|
Selectable:
|
||||||
@@ -1216,7 +1216,7 @@ SBAG:
|
|||||||
Buildable:
|
Buildable:
|
||||||
BuildPaletteOrder: 20
|
BuildPaletteOrder: 20
|
||||||
Prerequisites: fact
|
Prerequisites: fact
|
||||||
Queue: Defence.GDI
|
Queue: Support.GDI
|
||||||
Description: actor-sbag.description
|
Description: actor-sbag.description
|
||||||
Encyclopedia:
|
Encyclopedia:
|
||||||
Description: actor-sbag.encyclopedia
|
Description: actor-sbag.encyclopedia
|
||||||
@@ -1242,7 +1242,7 @@ CYCL:
|
|||||||
Buildable:
|
Buildable:
|
||||||
BuildPaletteOrder: 20
|
BuildPaletteOrder: 20
|
||||||
Prerequisites: fact
|
Prerequisites: fact
|
||||||
Queue: Defence.Nod
|
Queue: Support.Nod
|
||||||
Description: actor-cycl.description
|
Description: actor-cycl.description
|
||||||
Encyclopedia:
|
Encyclopedia:
|
||||||
Description: actor-cycl.encyclopedia
|
Description: actor-cycl.encyclopedia
|
||||||
@@ -1268,7 +1268,7 @@ BRIK:
|
|||||||
Buildable:
|
Buildable:
|
||||||
BuildPaletteOrder: 30
|
BuildPaletteOrder: 30
|
||||||
Prerequisites: vehicleproduction
|
Prerequisites: vehicleproduction
|
||||||
Queue: Defence.GDI, Defence.Nod
|
Queue: Support.GDI, Support.Nod
|
||||||
BuildDuration: 230
|
BuildDuration: 230
|
||||||
Description: actor-brik.description
|
Description: actor-brik.description
|
||||||
Encyclopedia:
|
Encyclopedia:
|
||||||
|
|||||||
Reference in New Issue
Block a user