no more remap files. just specify what you want in the yaml.
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@@ -212,7 +212,6 @@
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<Compile Include="Traits\LimitedAmmo.cs" />
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<Compile Include="Traits\SupportPowers\NukePower.cs" />
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<Compile Include="Traits\World\PaletteFromFile.cs" />
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<Compile Include="Traits\World\PaletteFromRemap.cs" />
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<Compile Include="Traits\World\PaletteFromRGBA.cs" />
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<Compile Include="Traits\Passenger.cs" />
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<Compile Include="Traits\Player\PlaceBuilding.cs" />
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@@ -1,49 +0,0 @@
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#region Copyright & License Information
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/*
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* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
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* This file is part of OpenRA.
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*
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* OpenRA is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* OpenRA is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
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*/
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#endregion
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using OpenRA.FileFormats;
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namespace OpenRA.Traits
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{
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class PaletteFromRemapInfo : ITraitInfo
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{
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public readonly string Name = null;
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public readonly string Theatre = null;
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public readonly string BasePalette = null;
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public readonly string Remap = null;
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public object Create(Actor self) { return new PaletteFromRemap(self, this); }
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}
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class PaletteFromRemap
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{
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public PaletteFromRemap(Actor self, PaletteFromRemapInfo info)
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{
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if (info.Theatre == null ||
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info.Theatre.ToLowerInvariant() == self.World.Map.Theater.ToLowerInvariant())
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{
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Log.Write("Loading palette {0} from theatre {1} with remap {2}", info.Name, info.BasePalette, info.Remap);
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var wr = self.World.WorldRenderer;
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var pal = wr.GetPalette(info.BasePalette);
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var newpal = (info.Remap == null) ? pal : new Palette(pal, new PlayerColorRemap(FileSystem.Open(info.Remap)));
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wr.AddPalette(info.Name, newpal);
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}
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}
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}
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}
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@@ -28,7 +28,11 @@ namespace OpenRA.Traits
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public readonly string Name = null;
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public readonly string DisplayName = null;
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public readonly string BasePalette = null;
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public readonly string Remap = null;
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public readonly int[] Color1 = { 255, 255, 255 };
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public readonly int[] Color2 = { 0, 0, 0 };
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public readonly bool SplitRamp = false;
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public readonly int[] DisplayColor = null;
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public object Create(Actor self) { return new PlayerColorPalette(self, this); }
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}
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@@ -39,9 +43,17 @@ namespace OpenRA.Traits
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{
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var wr = self.World.WorldRenderer;
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var pal = wr.GetPalette(info.BasePalette);
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var newpal = (info.Remap == null) ? pal : new Palette(pal, new PlayerColorRemap(FileSystem.Open(info.Remap)));
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var newpal = new Palette(pal, new PlayerColorRemap(
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ArrayToColor(info.Color1),
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ArrayToColor(info.Color2),
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info.SplitRamp));
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wr.AddPalette(info.Name, newpal);
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Player.RegisterPlayerColor(info.Name, info.DisplayName, Color.FromArgb(info.DisplayColor[0], info.DisplayColor[1], info.DisplayColor[2]));
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Player.RegisterPlayerColor(info.Name, info.DisplayName,
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ArrayToColor(info.DisplayColor));
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}
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static Color ArrayToColor(int[] x) { return Color.FromArgb(x[0], x[1], x[2]); }
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}
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}
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