fix warnings; fix small bug in Bullet; fix impossible prereqs

This commit is contained in:
Chris Forbes
2010-01-08 12:18:31 +13:00
parent 69da6fdd2d
commit 49774e022d
8 changed files with 123 additions and 117 deletions

View File

@@ -703,7 +703,10 @@ namespace OpenRa.Game
p += new int2(0, 15);
if (!Rules.TechTree.CanBuild(info, Game.LocalPlayer, buildings))
{
var prereqs = info.Prerequisite.Select(a => Rules.UnitInfo[a.ToLowerInvariant()].Description);
var prereqs = info.Prerequisite
.Select(a => Rules.UnitInfo[a.ToLowerInvariant()])
.Where( u => u.Owner.Any( o => o == Game.LocalPlayer.Race ) )
.Select( a => a.Description );
renderer.DrawText("Requires {0}".F( string.Join( ", ", prereqs.ToArray() ) ), p.ToInt2(),
Color.White);
}

View File

@@ -31,6 +31,8 @@ namespace OpenRa.Game.Effects
FiredBy = firedBy;
Src = src;
Dest = dest;
SrcAltitude = srcAltitude;
DestAltitude = destAltitude;
VisualDest = Dest + new int2(
Game.CosmeticRandom.Next(-10, 10),
Game.CosmeticRandom.Next(-10, 10));

View File

@@ -3,12 +3,12 @@ namespace OpenRa.Game.GameRules
{
class AftermathInfo
{
public readonly int MTankDistance;
public readonly float QuakeUnitDamage;
public readonly float QuakeBuildingDamage;
public readonly float QuakeInfantryDamage;
public readonly int QuakeDelay;
public readonly int CarrierLaunchDelay;
public readonly int ChronoTankDuration;
public readonly int MTankDistance = 0;
public readonly float QuakeUnitDamage = 0f;
public readonly float QuakeBuildingDamage = 0f;
public readonly float QuakeInfantryDamage = 0f;
public readonly int QuakeDelay = 0;
public readonly int CarrierLaunchDelay = 0;
public readonly int ChronoTankDuration = 0;
}
}

