Save and restore viewport position / selection / control groups.

This commit is contained in:
Paul Chote
2019-04-13 17:10:46 +00:00
committed by reaperrr
parent de9649df27
commit 492b5aec82
7 changed files with 95 additions and 0 deletions

View File

@@ -200,5 +200,42 @@ namespace OpenRA
.Select(g => (int?)g.Key)
.FirstOrDefault();
}
public List<MiniYamlNode> Serialize()
{
var groups = controlGroups
.Where(cg => cg.Value.Any())
.Select(cg => new MiniYamlNode(cg.Key.ToString(),
FieldSaver.FormatValue(cg.Value.Select(a => a.ActorID).ToArray())))
.ToList();
return new List<MiniYamlNode>()
{
new MiniYamlNode("Selection", FieldSaver.FormatValue(Actors.Select(a => a.ActorID).ToArray())),
new MiniYamlNode("Groups", new MiniYaml("", groups))
};
}
public void Deserialize(World world, List<MiniYamlNode> data)
{
var selectionNode = data.FirstOrDefault(n => n.Key == "Selection");
if (selectionNode != null)
{
var selected = FieldLoader.GetValue<uint[]>("Selection", selectionNode.Value.Value)
.Select(a => world.GetActorById(a));
Combine(world, selected, false, false);
}
var groupsNode = data.FirstOrDefault(n => n.Key == "Groups");
if (groupsNode != null)
{
foreach (var n in groupsNode.Value.Nodes)
{
var group = FieldLoader.GetValue<uint[]>(n.Key, n.Value.Value)
.Select(a => world.GetActorById(a));
controlGroups[int.Parse(n.Key)].AddRange(group);
}
}
}
}
}

View File

@@ -568,6 +568,7 @@
<Compile Include="Traits\World\JumpjetLocomotor.cs" />
<Compile Include="Traits\World\PaletteFromEmbeddedSpritePalette.cs" />
<Compile Include="Traits\World\ResourceType.cs" />
<Compile Include="Traits\World\GameSaveViewportManager.cs" />
<Compile Include="Traits\World\SubterraneanLocomotor.cs" />
<Compile Include="Traits\World\LoadWidgetAtGameStart.cs" />
<Compile Include="Traits\World\MPStartLocations.cs" />

View File

@@ -0,0 +1,53 @@
#region Copyright & License Information
/*
* Copyright 2007-2019 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
public class GameSaveViewportManagerInfo : ITraitInfo
{
public object Create(ActorInitializer init) { return new GameSaveViewportManager(); }
}
public class GameSaveViewportManager : IWorldLoaded, IGameSaveTraitData
{
WorldRenderer worldRenderer;
void IWorldLoaded.WorldLoaded(World w, WorldRenderer wr) { worldRenderer = wr; }
List<MiniYamlNode> IGameSaveTraitData.IssueTraitData(Actor self)
{
if (worldRenderer.World.LocalPlayer == null || self != worldRenderer.World.LocalPlayer.PlayerActor)
return null;
return new List<MiniYamlNode>()
{
new MiniYamlNode("Viewport", FieldSaver.FormatValue(worldRenderer.Viewport.CenterPosition)),
new MiniYamlNode("Selection", "", self.World.Selection.Serialize())
};
}
void IGameSaveTraitData.ResolveTraitData(Actor self, List<MiniYamlNode> data)
{
var viewportNode = data.FirstOrDefault(n => n.Key == "Viewport");
if (viewportNode != null)
worldRenderer.Viewport.Center(FieldLoader.GetValue<WPos>("data", viewportNode.Value.Value));
var selectionNode = data.FirstOrDefault(n => n.Key == "Selection");
if (selectionNode != null)
self.World.Selection.Deserialize(self.World, selectionNode.Value.Nodes);
}
}
}

View File

@@ -59,3 +59,4 @@ Player:
ResourceStorageWarning:
PlayerExperience:
ConditionManager:
GameSaveViewportManager:

View File

@@ -145,3 +145,4 @@ Player:
AdviceInterval: 26
PlayerExperience:
ConditionManager:
GameSaveViewportManager:

View File

@@ -144,3 +144,4 @@ Player:
ResourceStorageWarning:
PlayerExperience:
ConditionManager:
GameSaveViewportManager:

View File

@@ -120,3 +120,4 @@ Player:
ResourceStorageWarning:
PlayerExperience:
ConditionManager:
GameSaveViewportManager: