@@ -1,126 +1,127 @@
using System ;
namespace OpenRa.Game.GameRules
{
class GeneralInfo
{
/* Crates */
public readonly int CrateMinimum ;
public readonly int CrateMaximum ;
public readonly float CrateRadius ;
public readonly float CrateRegen ;
public readonly string UnitCrateType ; /* =none, if any */
public readonly float WaterCrateChance ;
public readonly int CrateMinimum = 0 ;
public readonly int CrateMaximum = 0 ;
public readonly float CrateRadius = 0 ;
public readonly float CrateRegen = 0 ;
public readonly string UnitCrateType = null ; /* =none, if any */
public readonly float WaterCrateChance = 0 ;
public readonly int SoloCrateMoney ;
public readonly string SilverCrate ; /* solo play crate contents */
public readonly string WaterCrate ;
public readonly string WoodCrate ;
public readonly int SoloCrateMoney = 2000 ;
public readonly string SilverCrate = null ; /* solo play crate contents */
public readonly string WaterCrate = null ;
public readonly string WoodCrate = null ;
/* Special Weapons */
public readonly int ChronoDuration ;
public readonly bool ChronoKillCargo ;
public readonly int ChronoTechLevel ;
public readonly int GPSTechLevel ;
public readonly int GapRadius ;
public readonly float GapRegenInterval ;
public readonly float IronCurtain ; /* minutes */
public readonly int ParaTech ;
public readonly int ParabombTech ;
public readonly int RadarJamRadius ;
public readonly int SpyPlaneTech ;
public readonly int BadgerBombCount ;
public readonly int ChronoDuration = 0 ;
public readonly bool ChronoKillCargo = true ;
[Obsolete] public readonly int ChronoTechLevel = - 1 ;
[Obsolete] public readonly int GPSTechLevel = - 1 ;
public readonly int GapRadius = 0 ;
public readonly float GapRegenInterval = 0 ;
public readonly float IronCurtain = 0 ; /* minutes */
[Obsolete] public readonly int ParaTech = - 1 ;
[Obsolete] public readonly int ParabombTech = - 1 ;
public readonly int RadarJamRadius = 1 ;
[Obsolete] public readonly int SpyPlaneTech = - 1 ;
public readonly int BadgerBombCount = 1 ;
/* Chrono Side Effects */
public readonly float QuakeChance ;
public readonly float QuakeDamage ; /* percent */
public readonly float VortexChance ;
public readonly int VortexDamage ;
public readonly int VortexRange ;
public readonly int VortexSpeed ;
public readonly float QuakeChance = 0 ;
public readonly float QuakeDamage = 0 ; /* percent */
public readonly float VortexChance = 0 ;
public readonly int VortexDamage = 0 ;
public readonly int VortexRange = 0 ;
public readonly int VortexSpeed = 0 ;
/* Repair & Refit */
public readonly float RefundPercent ;
public readonly float ReloadRate ;
public readonly float RepairPercent ;
public readonly float RepairRate ;
public readonly int RepairStep ;
public readonly float URepairPercent ;
public readonly int URepairStep ;
public readonly float RefundPercent = 0 ;
public readonly float ReloadRate = 0 ;
public readonly float RepairPercent = 0 ;
public readonly float RepairRate = 0 ;
public readonly int RepairStep = 0 ;
public readonly float URepairPercent = 0 ;
public readonly int URepairStep = 0 ;
/* Combat & Damage */
public readonly float TurboBoost ;
public readonly int APMineDamage ;
public readonly int AVMineDamage ;
public readonly int AtomDamage ;
public readonly float BallisticScatter ;
public readonly int BridgeStrength ;
public readonly float C4Delay ;
public readonly float Crush ;
public readonly float ExpSpread ;
public readonly int FireSupress ;
public readonly float HomingScatter ;
public readonly int MaxDamage ;
public readonly int MinDamage ;
public readonly bool OreExplosive ;
public readonly bool PlayerAutoCrush ;
public readonly bool PlayerReturnFire ;
public readonly bool PlayerScatter ;
public readonly float ProneDamage ;
public readonly bool TreeTargeting ;
public readonly int Incoming ;
public readonly float TurboBoost = 1.5f ;
public readonly int APMineDamage = 0 ;
public readonly int AVMineDamage = 0 ;
public readonly int AtomDamage = 0 ;
public readonly float BallisticScatter = 0 ;
public readonly int BridgeStrength = 0 ;
public readonly float C4Delay = 0 ;
