Save and restore viewport position / selection / control groups.

This commit is contained in:
Paul Chote
2019-04-13 17:10:46 +00:00
committed by reaperrr
parent de9649df27
commit 492b5aec82
7 changed files with 95 additions and 0 deletions

View File

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#region Copyright & License Information
/*
* Copyright 2007-2019 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
public class GameSaveViewportManagerInfo : ITraitInfo
{
public object Create(ActorInitializer init) { return new GameSaveViewportManager(); }
}
public class GameSaveViewportManager : IWorldLoaded, IGameSaveTraitData
{
WorldRenderer worldRenderer;
void IWorldLoaded.WorldLoaded(World w, WorldRenderer wr) { worldRenderer = wr; }
List<MiniYamlNode> IGameSaveTraitData.IssueTraitData(Actor self)
{
if (worldRenderer.World.LocalPlayer == null || self != worldRenderer.World.LocalPlayer.PlayerActor)
return null;
return new List<MiniYamlNode>()
{
new MiniYamlNode("Viewport", FieldSaver.FormatValue(worldRenderer.Viewport.CenterPosition)),
new MiniYamlNode("Selection", "", self.World.Selection.Serialize())
};
}
void IGameSaveTraitData.ResolveTraitData(Actor self, List<MiniYamlNode> data)
{
var viewportNode = data.FirstOrDefault(n => n.Key == "Viewport");
if (viewportNode != null)
worldRenderer.Viewport.Center(FieldLoader.GetValue<WPos>("data", viewportNode.Value.Value));
var selectionNode = data.FirstOrDefault(n => n.Key == "Selection");
if (selectionNode != null)
self.World.Selection.Deserialize(self.World, selectionNode.Value.Nodes);
}
}
}