View File

@@ -1,126 +1,127 @@

using System;
namespace OpenRa.Game.GameRules
{
class GeneralInfo
{
/* Crates */
public readonly int CrateMinimum;
public readonly int CrateMaximum;
public readonly float CrateRadius;
public readonly float CrateRegen;
public readonly string UnitCrateType; /* =none, if any */
public readonly float WaterCrateChance;
public readonly int CrateMinimum = 0;
public readonly int CrateMaximum = 0;
public readonly float CrateRadius = 0;
public readonly float CrateRegen = 0;
public readonly string UnitCrateType = null; /* =none, if any */
public readonly float WaterCrateChance = 0;
public readonly int SoloCrateMoney;
public readonly string SilverCrate; /* solo play crate contents */
public readonly string WaterCrate;
public readonly string WoodCrate;
public readonly int SoloCrateMoney = 2000;
public readonly string SilverCrate = null; /* solo play crate contents */
public readonly string WaterCrate = null;
public readonly string WoodCrate = null;
/* Special Weapons */
public readonly int ChronoDuration;
public readonly bool ChronoKillCargo;
public readonly int ChronoTechLevel;
public readonly int GPSTechLevel;
public readonly int GapRadius;
public readonly float GapRegenInterval;
public readonly float IronCurtain; /* minutes */
public readonly int ParaTech;
public readonly int ParabombTech;
public readonly int RadarJamRadius;
public readonly int SpyPlaneTech;
public readonly int BadgerBombCount;
public readonly int ChronoDuration = 0;
public readonly bool ChronoKillCargo = true;
[Obsolete] public readonly int ChronoTechLevel = -1;
[Obsolete] public readonly int GPSTechLevel = -1;
public readonly int GapRadius = 0;
public readonly float GapRegenInterval =0;
public readonly float IronCurtain = 0; /* minutes */
[Obsolete] public readonly int ParaTech = -1;
[Obsolete] public readonly int ParabombTech = -1;
public readonly int RadarJamRadius = 1;
[Obsolete] public readonly int SpyPlaneTech = -1;
public readonly int BadgerBombCount = 1;
/* Chrono Side Effects */
public readonly float QuakeChance;
public readonly float QuakeDamage; /* percent */
public readonly float VortexChance;
public readonly int VortexDamage;
public readonly int VortexRange;
public readonly int VortexSpeed;
public readonly float QuakeChance = 0;
public readonly float QuakeDamage = 0; /* percent */
public readonly float VortexChance = 0;
public readonly int VortexDamage = 0;
public readonly int VortexRange = 0;
public readonly int VortexSpeed = 0;
/* Repair & Refit */
public readonly float RefundPercent;
public readonly float ReloadRate;
public readonly float RepairPercent;
public readonly float RepairRate;
public readonly int RepairStep;
public readonly float URepairPercent;
public readonly int URepairStep;
public readonly float RefundPercent = 0;
public readonly float ReloadRate = 0;
public readonly float RepairPercent = 0;
public readonly float RepairRate = 0;
public readonly int RepairStep = 0;
public readonly float URepairPercent = 0;
public readonly int URepairStep = 0;
/* Combat & Damage */
public readonly float TurboBoost;
public readonly int APMineDamage;
public readonly int AVMineDamage;
public readonly int AtomDamage;
public readonly float BallisticScatter;
public readonly int BridgeStrength;
public readonly float C4Delay;
public readonly float Crush;
public readonly float ExpSpread;
public readonly int FireSupress;
public readonly float HomingScatter;
public readonly int MaxDamage;
public readonly int MinDamage;
public readonly bool OreExplosive;
public readonly bool PlayerAutoCrush;
public readonly bool PlayerReturnFire;
public readonly bool PlayerScatter;
public readonly float ProneDamage;
public readonly bool TreeTargeting;
public readonly int Incoming;
public readonly float TurboBoost = 1.5f;
public readonly int APMineDamage = 0;
public readonly int AVMineDamage = 0;
public readonly int AtomDamage = 0;
public readonly float BallisticScatter = 0;
public readonly int BridgeStrength = 0;
public readonly float C4Delay = 0;
public readonly float Crush = 0;
public readonly float ExpSpread = 0;
public readonly int FireSupress = 0;
public readonly float HomingScatter = 0;
public readonly int MaxDamage = 0;
public readonly int MinDamage = 0;
public readonly bool OreExplosive = false;
public readonly bool PlayerAutoCrush = false;
public readonly bool PlayerReturnFire = false;
public readonly bool PlayerScatter = false;
public readonly float ProneDamage = 0;
public readonly bool TreeTargeting = false;
public readonly int Incoming = 0;
/* Income & Production */
public readonly int BailCount;
public readonly float BuildSpeed;
public readonly float BuildupTime;
public readonly int GemValue;
public readonly int GoldValue;
public readonly float GrowthRate;
public readonly bool OreGrows;
public readonly bool OreSpreads;
public readonly float OreTruckRate;
public readonly bool SeparateAircraft;
public readonly float SurvivorRate;
public readonly int BailCount = 0;
public readonly float BuildSpeed = 0;
public readonly float BuildupTime = 0;
public readonly int GemValue = 0;
public readonly int GoldValue = 0;
public readonly float GrowthRate = 0;
public readonly bool OreGrows = true;
public readonly bool OreSpreads = true;
public readonly float OreTruckRate = 0;
public readonly bool SeparateAircraft = true;
public readonly float SurvivorRate = 0;
/* Audo/Visual Map Controls */
public readonly bool AllyReveal;
public readonly float ConditionRed;
public readonly float ConditionYellow;
public readonly int DropZoneRadius;
public readonly bool EnemyHealth;
public readonly int Gravity;
public readonly float IdleActionFrequency;
public readonly float MessageDelay;
public readonly float MovieTime;
public readonly bool NamedCivilians;
public readonly float SavourDelay;
public readonly int ShroudRate;
public readonly int SpeakDelay;
public readonly int TimerWarning;
public readonly bool FlashLowPower;
public readonly bool AllyReveal = true;
public readonly float ConditionRed = 0;
public readonly float ConditionYellow = 0;
public readonly int DropZoneRadius = 0;
public readonly bool EnemyHealth = true;
public readonly int Gravity = 0;
public readonly float IdleActionFrequency = 0;
public readonly float MessageDelay = 0;
public readonly float MovieTime = 0;
public readonly bool NamedCivilians = false;
public readonly float SavourDelay = 0;
public readonly int ShroudRate = 0;
public readonly int SpeakDelay = 0;
public readonly int TimerWarning = 0;
public readonly bool FlashLowPower = false;
/* Computer & Movement Controls */
public readonly bool CurleyShuffle;
public readonly float BaseBias;
public readonly float BaseDefenseDelay;
public readonly float CloseEnough;
public readonly int DamageDelay;
public readonly int GameSpeeBias;
public readonly int LZScanRadius;
public readonly bool MineAware;
public readonly float Stray;
public readonly float SubmergeDelay;
public readonly float SuspendDelay;
public readonly int SuspendPriority;
public readonly float TeamDelay;
public readonly bool CurleyShuffle = false;
public readonly float BaseBias = 0;
public readonly float BaseDefenseDelay = 0;
public readonly float CloseEnough = 0;
public readonly int DamageDelay = 0;
public readonly int GameSpeeBias = 0;
public readonly int LZScanRadius = 0;
public readonly bool MineAware = false;
public readonly float Stray = 0;
public readonly float SubmergeDelay = 0;
public readonly float SuspendDelay = 0;
public readonly int SuspendPriority = 0;
public readonly float TeamDelay = 0;
/* Misc */
public readonly bool FineDiffControl;
public readonly bool MCVUndeploy;
[Obsolete]
public readonly bool FineDiffControl = false;
public readonly bool MCVUndeploy = false;
/* OpenRA-specific */
public readonly float OreChance; /* chance of spreading to a
* particular eligible cell */
public readonly int LowPowerSlowdown; /* build time multiplier */
public readonly float OreChance = 0; /* chance of spreading to a particular eligible cell */
public readonly int LowPowerSlowdown = 3; /* build time multiplier */
}
}

