Give allies base more reinforcements after 12 mins
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@@ -74,14 +74,14 @@ namespace OpenRA.Mods.RA.Missions
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const int SovietVehicleAdditionsTicks = 1500 * 4;
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const int SovietVehicleAdditionsTicks = 1500 * 4;
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const int ReinforcementsTicks = 1500 * 12;
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const int ReinforcementsTicks = 1500 * 12;
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static readonly string[] Reinforcements = { "2tnk", "2tnk", "2tnk", "mcv" };
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static readonly string[] Reinforcements = { "2tnk", "2tnk", "2tnk", "2tnk", "2tnk", "2tnk", "1tnk", "1tnk", "jeep", "e1", "e1", "e1", "e1", "e3", "e3", "mcv" };
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const int ReinforcementsCash = 2000;
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const int ReinforcementsCash = 2000;
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const int ParatroopersTicks = 1500 * 10;
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const int ParatroopersTicks = 1500 * 10;
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static readonly string[] Paratroopers = { "e1", "e1", "e1", "e2", "3tnk" };
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static readonly string[] Paratroopers = { "e1", "e1", "e1", "e2", "3tnk" };
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const string BadgerName = "badr";
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const string BadgerName = "badr";
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const int FlamerTicks = 1500 * 7;
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const int FlamersTicks = 1500 * 7;
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static readonly string[] Flamers = { "e4", "e4", "e4", "e4", "e4" };
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static readonly string[] Flamers = { "e4", "e4", "e4", "e4", "e4" };
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const string ApcName = "apc";
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const string ApcName = "apc";
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@@ -149,7 +149,7 @@ namespace OpenRA.Mods.RA.Missions
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{
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{
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ParadropSovietUnits();
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ParadropSovietUnits();
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}
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}
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if (world.FrameNumber == FlamerTicks)
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if (world.FrameNumber == FlamersTicks)
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{
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{
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RushSovietFlamers();
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RushSovietFlamers();
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}
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}
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