public readonly float Crush = 0 ;
public readonly float ExpSpread = 0 ;
public readonly int FireSupress = 0 ;
public readonly float HomingScatter = 0 ;
public readonly int MaxDamage = 0 ;
public readonly int MinDamage = 0 ;
public readonly bool OreExplosive = false ;
public readonly bool PlayerAutoCrush = false ;
public readonly bool PlayerReturnFire = false ;
public readonly bool PlayerScatter = false ;
public readonly float ProneDamage = 0 ;
public readonly bool TreeTargeting = false ;
public readonly int Incoming = 0 ;
/* Income & Production */
public readonly int BailCount ;
public readonly float BuildSpeed ;
public readonly float BuildupTime ;
public readonly int GemValue ;
public readonly int GoldValue ;
public readonly float GrowthRate ;
public readonly bool OreGrows ;
public readonly bool OreSpreads ;
public readonly float OreTruckRate ;
public readonly bool SeparateAircraft ;
public readonly float SurvivorRate ;
public readonly int BailCount = 0 ;
public readonly float BuildSpeed = 0 ;
public readonly float BuildupTime = 0 ;
public readonly int GemValue = 0 ;
public readonly int GoldValue = 0 ;
public readonly float GrowthRate = 0 ;
public readonly bool OreGrows = true ;
public readonly bool OreSpreads = true ;
public readonly float OreTruckRate = 0 ;
public readonly bool SeparateAircraft = true ;
public readonly float SurvivorRate = 0 ;
/* Audo/Visual Map Controls */
public readonly bool AllyReveal ;
public readonly float ConditionRed ;
public readonly float ConditionYellow ;
public readonly int DropZoneRadius ;
public readonly bool EnemyHealth ;
public readonly int Gravity ;
public readonly float IdleActionFrequency ;
public readonly float MessageDelay ;
public readonly float MovieTime ;
public readonly bool NamedCivilians ;
public readonly float SavourDelay ;
public readonly int ShroudRate ;
public readonly int SpeakDelay ;
public readonly int TimerWarning ;
public readonly bool FlashLowPower ;
public readonly bool AllyReveal = true ;
public readonly float ConditionRed = 0 ;
public readonly float ConditionYellow = 0 ;
public readonly int DropZoneRadius = 0 ;
public readonly bool EnemyHealth = true ;
public readonly int Gravity = 0 ;
public readonly float IdleActionFrequency = 0 ;
public readonly float MessageDelay = 0 ;
public readonly float MovieTime = 0 ;
public readonly bool NamedCivilians = false ;
public readonly float SavourDelay = 0 ;
public readonly int ShroudRate = 0 ;
public readonly int SpeakDelay = 0 ;
public readonly int TimerWarning = 0 ;
public readonly bool FlashLowPower = false ;
/* Computer & Movement Controls */
public readonly bool CurleyShuffle ;
public readonly float BaseBias ;
public readonly float BaseDefenseDelay ;
public readonly float CloseEnough ;
public readonly int DamageDelay ;
public readonly int GameSpeeBias ;
public readonly int LZScanRadius ;
public readonly bool MineAware ;
public readonly float Stray ;
public readonly float SubmergeDelay ;
public readonly float SuspendDelay ;
public readonly int SuspendPriority ;
public readonly float TeamDelay ;
public readonly bool CurleyShuffle = false ;
public readonly float BaseBias = 0 ;
public readonly float BaseDefenseDelay = 0 ;
public readonly float CloseEnough = 0 ;
public readonly int DamageDelay = 0 ;
public readonly int GameSpeeBias = 0 ;
public readonly int LZScanRadius = 0 ;
public readonly bool MineAware = false ;
public readonly float Stray = 0 ;
public readonly float SubmergeDelay = 0 ;
public readonly float SuspendDelay = 0 ;
public readonly int SuspendPriority = 0 ;
public readonly float TeamDelay = 0 ;
/* Misc */
public readonly bool FineDiffControl ;
public readonly bool MCVUndeploy ;
[Obsolete]
public readonly bool FineDiffControl = false ;
public readonly bool MCVUndeploy = false ;
/* OpenRA-specific */
public readonly float OreChance ; /* chance of spreading to a
* particular eligible cell */
public readonly int LowPowerSlowdown ; /* build time multiplier */
public readonly float OreChance = 0 ; /* chance of spreading to a particular eligible cell */
public readonly int LowPowerSlowdown = 3 ; /* build time multiplier */
}
}