View File

@@ -35,8 +35,9 @@ namespace OpenRa.Game.GameRules
return false;
foreach( var p in unit.Prerequisite )
if( playerBuildings[ p ].Count == 0 )
return false;
if (Rules.UnitInfo[p.ToLowerInvariant()].Owner.Any(x => x == player.Race))
if( playerBuildings[ p ].Count == 0 )
return false;
if( producesIndex[ Rules.UnitCategory[ unit.Name ] ].All( x => playerBuildings[ x.Name ].Count == 0 ) )
return false;

View File

@@ -1,4 +1,5 @@

using System;
namespace OpenRa.Game.GameRules
{
public enum ArmorType
@@ -19,8 +20,8 @@ namespace OpenRa.Game.GameRules
public readonly int Ammo = -1;
public readonly ArmorType Armor = ArmorType.none;
public readonly bool DoubleOwned = false;
public readonly bool Cloakable = false;
[Obsolete] public readonly bool DoubleOwned = false;
[Obsolete] public readonly bool Cloakable = false;
public readonly int Cost = 0;
public readonly bool Crewed = false;
public readonly bool Explodes = false;
@@ -35,7 +36,7 @@ namespace OpenRa.Game.GameRules
public readonly int ROT = 255;
public readonly int Reload = 0;
public readonly bool SelfHealing = false;
public readonly bool Sensors = false; // no idea what this does
[Obsolete] public readonly bool Sensors = false; // no idea what this does
public readonly int Sight = 1;
public readonly int Strength = 1;
public readonly int TechLevel = -1;

View File

@@ -17,7 +17,7 @@ All tracked vehicles
1TNK Works
2TNK Works
3TNK Works
4TNK Gun, missile origins are wrong
4TNK Works
Light vehicles
V2RL Works

View File

@@ -543,10 +543,9 @@ Armor=none
TechLevel=2
Sight=4
Speed=3
Owner=allies
Owner=allies,soviet
Cost=300
Points=10
DoubleOwned=yes
; Flamethrower
[E4]
@@ -602,7 +601,7 @@ Infiltrate=yes
; Tanya
[E7]
Prerequisite=atek
Prerequisite=atek,stek
Primary=Colt45
Secondary=Colt45
Strength=100
@@ -615,7 +614,6 @@ Cost=1200
Points=25
Infiltrate=yes
C4=yes
DoubleOwned=yes
; field medic
[MEDI]